The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Crowded Cities (v5)
   
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Category: Characters, Towns
文件大小
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更新日期
77.617 KB
2012 年 2 月 11 日 下午 11:00
2012 年 2 月 21 日 下午 7:40
6 项改动说明 ( 查看 )

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Crowded Cities (v5)

描述
This mod adds tons of new NPC's to Solitude (more holds will gradually be added!) that will roam the streets! During the day nobles, farmers, and regular citizens will walk the streets, occasionally stopping by shops and merchants to browse wares and then go to their designated rest area. At night the scum of the city will come out of their inns and roam the city.
Each day of the week a different npc comes into Solitude, be it a traveler, a merchant, or a few Thalmor agents checking in on Solitude's Temple of The Divines.

Included:-

-30 npc's added to the Solitude city

-some npc's come on certain days of the week

-each npc has several different paths to take and picks them completely randomly

-certain npc's come out in the day and some in the night

-most npc's have unique names based on their race

Localities:-

German(Norden) - http://forum.scharesoft.de/showthread.php?43601-Crowded-Cities-German

Russian - TBC

Changelog

V5---- Added 10 more npc's, implemented the new random pathing script(npcs will now choose random paths every time they walk, added merchant hidden in an alleyway, added a boy and a dog, most npc's now have unique names based on their race As of this update Crowded Cities is stable and all that is left is adding more holds(next update).

V4----npc grouping/single-file walk fixed for realz, added more patrol points, fixed the alley man clipping into the wall, changed Thalmor Justiciars from very aggressive to non-aggressive and non-essential, fixed merchant hours of operation

V3----Added 8 more npc's, each of these npc's will appear for each day of the week(merchant on saturday, vigil on tuesday etc. look around and you'll find them. Fixed citizen grouping a bit more.

V2----more npc's, more paths and stops, no more clumped up groups of citizens, added chopping block, some npc's now have their homes in preexisting houses, most npc's now have leveled loot depending on their wealth.

Next update(s)
More night-dwellers, more npc's, children, vendors, guards, interacting with npc's
热门讨论 查看全部(1)
0
2014 年 6 月 12 日 下午 4:41
Why this mod is great
BANE?
299 条留言
818 SUKI 2022 年 10 月 26 日 下午 11:39 
Do Riften please!
MisterFuzzyPants 2020 年 7 月 26 日 下午 7:31 
Im not lonely anymore, ayy!
Privetsuka 2020 年 1 月 12 日 下午 11:44 
i guess not
Privetsuka 2018 年 9 月 19 日 下午 8:48 
Please do whiterun!
jonathanpilcher 2018 年 2 月 10 日 下午 3:20 
We need this mod for Whiterun! Please !
Classic Swede 2017 年 3 月 29 日 上午 6:09 
Where is the mod for other cities?
Younecorn 2016 年 2 月 28 日 下午 10:52 
I've traced this mod to more than a few issues. If you've had some NPCs not leading you, or just general glitchiness, dont load this mod and I think you'll see an improvement. It's an annoying bug, and unfortunate because I really like this mod, but it made some big quests unplayable.
The Slender Man 2015 年 10 月 18 日 上午 3:27 
lol at the Comment below rofl... sucks for you bud, but thanks for the warning!!! XD
Obama Unleashed 2015 年 2 月 1 日 上午 6:45 
This mod messed up my solitude. After a while, everyone stayed in The Winking Skeever. My wife and children also lived in solitude during the time, so they all stayed there too. No matter what time of daay it was, no one was outside. I deleted the mod. The extra people disappeared, but the regular people of Solitude stayed indoors in their one spot. I also moved my family back to Heljarchen Hall. When I fast travelled there, my one child and wife ran all the way back to Solitude, into the Winking Skeever, and stood at their old spot. My other child staays inside Heljarchen Hall in one spot and if I push him, he will run back to the one spot. My children now all live in Heljarchen Hall, but they don't move out of that one spot. It's really annoying me.
Commissar Lemon 2015 年 1 月 31 日 下午 1:28 
i got no mod is dead error message so its fine :D