ARK: Survival Evolved

ARK: Survival Evolved

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ArkFrame (Development)
   
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Content Types: Mod
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210.496 MB
Aug 13, 2017 @ 7:44pm
Feb 21, 2018 @ 5:06pm
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ArkFrame (Development)

Description
(Arkframe is no longer a sponsored mod. I just haven't had time to do another update yet to that would include the logo removed from the thumbnail)

Welcome to the ArkFrame Development Branch.

Mod ID: 1110051106

Current Status:
Feature Development

ArkFrame Discord:
https://discord.gg/m2HcFNH

Documentation:
https://arkframe.readthedocs.io/en/latest/

Mods:
Scent Tracking: http://steamcommunity.com/sharedfiles/filedetails/?id=1178259003

Summary:
ArkFrame is an extension to the functionality available to modders in the DevKit. Using a library like system where mod authors build against the source and users install the arkframe workshop item (Using it like a DLL) mod authors will be able to take advantage of a host of features as well as increased stackability between mods that otherwise would have been impossible before. Some of the features implemented can be seen below.

While this is not considered the final build and that this branch should be considered volatile (Things can get broken, use at your own risk), The source for arkframe is being made public now so that mod authors can start making mods with it and so that I can discover any issues that weren't discovered during parity testing while I continue to build out features.

User Guide:

ArkFrame must be first in mod load order.

Press F9 to manage mod configs, mod keybinds, keybind profiles, and everything else in the ArkFrame system.

Examples of what ArkFrame has to offer:

1) Debugging tools
You have pushed out a mod and a user finds an issue, they have a lot of other mods installed. Now they will be able to turn on event tracing and provide a running log of events that might give insight into any inter-mod issues, or just insight into if your own mod is doing something it shouldn't

2) User-remappable keybinds
You want to add a new keybind to your mod, but find out it's also a frequently used keybind. Worry not, they can be configured by the user now! Moreover they are stackable as they can be added without having to remapp ANY dinos or the player!

3) Logic-Expansions
On the subject of remapping, ArkFrame aims to remove that altogether. the logic expansion system lets mod developers add custom logic to existing classes giving us the ability to add unique functionality to the same dinos/players. Stackability and cross-functionality between mods increases!

4) Mod Config interface
Tired of dealing with the pesky INI? Yeah we are too. Now it's made even easier because every mod gets their own config file and has ease of implementation into the ArkFrame config menu (Seriously you basically fill out a little form with the displayable information and hook up a couple pins.... I made this ridiculously easy to do)

5) Inter-mod Interaction
Made a really cool function in your mod and want other mods to be able to call it? You're in luck! I really don't know what I can say about this. it's pretty easy, just a node or two in the graph and you're good to go.