tskyori
 
 
KovaaK's addiction is real!!!
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5 Most Played Games

Escape From Tarkov: Too many hours (Master of ULTRA, Kappa and Lightkeeper)
Fortnite: 3675 Hours (Quit)
Rust: 2834 Hours (Seldom play)
Apex Legends: 2041 Hours (Main)
Counter-Strike: Global Offensive: 1765 Hours (Very fun)
H1Z1 King of the Kill: 1673 Hours (Horrible company)

Opinion on Certain Games

Apex Legends

The core of gameplay of Apex Legends, movement and aim is executed flawlessly. Movement has an abundant amount of tech, with a learning curve that varies immensely, such that a novice could instantly and consistently do. Other movement tech could take hundreds of hours to achieve complete mastery. Aiming in Apex is extremely satisfying and feels amazing. Recoil is really easy across every single gun, although it shouldn't really be an issue due to recoil smoothing and jitter aiming existing. The fun ends here.

Ranked
I don't even know why it's called ranked, it's completely meaning less due to how the ranked system works. Developers actively attempt to make masters rank (second highest rank) attainable to the average player, or at least assumes they are able to reach it. Certain apex predator players are able to kill half the lobby collectively, and drop 20 kills while doing over 6000 damage solo at the highest rank. Master ranked players and so horrible it's unbelievable, they lack every thing that a ranked gamemode should require, positional awareness, map knowledge, rotation, ability usage and more. Developers the main reason why master players suck, they aren't making lower ranks challenging enough. Therefore causing all average players to end up in masters ruining the competitive environment. The requirement for reaching masters is very minimal (according to ApexLegendsStatus over 25% of the player base is masters and counting). Majority of the players that eventually reach masters will hit a MASSIVE wall, due to them lacking in every single department skill wise that a ranked gamemode should require. When I encounter a 3 stack (while solo queueing) with a high understanding of the game, my random teammates will die INSTANTLY because they aren't at an adequate understanding of the game, they'll just be overwhelmed with information (due to them making too many mistakes) causing them to learn nothing as to why they died. Most master players after dying many times over instantly to players leagues above them in skill level would just quit playing ranked, leading it to die mid season. In short, ranked is essentially glorified pubs, even at the highest rank. Solo queueing ranked, boring. 3 Stacking with good players in ranked is mind numbingly repetitive and boring unless you're messing around 24/7 (although I can't talk from experience...). I mainly play pubs with very little ranked played (99% of my ranked games I solo or duo queued very rarely did I 3 stack), although I did solo 4 accounts in season 14 to master in split 1, but got burned out and didn't play the other split.

Controller
Aim assist is completely busted in cqc (close quarter combat) due to having 0 ms reaction times with adjustments. Controller has much better 360 degree movement. Controller players can also replicate mnk movement tech with the use of steam binds which is pc exclusive. Controller players aren't able to loot a death box while moving.

Miscellaneous

Apex has a HUGE issue with visual clutter, which also helps magnify how strong aa is because aa doesn't account for visual clutter.



Rust

Rust is an amazing and unique game. I haven't really played much rust after the recoil change, but since the recoil update, I feel that game sense has become 10x more important because everyone can triple headshot anyone now. I mainly miss old recoil because with the new recoil I find it super easy to outplay 99% of the server 99% of the time. Yes I could still do this with old recoil but the difference is the gun selection that was available with old recoil, pretty much any gun I picked up I could delete people with. Since the recoil update I feel way more restricted in my gun choices. I don't get the option to run an mp5 only, because the recoil update completely ruined smgs for long range and mid range. You can no longer consecutively headshot people that are 200m away anymore with mp5 or any other smg. Smgs have literally become close range only, yes I know that's the reason it's classified as an smg, still I can't just have it taken away and not end up missing it. Another reason I don't like the recoil update is the fact that recoil is now the easiest thing in the world, compared to what it was, you don't even need to practice the current rust recoil you just hop on and you can already triple anyone from a majority of distances, but that can also count as a good thing, because now there isn't a learning curve to using guns, therefore making the game more noob friendly. Forgetting the recoil update I think that the majority of the updates that rust is getting is absolutely amazing.


PC Specs & Peripherals

Gaming PC

CPU: AMD Ryzen™ 7950X3D

GPU: 3080 Founders Edition

Ram: TEAMGROUP T-Force Delta RGB DDR5 32GB (2x16GB) 6000MHz - CL 38

PSU: Found in dumpster

Cooler: arctic liquid freezer II 360

Mouse: HTX 4K

Monitor: ASUS PG248QP

Mousepad: ARTISAN Raiden MID

Gaming Keyboard: Apex Pro TKL Omni Switches

Sonnet Keyboard: GMK Fuji, PC Plate, Top Mount, Oli King Switches, TX Clip in

Fjell Keyboard: GMK Striker, Gummy O-Ring PBC, Brass Plate, Cream Soda relubed, TX Clip in

IEM: 64 Audio U12t, Blessing 2 dusk

Headphones: Focal Clear OG

DAC: ADI-2 by RME, GoXLR mini (goxlr wasn't made to have good audio but my god. Only used when gaming to hear audio from both pcs)
Recent Activity
302 hrs on record
last played on May 14
2,218 hrs on record
last played on May 13
379 hrs on record
last played on May 13
Rustoria.co | ✪ Slayrz_ Apr 16 @ 1:06am 
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qwq Dec 4, 2023 @ 8:25pm 
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已黑化 Aug 28, 2023 @ 11:14pm 
客气
Larry May 17, 2023 @ 11:32pm 
“If Once You Start Down The Dark Path, Forever Will It Dominate Your Destiny.” ...
w Dec 19, 2021 @ 1:29pm 
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