XCOM 2
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Brawn: SPARK classes
   
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Aug 28, 2017 @ 3:54am
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Brawn: SPARK classes

Description
Folder ID: 1122156754

This is the Legacy version of the mod, support for it has discontinued. You can find the supported WOTC version here.

Summary
Adds two new custom SPARK classes to the game, the Iconoclast and Stanchion. Requires SPARK Custom Class Support mod and the Shen's Last Gift DLC. Recommended with SPARK Launcher mod.

Overview
This mod aims to make SPARK’s more viable than they currently are. They are very time consuming and expensive to build (2 Elerium Cores!?), but in comparison with regular soldiers they don’t seem to be more or even as powerful. This mod gives all SPARK’s a utility slot, allowing them to use grenades, Mimic Beacons or whatever you fancy. They can also use PCS’s, allowing them more in depth customization like your regular troops. The SPARK Launcher mod is recommended to get some extra use out of that utility slot.

ICONOCLAST

The Iconoclast is an assault and tank platform. It is very survivable and good at dealing damage up close.

Squaddie
Strike – Vanilla

Corporal
Countermeasures – After taking damage automatically deploy a shield that lasts 3 turns.

Adaptive – While concealed, detection radius is decreased by 66% and damage is increased by 2.

Sergeant
Scorch Circuit – Circuitry harbors scorching flames, igniting melee attackers and melee targets.

War Machine – Take an automatic reaction shot whenever an enemy is revealed.

Lieutenant
Nanobots – Automatically repair 2 HP per turn when damaged.

Annihilator – Heavy weapons have increased area of effect, deal increased damage, gain an additional use and no longer end your turn when used as first action.

Captain
Aegis Shield – Gain a protective shield that regenerates over time.

Bombard – Vanilla

Major
Deception – When revealed from concealment, automatically deploy a mimic nearby.

Nova – Vanilla

Colonel
Reflective – 33% chance to enter concealment at the start of each turn.

Overcharge - Gain an additional action point.

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STANCHION

The Stanchion is an accurate support platform. It excels at target acquisition and supporting the squad.

Squaddie
Repair – Vanilla

Corporal
Intimidate – Vanilla

Prime Shot – Fire a shot that deals critical damage if it hits. Can only be fired from stationary position.

Sergeant
Targeting Jammer – Project a distortion field that gives all allies in range +15 Defense.

Channeling Field – Vanilla

Lieutenant
Hold The Line – Enter a guarding overwatch that never ends, allowing reaction fire on all enemies, provided there is enough ammo to do so.

Wick Protocol – Killing an enemy will reload your primary weapon automatically.

Captain
Reactive Calculation – Reaction shots suffer no aim penalty and can cause critical hits.

Disabler – Fire a shot at that deals reduced damage but is more likely to hit and disables the target's weapon on impact.

Major
Sentinel - If a reaction shot hits succesfully, another shot will be taken.

Pierce – Consume a lot of ammunition to pierce through every enemy in a straight line.

Colonel
Sacrifice – Vanilla

Twitch - The primary weapon can be fired twice if used as first action.

==========

IMPORTANT
Every SPARK you build defaults to base SPARK class. You need to enter the promotion screen where you will be prompted to assign it a new class, either the base game SPARK, Iconoclast, Stanchion or any other custom SPARK classes you have installed.

COMPATIBILITY
  • Requires Shen’s Last Gift DLC.
  • Compatible with Alien Rulers DLC.
  • Not yet compatible with War of the Chosen.
  • Not tested with Long War. Likely works, but might not completely.
  • Not tested with Spectrum Green. Likely causes enough issues to make it not worth it.

DISCLAIMER
I am not a programmer. I know extremely little about all of this. This mod likely has some bugs in it, I apologize for that. I appreciate any feedback on issues, but may not be able to solve them all. I am also unable to use the editor so it lacks any unique icons or animations. This is my first proper mod, go easy on me.

This mod may make SPARK’s too powerful for your taste. I appreciate any feedback on balancing, but when you do keep in mind that the purpose of this mod is to make SPARK’s at least as powerful as regular soldiers (which are very powerful), if not slightly moreso.

ACKNOWLEDGEMENTS
Thanks to Musashi for general help and the code to Deception. Check out his many great mods such as the Samurai class.

Thanks to Grimy for code to Twitch.
19 Comments
lordcirth Dec 7, 2018 @ 5:52am 
Oh, but my Spark did have a utility slot with a grenade, so I guess the mod did load?
lordcirth Dec 6, 2018 @ 9:17pm 
I just installed the latest version of this mod and Spark Custom Class Support, and my Spark just leveled up for the first time, but I don't get a class choice. It's just an Aspirant Spark?
CommanderShepard153 Dec 5, 2017 @ 9:32am 
@Zevvion Actually it is compatible Zevvion. I inquired the author about it and it works just fine. The only incompatibility is the label
Flareshift  [author] Sep 2, 2017 @ 2:25pm 
@philmakerguy Yes. This mod depends on another and that one is not yet compatible with WOTC. As soon as it is, this will be published not long after (or perhaps long depending how many conflicts there are).
philmakerguy Sep 2, 2017 @ 1:23pm 
Will there be a WotC version?
Flareshift  [author] Aug 29, 2017 @ 3:34am 
@ODSTbag Haha yes. This part specifically: https://youtu.be/hqeQgXe6n0c?t=13s

I realize the ability actually does it the other way around, but this made more sense in game.
Flareshift  [author] Aug 29, 2017 @ 3:33am 
@TheHappyGamer It probably does. I haven't tested it though, so I don't dare say for certain.
Happy Aug 29, 2017 @ 1:20am 
does it work with LONG WAR 2?
Arkhangel Aug 28, 2017 @ 11:24pm 
good news, looks like SLG Assets are now available in the SDK. :D
NotSoLoneWolf Aug 28, 2017 @ 8:42pm 
Since the name of the mod is Brawn: SPARK Classes, can we expect a Brain: SPARK Classes mod soon?

Amazing work BTW! I can't believe what you've managed with all these new abilities.