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Recent reviews by Woo

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No one has rated this review as helpful yet
80.5 hrs on record
EDIT: The decision has been reversed with enough backlash from the community. Once again, this game is an absolutely fantastic game, deserving of your love and attention. Smite some bugs and bots, in the name of managed democracy!


Game is absolutely phenomenal, but unfortunately corporate greed ruins all things. Recent announcement is forcing Steam players to link to a PSN account prior to May 30th or be unable to play the game, despite these players being able to enjoy and spend money on the game without issue since release. This change is also effectively banning hundreds if not thousands of players who reside in countries that do not have PSN support, and VPNs are against Sony's guidelines.

Shameful and sad. Hope this is reversed.
Posted May 3. Last edited May 6.
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No one has rated this review as helpful yet
122.0 hrs on record (87.3 hrs at review time)
Early Access Review
Some of the worst matchmaking I've had the displeasure of playing. Played in the initial EA period and had an okay time, until it got to the point that the people I faced were just far beyond my skill level and game knowledge. Came back for EA and it's still the same where I simply can't get adjusted to my role, the characters, or items before I'm slammed into the ground by 3 people taking 30 seconds to walk over to my lane and nuke me from orbit.

Snowballing is how every match goes. Once the enemy team decides what lane they want to remove from the match, they can do so easily and now 2-3 of the roles are ahead of your team's, and it's game over. Epitome of unfun, but I suppose that's just how pubs in a MOBA is going to work.

Besides that, constant frame stutters and ability lag on both DirectX versions. Have tried lowering settings, turning off certain settings prone to causing these things, nothing works and still happens.

Not worth the time unless you already know the game or have a constant knowledgeable stack to play with.
Posted March 29.
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3 people found this review helpful
43.0 hrs on record (31.1 hrs at review time)
This game is so very close to being a good soulslike, but it either just falls short or completely misses the mark in most aspects.

This game is not very difficult, not in the sense of you overcoming 'tough but fair' encounters that the Souls series is known for. Lords of the Fallen has fallen into the same trap that many other Soulslikes fall into - mistaking tedium for difficulty. The game is just long and I've yet to feel like I've been presented with an encounter that wasn't just tedious to get through, rather than mechanically/technically challenging. Most combat encounters play out the same on various levels of frustration and tedium with absurd enemy aggro ranges and leash distances, several ranged enemies pelting you with high damage attacks, inflated HP pools, and high enemy density being combined in different ways to make you feel like you're playing the same encounter, over and over, with just some variation in location and enemy type (but not really, because there's a max of 15ish enemies that you fight throughout the entire game). I have yet to finish an area and think "wouldn't mind doing that again" and I'm currently halfway through the final area of the game. I did want to finish the game before posting this review, but this area has been so annoying to get through that I decided to write it now. This is my main gripe with the game, but there's several other smaller issues that just add to the tedium or make the game feel lacking in areas that the Souls series and other successful Soulslikes have succeeded in.

Unlike Dark Souls where your soul (vigor in this game) gains increase as you get to harder and harder areas, Lords of the Fallen does not do this. That umbral thrall you killed at the start of the game when it had 200 HP will give you the same pitiful amount of vigor as it does at the end of the game when it has 1000+ HP. This also goes for every elite enemy, such as the Penitent Cage Heads and the three variations of invisible archer that all look the same but inflict different status effects depending on area.

You cannot send elevators up in this game. Dark Souls had this right, where you can quick step on the ladder button and step off to send the elevator back up so, if you die, you don't have to wait. Can't do that here, as most elevators either move too quickly or just have an auto-closing fence that locks you in. I do so love my corpse runs with 30+ seconds of waiting for elevators.

Equipping runes onto your weapons that increase your scaling or damage does not reflect in the AR presented on the weapon. This can just be chopped up at large to the frankly horrid UI of this game, where things are either too small and out of the way, horredously vague, or just straight up doesn't work like allowing you to buy items past their stack limits, not giving you the items, but still taking your vigor.

The checkpoint system is cool in theory but is frankly annoying if you have to do literally any kind of backtracking. The game was designed around the idea of you creating a single checkpoint in these Umbral Flowerbeds and moving from there. Get to the next one, put a seed down, and keep moving. Then they added the main checkpoints, Vestiges, but place them in either questionable spots or just forget to place them all together, making you go through entire areas without a single permanent checkpoint (sure hope you didn't miss anything!). Don't worry, the devs have remedied this by removing all permanent vestiges (save for the main hub one) in NG+.

Combat is very floaty and the sound design is questionable at best. When you swing, your character decides to practice their long jump as they leap canyons in a single bound to swing their weapon. This can both be nice for putting space between you and the enemy, but can also be extremely annoying as you quite literally slide like professional ice skater behind the enemy, then have to reorient yourself before swinging again. Hitboxes, both for the enemies and your weapon, can seem both intuitive and not intuitive in the same exact fight. You can watch your weapon cleave through 3 enemies in one swing, then the next swing somehow be directed too far up and miss all three. Some enemies can double or triple hit you (namely the Penitent Cage Heads) and in later areas will just kill you outright. This does seem to only happen on inclines, but it's still annoying nonetheless.

