22
Products
reviewed
215
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in account

Recent reviews by IAMLEGENDhalo

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Showing 1-10 of 22 entries
No one has rated this review as helpful yet
23.4 hrs on record (20.7 hrs at review time)
Early Access Review
This game does most things better and a handful of things worse than the original game

For the most part combat is an improvement. The mana system is way better than the casting system from the first game. The actual cast in this game is also really cool greatly slowing down enemies who step in it. It's extremely needed for some types of enemies or horde rooms. Otherwise the game feels just as good as the first. Although I will say I think the weapons are a bit lamer than the first game and do suffer from quite a bit of balance issues at the moment. Most of them feel pretty bad at the moment with a few feeling so much better than the rest.

I think the potential for builds is far higher here. One of my gripes with the first game is it just felt like I was grabbing kind of generic upgrades with the occasional one changing your playstyle but here I really feel some of that synergy you might get out of The Binding of Isaac or Risk of Rain 2.

Spoiler for some secret unlocks in the game Being able to go outside and actually travel up there is awesome and was one of my biggest desires from the first game. The new unlock system is also great. The first game had its fair share of major unlocks but a good chunk of them were purely cosmetic changes which I didn't really care at all about. This game has so many upgrades and changes you can keep going for its great.

The witch aesthetic is really cool. I think I prefer it to the first games actually. It changes the upgrade system mentioned before to a cauldron. Your personal upgrades are tarot cards, you can get a familiar cat. Good stuff all around.

The voice acting, art, and sound design are all fantastic no notes there. I like just about all the new characters for the most part. Occasionally I wish they would stop going on about nothing so I could just get on with it though. One that really stands out to me is how great Chronos sounds. He's got a bit of distortion on the way he pronounces some words and it just comes off great.

One of my more major gripes is with the story. I don't want to judge too harshly because the game is in early access and missing quite a lot of it's story and that could rectify this issue. However it's a pretty basic good vs. evil story. The titan is the bad guy and is so comically evil it's kind of funny. The main character and the supporting characters are like rebels trying to push him back so it's pretty easy to paint them as the good ones. It's all just very basic. The first games story was kind of complicated since the final boss was the characters own dad and he didn't want to see you dead and gone. He was in the hub and just wanted you to know your place. They had more going on there. Sure they have higher stakes now but I feel like more could have been done to muddy the waters between everyone a bit.

Still, this game is great. Get it now or when it fully comes out but either way you should get it.
Posted May 11. Last edited May 11.
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No one has rated this review as helpful yet
19.4 hrs on record
There's so much I like and so much I dislike about this game


For one the art style and general designs are all great. The battle system is pretty neat and intuitive. Based on a rock-paper-scissors kinda of deal. Quite literally.


The characters are all really sweet and are pretty distinct from each other but brings up one of the downsides. They can be outright obnoxious sometimes. Generally just whenever they get very cutesy and sappy. Still there's some charm to even that as well.

That also brings up the story which sways back and forth from being really interesting and delving into how characters think and really feel like things are progressing to filling out a checklist you don't even have. Sometimes someone will just say something along the lines of "oh I remember there being windows or something" and you need to search the whole map to find out what it is. The story does have a lot of intrigue surrounding it which is the main thing that kept me pushing forward. It's a genuinely cool mystery with a lot of threads to follow up on.

By far the biggest negitive for this game is the amount of content you need to replay over and over with no real changes. Thankfully you can skip forward in some sections granted you've already completed it but it requires a currency this system just eats up. I really wish there wasn't a currency for skipping forward, it would cut down a lot on the back tracking. Even if this is a time loop game you can tell this is padding. Now the time loop function does allow for cool moments where you share the characters frustration about things not changing and even from that thought new change occurs.
How the enemies behave as well really adds to the padding. They are quite difficult to avoid and each fight takes a while. Now keep in mind they aren't hard. I don't think I ever even went below half health to a normal enemy but there's a host of menus and animations and load times you need to get through before you can finish.


Still the story has its moments, the characters are interesting enough a good amount of the time and the battle system is legit good, which is why I reccomend it. Just be prepared for a looooot of back tracking.
Posted March 24. Last edited March 24.
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No one has rated this review as helpful yet
46.7 hrs on record (45.5 hrs at review time)
The game got saved by mouse aim being added. It's now like Risk of Rain 2 but simpler and that is very high praise
Posted January 22.
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No one has rated this review as helpful yet
9.8 hrs on record (6.9 hrs at review time)
Scratches the same itch as the Stanley Parable but saying this just does what that does would be doing it a disservice. It takes itself a lot more seriously (most of the time anyway) for better or for worse depending on what you like. I personally liked that.
It goes pretty in-depth with some out-there concepts and ideas exploring something I can't quite put my finger on but it's fun all the same. The amount of choices you have is actually staggering too.
Also as a bonus the art in this game is really good and so is the acting.
Posted November 21, 2023.
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No one has rated this review as helpful yet
9.3 hrs on record (3.5 hrs at review time)
Early Access Review
Great feeling first-person shooting combines with the classic roguelite genre to make a really astounding game. The art style and level design is all top-notch (aside from maybe the first area but even that is just ok). It has some really interesting mechanics at play, especially how it encourages exploration and the weapons are all great feeling too. You have so many options at any given moment in terms of combat and movement it's a little overwhelming but that's ok because it just means theirs a high skill ceiling to strive for. Aside from a handful of minor balancing issues that can very easily be overlooked considering this was just released in early access at the time of writing.

