1132 ratings
Crowded Cities (v5)
Category: Characters, Towns
File Size:
0.074 MB
Feb 11, 2012 @ 11:00pm
Feb 21, 2012 @ 7:40pm
6 change notes ( view )
This mod adds tons of new NPC's to Solitude (more holds will gradually be added!) that will roam the streets! During the day nobles, farmers, and regular citizens will walk the streets, occasionally stopping by shops and merchants to browse wares and then go to their designated rest area. At night the scum of the city will come out of their inns and roam the city.
Each day of the week a different npc comes into Solitude, be it a traveler, a merchant, or a few Thalmor agents checking in on Solitude's Temple of The Divines.


-30 npc's added to the Solitude city

-some npc's come on certain days of the week

-each npc has several different paths to take and picks them completely randomly

-certain npc's come out in the day and some in the night

-most npc's have unique names based on their race


German(Norden) - http://forum.scharesoft.de/showthread.php?43601-Crowded-Cities-German

Russian - TBC


V5---- Added 10 more npc's, implemented the new random pathing script(npcs will now choose random paths every time they walk, added merchant hidden in an alleyway, added a boy and a dog, most npc's now have unique names based on their race As of this update Crowded Cities is stable and all that is left is adding more holds(next update).

V4----npc grouping/single-file walk fixed for realz, added more patrol points, fixed the alley man clipping into the wall, changed Thalmor Justiciars from very aggressive to non-aggressive and non-essential, fixed merchant hours of operation

V3----Added 8 more npc's, each of these npc's will appear for each day of the week(merchant on saturday, vigil on tuesday etc. look around and you'll find them. Fixed citizen grouping a bit more.

V2----more npc's, more paths and stops, no more clumped up groups of citizens, added chopping block, some npc's now have their homes in preexisting houses, most npc's now have leveled loot depending on their wealth.

Next update(s)
More night-dwellers, more npc's, children, vendors, guards, interacting with npc's
Popular Discussions View All (1)
Jun 12, 2014 @ 4:41pm
Why this mod is great
Paul Muad'Dib
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Morgaledh Jan 27 @ 4:23am 
Mod is dead, when you load you get a popup message saying it's missing files. Too bad, was a great idea.
aroundthefur79 Jan 4 @ 1:14am 
=( its dead ? but.. (sigh). This is a great game but holy crap does it lack a population. I find it funny how there is all these farms and mills and so much open world space but not many people... Its sometimes hard to believe Skyrim is at risk of any viable threat sometimes considering Dragons can't attack the major cities where most of the "elite inhabitants" reside lol,yes I realize why this would be hard to pulloff without the a huge loss in performance but even so. Im not trying to argue lore here but long story short the population should be bigger (imo) and most should reside outside the walls if only for the sake of a better over all Imersive game... Anyhow back to the point I hope this mod comes back!
FrostyJay Dec 29, 2014 @ 2:30pm 
Yeah, I was hoping that this was for ALL holds. Not just for Solitude.
ManOnFire Nov 10, 2014 @ 10:50pm 
so is this mod dead???
Best Waifu Emma Stone Aug 15, 2014 @ 10:04pm 
Updated: Feb 21, 2012

This mod is dead. Too bad, it had potential.
PedjaSuperman Jun 6, 2014 @ 4:44pm 
i just started my game and i cant see anyone but the standart npcs :S is there a time limit for them to come?
demonheart66 Apr 14, 2014 @ 3:12am 
the game needed this mod thank you good work
azurenirvana Mar 28, 2014 @ 8:25pm 
Really really cool! good job!
Aerekplus Mar 26, 2014 @ 10:37am 
The mods 2 years old, I'm guessing it's abandoned.
Morgaledh Jan 1, 2014 @ 12:59pm 
Great mod... need moar cities though. At least Whiterun, it has lots of potential. Or Windhelm, so both the faction capitals are covered. Windhelm is awesome, and empty.