The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,266 ratings
Crowded Cities (v5)
   
Award
Favorite
Favorited
Unfavorite
Category: Characters, Towns
File Size
Posted
Updated
77.617 KB
Feb 11, 2012 @ 11:00pm
Feb 21, 2012 @ 7:40pm
6 Change Notes ( view )

Subscribe to download
Crowded Cities (v5)

Description
This mod adds tons of new NPC's to Solitude (more holds will gradually be added!) that will roam the streets! During the day nobles, farmers, and regular citizens will walk the streets, occasionally stopping by shops and merchants to browse wares and then go to their designated rest area. At night the scum of the city will come out of their inns and roam the city.
Each day of the week a different npc comes into Solitude, be it a traveler, a merchant, or a few Thalmor agents checking in on Solitude's Temple of The Divines.

Included:-

-30 npc's added to the Solitude city

-some npc's come on certain days of the week

-each npc has several different paths to take and picks them completely randomly

-certain npc's come out in the day and some in the night

-most npc's have unique names based on their race

Localities:-

German(Norden) - http://forum.scharesoft.de/showthread.php?43601-Crowded-Cities-German

Russian - TBC

Changelog

V5---- Added 10 more npc's, implemented the new random pathing script(npcs will now choose random paths every time they walk, added merchant hidden in an alleyway, added a boy and a dog, most npc's now have unique names based on their race As of this update Crowded Cities is stable and all that is left is adding more holds(next update).

V4----npc grouping/single-file walk fixed for realz, added more patrol points, fixed the alley man clipping into the wall, changed Thalmor Justiciars from very aggressive to non-aggressive and non-essential, fixed merchant hours of operation

V3----Added 8 more npc's, each of these npc's will appear for each day of the week(merchant on saturday, vigil on tuesday etc. look around and you'll find them. Fixed citizen grouping a bit more.

V2----more npc's, more paths and stops, no more clumped up groups of citizens, added chopping block, some npc's now have their homes in preexisting houses, most npc's now have leveled loot depending on their wealth.

Next update(s)
More night-dwellers, more npc's, children, vendors, guards, interacting with npc's
Popular Discussions View All (1)
0
Jun 12, 2014 @ 4:41pm
Why this mod is great
BANE?
298 Comments
818 SUKI Oct 26, 2022 @ 11:39pm 
Do Riften please!
MisterFuzzyPants Jul 26, 2020 @ 7:31pm 
Im not lonely anymore, ayy!
JustSaiyan Jan 12, 2020 @ 11:44pm 
i guess not
JustSaiyan Sep 19, 2018 @ 8:48pm 
Please do whiterun!
jonathanpilcher Feb 10, 2018 @ 3:20pm 
We need this mod for Whiterun! Please !
Classic Swede Mar 29, 2017 @ 6:09am 
Where is the mod for other cities?
Younecorn Feb 28, 2016 @ 10:52pm 
I've traced this mod to more than a few issues. If you've had some NPCs not leading you, or just general glitchiness, dont load this mod and I think you'll see an improvement. It's an annoying bug, and unfortunate because I really like this mod, but it made some big quests unplayable.
The Slender Man Oct 18, 2015 @ 3:27am 
lol at the Comment below rofl... sucks for you bud, but thanks for the warning!!! XD
Carpet Bomber Obama Feb 1, 2015 @ 6:45am 
This mod messed up my solitude. After a while, everyone stayed in The Winking Skeever. My wife and children also lived in solitude during the time, so they all stayed there too. No matter what time of daay it was, no one was outside. I deleted the mod. The extra people disappeared, but the regular people of Solitude stayed indoors in their one spot. I also moved my family back to Heljarchen Hall. When I fast travelled there, my one child and wife ran all the way back to Solitude, into the Winking Skeever, and stood at their old spot. My other child staays inside Heljarchen Hall in one spot and if I push him, he will run back to the one spot. My children now all live in Heljarchen Hall, but they don't move out of that one spot. It's really annoying me.
Commander Lemon Jan 31, 2015 @ 1:28pm 
i got no mod is dead error message so its fine :D