RimWorld

RimWorld

806 ratings
Mechanoids Extraordinaire
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
1.117 MB
Aug 10, 2017 @ 4:30pm
Nov 8, 2022 @ 3:34am
15 Change Notes ( view )

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Mechanoids Extraordinaire

Description
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Version: 1.3.3
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Description:
Ever thought having only 2 types of mechanoids was kinda... on the boring side?
Ever wanted a purely melee-attacking mechanoid?
Or maybe a mechanoid that would blow up your base and everyone you love with a freaking grenade launcher?
If you have answered "yes" to at least one of those questions, this mod may or may not be for you!

Features:
- 5 new types of mechanoids that will be appearing in raids/poison + psychic ship parts/ancient dangers:
- Vespa: a quick, frail mechanoid capable of using cover,
- Goliath: melee-only, somewhat tanky mechanoid that explodes upon dying,
- Hound: a mechanoid equipped with a set of power claws as well as a brand new grenade launcher,
- Kraken: a huge mechanoid with high HP, that has a chance to be spawned with any of the weapons the mechanoids are using,
- Chimera: a mechanoid that was put together from scraps of the other types, equipped with a built-in inferno cannon, as well as a scyther blade.

- 1 new artificial body part, the mecha-tentacle, that can be obtained by deconstructing a kraken type mechanoid.

Languages:
English, Polish, French, Brazilian Portuguese, Hungarian.

Credits:
NorX Aengell - French translation,
Felguja - Brazilian Portuguese translation,
Conasty - Hungarian translation

Ludeon forums thread:
https://ludeon.com/forums/index.php?topic=35058.0

Changelog:
06.11.2022 - Update #8:
- the mod is now compatible with Rimworld 1.4,
- added a Hungarian translation (courtesy of Conasty!).
21.07.2021 - Update #7:
- the mod is now compatible with Rimworld 1.3.
10.10.2020 - Update #6:
- the mod is now compatible with Rimworld 1.2 (courtesy of CancelTherapy!).
26.03.2020 - Update #5:
- added a Brazilian Portuguese translation (courtesy of Felguja!).
22.03.2020 - Update #4:
- the mod is now compatible with Rimworld 1.1.
03.11.2018 - Update #3:
- the mod is now compatible with Rimworld 1.0,
- since it is no longer possible to harvest body parts from downed mechanoids (because they can't be downed without being killed), the mecha-tentacle is now obtained by deconstructing dead krakens.
19.12.2017 - Update #2:
- the mod is now compatible with Rimworld Beta 18,
- reduced the range of the grenade launcher.
20.08.2017 - Update #1:
- the grenade launcher now does 2/3 of the damage it used to do,
- mechanoids no longer bleed from their heads,
- fixed problems with installing the mecha-tentacles on colonists,
- added a French translation (courtesy of NorX Aengell!)

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If you like my mods and would like to support me, please consider buying me a coffee :]
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Popular Discussions View All (2)
1
Jul 7, 2018 @ 10:17am
Two Yellow Warnings regarding body parts
XXYY君
0
May 4, 2020 @ 11:26am
Anyone else getting red text from this mod on game start?
Lord Maelstrom
292 Comments
Rainezean Apr 29 @ 6:52am 
I've updated it to 1.5 Continued
Spino  [author] Apr 13 @ 7:47am 
@Kizzycocoa
There's a chance I will. Haven't played Rimworld in ages though
Kizzycocoa Apr 13 @ 5:03am 
Will you be updating this for 1.5?
xkp92110(orick) Apr 13 @ 3:57am 
1.5? :P
unseenassassin3 Oct 11, 2023 @ 2:20pm 
will this mod ever be Biotech compatible ?
nikita150u Aug 7, 2023 @ 8:01am 
So after up to 3 years of using this mod i can confidently claim that weight of these mechanoids is very high. They have up to 99% chance to spawn at raid and someties override even more dangerous types. This is not even that sad as fact that i'm not seeing any other types of mechanoids
Re2345 Jul 5, 2023 @ 7:27am 
Is there any way to build these robots???
TREE Apr 20, 2023 @ 9:08am 
Vespa looks like Queen Vexus from "My Life as a Teenage Robot"
dalebarrett Apr 1, 2023 @ 10:12am 
biotech comp?
Get Donked On Mar 4, 2023 @ 12:05pm 
IDK for what reason the inferno cannon gets patched but its currently breaking stuff