Crusader Kings II

Crusader Kings II

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New Immersive Events
   
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135.113 KB
Jul 27, 2017 @ 3:50am
Feb 4, 2018 @ 9:35am
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New Immersive Events

In 1 collection by itsjustmyshadow
How I play HIP
27 items
Description
New Immersive Events gets newest bugfixing update as well as new co-author: Erbkaiser, that will from now on contribute most to the mod.
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What is New Immersive Events?
It is an effect of at least 80 hours of work. It is a mod for Crusader Kings II that aims to add as many immersion as possible. Main goal of my work is to create immersive events and event-chains.

This version currently has 2 completed event-chains for rulership focus. First has has 38 events and 14 different endings, second one has 12 events and 5 endings! Some options in events are locked behind having certain traits: so if you see big event with 2 possibilities you can assume that there are more, but your character can't choose them! So it means more replayability and role-playing!
In the second update I added decision to manually launch events, created new event firing system and added 11 new events (focused on getting rid of bad traits)!
In the third update I added 10 new solo events, 1 more event chain (12 events).

Next updates will add one huge event-chain and some solo events! In long term it will totally overhaul rulership focus!

If you like my work (and you want me to continue working) please
rate and favorite!
___________________________________________________________________________Why rulership focus?
Have you ever felt bored while having it? I do, constantly. I always felt like rulership focus is just a way to gain depressed trait and commit a suicide... Paradox left it almost untouched (if we compare it to other focuses) and rulership feels like it should be most natural for feudal rulers! So I've come with a solution. Subscribe to New Immersive Events and find out if I did well.
___________________________________________________________________________Any suggestions please leave in Steam group.
___________________________________________________________________________Compatibility
NIE should be compatible with any other mod for CK2. I only made sure that it is compatible with AGOT and CK2+.If you want to use it with AGOT you must do this:1. add following line to "NIE.mod" file: "dependencies = { "A Game of Thrones" }"OR2. swap "NIE.mod" file with "NIEagot.mod" file and then change it's name to "NIE.mod"If you want to use it again with vanilla CK2 you will need to undo changes.As the mod adds new events = changes checksum it is not ironman compatible (aka you cannot get achievements.
___________________________________________________________________________DLC needed
NIE uses resources from Way of Life (obvious), it won't work well without WoL. I also use resources from Monks and Mystics and Reapers Due DLC's but if you don't have them you should be able to run mod safely. But no guarantee.
___________________________________________________________________________Manually launching events
If you want to start event-chain by console go to decisions screen.
___________________________________________________________________________Endings
List of all endings is located in game files "(C:\Users\USER\Documents\Paradox Interactive\Crusader Kings II\mod\nie.zip)"
___________________________________________________________________________Changelog
  • Version 0.01a (one event-chain - 38 events, 14 possible endings) complete!
  • Version 0.01b (hotfix + 11 solo events, focused on getting rid of bad traits, + decision to fire events + new event firing system)complete!
  • Version 0.01c (event-chain with 12 events and 5 endings, 10 new solo events)
Popular Discussions View All (1)
1
Sep 30, 2017 @ 11:57am
Suggestions (Cant actually create discussion in your group)
Tyso3
116 Comments
хУеСос Jan 19 @ 11:30pm 
erbkaiser, hi, do you happen to have saved the files of your sub mod for agot? agot 2.0 bugfixes
sommio Jan 8 @ 8:40am 
Addendum: I used both the full HIP (with Arkopack) and the screen resolution is 1080p.
sommio Jan 8 @ 8:17am 
When I have a lot of vassals (86), trying to select "Sometimes mercy is better than justice" in the event "Thief caught stealing" causes the game to crash, can you fix it?

[gfx_dx9.cpp:1490]: Error create vertices -2005530516 8 0 20
Erbkaiser  [author] Oct 30, 2023 @ 6:19am 
No, it will work no matter when you add it.
Faust Oct 29, 2023 @ 11:58am 
Do I have to start a new game?
AmunJazz Feb 13, 2022 @ 2:38am 
I agree with Arthur: while the "manually launch event" is very nice as a way of trying every route (personally, I love it), it fills the intrigue tab for more strategical-driven or hardcore players.
Arthur GC Feb 3, 2022 @ 10:38am 
Not sure if you are still updating this mod, but I would like to suggest a really small feature (at least I presume it is small): A game rule to disable the 'manually launch event' decision.

I believe this decision pollutes the intrigue tab for those who don't want to cheat like this.

Amazing mod, cheers!
Erbkaiser  [author] Jan 27, 2022 @ 6:01am 
Yes. This mod doesn't touch any other mod's files so it should be compatible with everything.
It WILL cause problems if it's added to an existing game though, because of how CK2 handles traits.
A new game will work fine.
Mr. Sunday Jan 27, 2022 @ 5:09am 
Just to be sure, is it compatible with HIP?
Erbkaiser  [author] Jul 1, 2021 @ 3:48am 
The mod doesn't affect Jews or their intrigue decisions so you should be safe.