Weapons feel very samey. You will not find a short sword that is different from any other short sword beside looks and damage values/types. This goes for every weapon type in the game. Once you've used a Grand Sword, you've used all the Grand Swords. Even the boss weapons do not have entirely unique movesets.

Your main merchant for the game (think Greirat from Dark Souls 3, Twin-Maiden Husks from Elden Ring, or Melentia from Dark Souls 2) just straight up leaves after progressing far enough into the game. No, you cannot prevent this. This just happens and you must deal with it. Why does the game punish me for getting to the end game by removing my ability to buy various consumables such as the rather important weapon buffs? Very poorly designed.

There's more tiny issues here and there, but all in all, this game could be great, especially with some tweaks from the developers. But, as it stands, I don't think I'd recommend this game at full price. Go play Lies of P or Remnant 2 and let this game sit a bit. The devs have been rather attentive and quick on making changes, but there's just many things that make me question what they were thinking. This game can scratch the itch of waiting for Shadow of the Erdtree and does at times, but in my experience, Lords of the Fallen is quick to remind me of its flaws soon after.
Posted October 19, 2023.
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A developer has responded on Oct 24, 2023 @ 9:13am (view response)
No one has rated this review as helpful yet
46.4 hrs on record (14.9 hrs at review time)
Early Access Review
Trying to counter the review bomb by impatient braindead instant-gratification children who've never been told 'No' in their life :)
Posted August 17, 2023.
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No one has rated this review as helpful yet
186.2 hrs on record (5.5 hrs at review time)
shameless cash grab 2.0. infinity ward cod is dead, maybe wait two years until treyarch can do something somewhat decent
Posted March 18, 2023.
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No one has rated this review as helpful yet
40.1 hrs on record (13.5 hrs at review time)
you can commit crimes against man, goblin, and wizardkind as a 16yo sociopath who's been miraculously granted access to various spells, incantations, and violent flora designed to brutally harm, scorch, maim, disfigure, and kill any and all you decide to point your magic stick at

great game, 10/10
Posted February 10, 2023.
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No one has rated this review as helpful yet
244.6 hrs on record (33.3 hrs at review time)
It's like every Dark Souls game paired with Sekiro and Bloodborne mashed together into one of the most gorgeous, engaging, and astounding games ever created.
Literal 11/10, only issue is the lag here and there with performance even on my 3070, but ♥♥♥♥♥♥♥♥ the game is easily the best that's released this century.
Posted February 27, 2022.
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No one has rated this review as helpful yet
180.4 hrs on record (10.2 hrs at review time)
EDIT: Amazon has added more servers, added additional capacity to servers, and is working on character transfers to help with overpopulated servers. Now, the game can be based on its own merit and I say it's quite good. Harvesting is satisfying, combat is not as janky as other MMOs, and it's worth its $40 price tag. There's criticisms to be made of its lengthy grind for crafting skills and the overusage of starting materials to make late game gear (like needing 640 fiber to make one end game piece of cloth...) but hopefully things will change as time goes on.

10 hours in the game and have been able to play for a grand total of 1 hour. Very cool game, maybe it'll be playable in a month when Daddy Bezos gives this game enough money for servers with a higher player count than 2000. Or when they implement an AFK system that boots out the 1500 of 2000 players per server that are just running into walls.

EDIT: lol what the ♥♥♥♥
Posted September 29, 2021. Last edited December 10, 2021.
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No one has rated this review as helpful yet
114.5 hrs on record (30.7 hrs at review time)
Early Access Review
Early access game that's worth your time and worth following. Don't need a sale either, it's worth the price they're selling it for.

An amazing blend of Risk of Rain 2, Borderlands, and DOOM. Sure, there's issues, but the devs are astoundingly attentive and responsive to the community. Pick it up if you like rogue-likes, or just like fun shooty shoot games.
Posted July 10, 2021.
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2 people found this review helpful
247.8 hrs on record (162.2 hrs at review time)
In an era of games being worth $20-$30 while sold for $60, this game is $60 while being sold for $10.

Never have I played a game with such a price tag that could constantly deliver and maintain a constant stream of quality content that absolutely trumps games that have come out for 6 times its price, 9 years later. You'll never not have something to do, something new to try, something fun to build, experiment with, learn, and discover. I haven't even come close to doing everything, and this is just vanilla. If you do somehow do everything this game has to offer, then you bet that there's more. Terraria has one of the most committed communities I've ever seen, and the vast content mods some people have created are just incredibly wack. Calamity, Thorium, Shadows of Abaddon, Fargo's Souls... the list can go on. These mods basically add an entire new game, onto regular Terraria, fully fleshed out with brand new mechanics, gear chases, bosses, custom music, biomes... You name it, they've got it.

Why are you still reading this? Buy the game. It's the best $10 you'll ever spend.
Posted May 24, 2020.
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Showing 1-10 of 11 entries