Portal 2

Portal 2

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Testing - Testing 1-2-3

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Testing - Testing 1-2-3

First attempt. Probably medium difficulty, hard to say because I sort of know how it works! A bit of arcade type action at the end. Please comment if I've overlooked any possible exploits or if you like it or if you don't of course.
Updated with improved signage.
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ken.roberts Sep 21, 2013 @ 4:27am 
Sorry but I only made one map - a long time ago and it was with Hammer and was not good at all. So I decided to just be a Player - LOL
Aardvark00  [author] Aug 7, 2013 @ 3:48am 
@ken : I'm impressed with your determination here. I admit to hoping that flip panel might be overlooked for a while sometimes. I appreciate your efforts with the appraisal here too. It makes the game writing worth while :) This was my first chamber and there are 3 others. I hope you'll try them too. Do you have a workshop, I'd be happy to try yours if so?
ken.roberts Aug 6, 2013 @ 4:28am 
First room was a beee-aaaatch but I finally figured out how to make the long jump. Placing the gels was indeed a challenge.

2nd room - luckily I had learned the strafe jump and was able to get to the cube on top grating.

3rd room - this is where I really got stuck - in the final little Exit room and the need to get the cube in there.. I saw the symbols on the Floor - but they ONLY appeared on the floor !! AArrgghh - why ?? A Red Herring ?? Apparently so because they were not shown anywhere else as they are supposed to be. As I worked and worked on the ending . . . I had stepped on the Exit Door actuator button many times. I heard the Door opening but It never occurred to me that another sound was there (a flipping panel). It also never occurred to me to friggin' LOOK UP !!!! Finally after 2 wasted days - I looked up and saw that the panel had flipped. Great map !! Kudos !!
Aardvark00  [author] Apr 28, 2013 @ 6:28am 
@Big Moustache. Thankyou for testing and very well done! Most people seem to have found my maps hard difficulty, so you are not alone :) I will be publishing a new one soon.
Big Moustache Apr 25, 2013 @ 5:31am 
I sincerely difficult to accept that this is your first map. 3 days to find the solution. How will the next? Very good job. Not medium difficulty, for me it's hard difficulty
mood3rd Mar 15, 2013 @ 6:17pm 
my bad.
thankyou :)
as for mine being hard ?
the lates map is a demonstration / how to torture turrets / fun / revenge.
not a puzzle.
please watch the 2 video's, (not spoilers)
which will help you get the most out of this map, before playing.
1 did not seem to play. but the links are in the description.
have fun
Aardvark00  [author] Mar 15, 2013 @ 1:34am 
mood3rd. I will certainly try your turret map below. It is strange because I find your maps difficult as you do mine it seems :)
About the exit area, if I've understood what you say I should just mention that you can go outside the little room onto the lift (piston) and use the transport beam to place the cube on white tiles opposite. The fizzler doesn't matter as you can make new portals through the grating from inside. Does that make sense?
mood3rd Mar 14, 2013 @ 11:33am 
please play:
Turret Hell-how to torture a turret
game link:
video links:
type: demonstration /revenge/ fun (hopefully ?)
I strongly recommend playing non-spoiler videos 1st.
to get the most from this map.
mood3rd Mar 14, 2013 @ 11:32am 
the exit area, if you did not pre-place the cube in an accesible area.
you would have to re-do the previous section.
which would be anoying. (luckily for me, I did.)
I suggest allowing the player to portal the portable area the funel goes into
& the portable area where the cube re-spawns to.
but made it in the end :)
thankyou for your help in the 1st chamber :)
thumbs up.
but please fix what I mentioned above.
but your map your choice.
mood3rd Mar 14, 2013 @ 11:32am 
tricky, but good.
would be good to have a better way to place the bouncy gel,
in the 1st chamber.
I lost track of how many times I covered it with speed gel.
but good method.
in 2nd chamber, was this the correct sollution ?
3rd chamber:
although same machanic as 1st chamber, still good.
but when on last piston, view is obscured.
I suggest fixing this, as it deminishes your map.