XCOM 2
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LW2 Tactical Repeaters
   
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Aug 17, 2017 @ 5:32am
Aug 28, 2017 @ 5:44am
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LW2 Tactical Repeaters

In 1 collection by Terabix
Long War 2: Escalation
23 items
Description
Brings back Repeaters from vanilla with new non-RNG-based perks to shave off your shots-to-kill count.

All repeaters increase your gun damage at the expense of causing more noise on firing and drawing ADVENT pods towards your soldier's location.

Repeater: +1 base damage, increased noise radius
Advanced Repeater: +2 base damage, +1 crit damage, significantly increased noise radius
Elite Repeater: +4 base damage, +2 crit damage, massively increased noise radius

All repeaters can be researched and mass-produced via proving grounds projects.

Credits:
Concept: John Luke Pack Hard
Design: John Luke Pack Hard
Programming: John Luke Pack Hard
Technical Assistance: Musashi, Eladdv
Special Thanks: Pavonis Interactive
Beta Testing: John Luke Pack Hard, Dorky Orc, Spacekiller
51 Comments
Terabix  [author] Oct 9, 2019 @ 3:13am 
I left the X2 modding scene for personal reasons and right now I'm saddled with a huge business project. You're free to reuse the code and reimplement it as long as you credit me for the original concept.
Nighthawkmk2 Sep 18, 2019 @ 6:58pm 
Any chance you will be making a version of this for LWOTC that just came out? I loved this mod
eastpaw May 30, 2018 @ 8:26pm 
I've changed my mind and am going to play with both Tactical Repeaters and Tactical Suppressors at the same time after all.

To deal with Suspicion values never dropping throughout a mission, I have lowered the rate of Suspicion gain a little instead. This actually feels like a positive change in several ways!
eastpaw May 29, 2018 @ 10:13pm 
PSA: running this mod together with Tactical Suppressors causes Suspicion to fail to decrement. It doesn't matter which mod is loaded first.

I rather like Tactical Repeaters, but unfortunately the other mod is much more important to my gameplay. Thanks anyway!
potential energy nonbeliever Oct 1, 2017 @ 7:41pm 
literal loudeners

i love it
cowlesrj Sep 23, 2017 @ 3:59pm 
Repeaters aren't showing a damage increase on my weapon when I apply them. Is that intentional, or have I somehow messed something up?
Blue Zergling Aug 28, 2017 @ 4:35pm 
Time for the guard to try out some new toys.
Terabix  [author] Aug 28, 2017 @ 9:13am 
UPDATE: Mod is now fully functional and crash free! Thanks to Spacekiller for helping to diagnose and fix the issue.
RetroRun Aug 24, 2017 @ 9:29pm 
The update didn't fix the issue
Terabix  [author] Aug 24, 2017 @ 8:38pm 
UPDATE: the code now rebuilds repeater-conflicting suppressors from scratch, overriding the previous templates, rather than editing the existing ones. If this doesn't fix the issues its most likely the loot update function.