Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Underground vault, Vault Complex, Vaut Crustal Rock, Vault FS-101 ect...and all these buildings have the same effect which is +3% research speed...Is this normal?
If you are having trouble getting the planet to start as a tomb world, there could potentially be a mod conflict. I fire an event at the start of the game that changes the world to a tomb world and adds all of the tile blocerks. If there is another mod that changes something at the game start there could be a conflict preventing the tomb world from appearing.
In terms of start bonuses, using the vault dweller start machine empires have a special "vault" building. With the mutated start assimilators and servitors have a secondary species with a tomb world preference.