Apparently, this was made by one dev and as their first commercial release which makes this game even crazier to think about considering its quality.
Posted August 20, 2023. Last edited August 20, 2023.
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2 people found this review helpful
11.2 hrs on record (11.1 hrs at review time)
Possibly the best story ever told in a videogame. There are so many clever ways every character is interconnected. It keeps dropping little hints about whats really going on more and more and they all make sense. It's able to consistently keep you guessing about the truth behind it all and man of man that ending is too good.

The gameplay itself is clever as well. A lot of puzzle games I've played have the unfortunate problem of having the puzzles kind of feel like they have no story around them or the puzzle feels hamfisted into a story that didn't need it. Ghost Trick manages to advert that problem by having a lot of the puzzles being about going back in time and preventing someone from dying. None of the puzzles themselves are too bad to solve. Once you understand how a room works you can build exactly how this rube Goldberg machine is gonna come together to prevent this death.

An incredible game and now that its on more platforms you should absolutely check it out if you like good stories in games or are a fan of puzzle games.
Posted July 5, 2023. Last edited July 5, 2023.
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No one has rated this review as helpful yet
11.3 hrs on record
I am not a fan of card games but Inscryption somehow manages to make it fun for me. All of the cards are so simple, they're based on real animals which you can imagine not some crazy zoo of new animals created for the game and they are given a simple stat system to reflect what you imagine them.

That's the ace this game has. Only after you've learned these simple surface-level mechanics, does you're mind starts racing about all the cool stuff that can work together to create some overpowered monstrosity of a deck. Its all tied together with an escape room type setting about trying to escape from a card game a serial killer is making you play. There is such a cool style to it all.

All of this is only the first act. The rest is great in its own right but I hope this was enough to convince you to give it a try even if you don't like card games, like me.
Posted June 10, 2023.
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4 people found this review helpful
11.5 hrs on record
I wanna start off by saying the sheer amount of content in the levels and visual style are all excellent high points of the game. This is clearly a game with a lot of work put into it which is why it's kinda a shame I didn't really like it. The writing overall fluctuates from having some genuinely funny jokes to some really just corny and bad dialogue. The overall plot was pretty basic nothing too bad or too good. I kinda expected that going in so it's not a huge deal. Where the game kinda fell apart for me was in the combat itself. I played through this game on hard mode and that might have been a mistake for my enjoyment of the combat. I think the combos are really cool but enemies love to attack you in the middle of them. Now the game does give you two options to deal with this, 1 being a parry and the other a dodge that gets you out of the situation entirely. The problem is there is so much visual and audio noise in some the fights its basically luck if you know an attack is coming. Because of this I found easily the best strategy is just to run around avoiding attacking anything and spamming partner abilities which while effective for getting past all the encounters wasn't fun. You could very well have a better experience playing on normal mode but for the experience I had I can't recommend the game.
Posted March 24, 2023. Last edited March 24, 2023.
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No one has rated this review as helpful yet
461.9 hrs on record (63.7 hrs at review time)
I LOVE GASOLINE
Posted December 18, 2021. Last edited December 24, 2023.
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No one has rated this review as helpful yet
0.0 hrs on record
This campaign isn't the best one the Halo series had put out but it's definitely in my top 3.

The actual mechanics from the guns and abilities to being able to pick up fusion coils is maybe the best in the series. I found myself constantly doing combat encounters not for any reward but just because using stuff like the grapplehook was so much fun. The open world is great for being able to approach a given encounter in just about any way you could imagine. I was really worried about that in particular so it's great it was so much fun. Even the upgrades felt like each one made a decent impact on how I used that ability.
The story isn't the most amazing thing but there is a lot to like about it from the characters all being well written to some of the set pieces are simply breathtaking.
The boss fights were surprisingly a huge positive for me with each one being a decent challenge (I played through on Heroic).


There aren't too many negatives but a few I should mention.
For one the biggest gripe I had was the lack of scenery changes. It's all either rolling green hills or interior forerunner architecture. A snow area or a jungle could have made things a lot better.
Lack of co-op and replayable missions really suck.
The story didn't really cover as much ground I would have hoped, missing a few key things like meeting some previous characters from the games or fully delving into the admittedly really cool location. I guess this is in part due to its soft reboot nature coming off of the negative reception to Halo 5.

Overall I had a great time with this campaign and can't wait to play what comes next.
Posted December 17, 2021. Last edited December 17, 2021.
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Showing 1-10 of 22 entries