Total War: WARHAMMER II

Total War: WARHAMMER II

1,237 ratings
No Climate Penalties
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Tags: mod, Campaign
File Size
Posted
Updated
29.658 KB
Oct 5, 2017 @ 10:33am
Jul 15, 2021 @ 9:04am
30 Change Notes ( view )

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No Climate Penalties

Description
Description
Effectively removes Climate Penalties by setting their values to 0 (see image above).
Affects the Climate Penalty itself, so works for all factions.

Compatibility
This mod is an extremely basic value adjustment, so it should be compatible with just about every mod as long as they do not add new values to the climate penalties (if they do you can relay that to me and I can add compatibility).
Works with existing saves.

FAQ
Q: Can you make it so it only affects the player and not the AI?
A: Climate is tied to factions, not split by AI/Player. You could make a seperate mod for each faction, but then AI playing the same faction type would still also get a penalty value of 0.
In my experience the AI does not behave differently other than having an easier time maintaining public order.
It does appear that the climate penalty value is not taken into account on decision making about conquering settlements, only the climate penalty type (which this mod does not touch).

Q: Mod does not work at all.
A: - Make sure this mod is loaded after any others that affect climate penalties.
- If not loading because it's not up-to-date, poke me in the comments below.
259 Comments
adwilkes Oct 1, 2023 @ 1:24pm 
Doesn't seem to be working after shadows of change update. Not sure if this is just me.
MaYoR :D Mar 23, 2023 @ 4:02am 
Don't work for me. TW2
Psycho  [author] Aug 12, 2022 @ 1:26pm 
It should be. I remember adding some SFO related stuff in the past.
So unless SFO added something recently there should be no issue.

Of course, if something was added recently and causing issues, just comment again and I'll fix it.
Ligma Bababooey Aug 10, 2022 @ 9:26am 
is it sfo compatible ?
qmffndjtmzls Aug 9, 2022 @ 1:42am 
Thank you from korea!!
doug righteous Jul 17, 2022 @ 5:34pm 
i would imagine each race has a list of climates that it will, and will not settle in, as opposed to checking the bonuses of each climate
Fear2288 May 18, 2022 @ 11:09am 
So this really doesn’t affect the AI’s behavior in regards to expansion?

I’ve always been a little dissatisfied with the fact that while the player has to deal with penalties to replenishment, public order, income, and build time, the AI really doesn’t with all the bonuses it gets.

I’m just curious if this mod inspires the AI to expand in places it usually doesn’t as X faction. Like will KaK become even bigger and stronger by freely taking ground in the desert or empire? Will the tomb kings now seek to expand in places they usually dont? Etc?
Psycho  [author] Apr 19, 2022 @ 5:07am 
Your assumptions are correct.

80% of updating it is just getting rid of the out-of-date label on the mod loader. A very large chunk of users refuse to load out-of-date addons, so there is value in preventing that by keeping on top of things.
The other 20% is, as you assumed, adding values that have been added by other mods or DLC. Some of the overhaul type modders like adding new stuff to the penalties.

From the comments, most are worried about extra AI aggressiveness, rather than seeing it as a desirable effect. So your request is a bit unusual in that regard. Setting everything to suitable would almost certainly make the AI more dangerous.

Creating the mod you suggested wouldn't be too difficult.
I'm not 100% sure on this and haven't tested it, but I think all you need to do is:
- Open "campaign_group_members_tables"
- Filter for "climate"
- Change all groups to "wh2_main_climate_suitable"

Or pick and choose the factions to your liking, of course.
Legionary Apr 19, 2022 @ 4:04am 
Out of curiosity (also includes WH3 version), what reasons would you need to update this mod? Would it just be other mod compatibility, or if a new faction or settlement was introduced?

I've looked at the other mods that are similar, that make it so every settlement climate is suitable for every faction, which would be interesting to play as I guess the AI factions would be more aggressive as they would want to take over every settlement. But these mods would need constant updating for every faction and settlement that is introduced. Is that something that would be easy to mod? Not asking yourself to make, maybe something I could make.

If you do reply, thank you in advance for replying.
Psycho  [author] Apr 6, 2022 @ 3:52am 
Uploaded the WH3 version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2790202192

I hope you will trust me to keep it up-to-date since I managed to do so for this WH2 version for it's entire lifespan :B1: