6
Products
reviewed
77
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in account

Recent reviews by Sine

Showing 1-6 of 6 entries
4 people found this review helpful
2 people found this review funny
2,466.7 hrs on record
C
Posted August 29, 2022.
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6 people found this review helpful
737.4 hrs on record (302.4 hrs at review time)
I cant sleep so I may as well have a short rant about my complaints with the game after playing it for a while since day 1. I am currently rank S012. I'll try to cover everything about the game to paint a realistic picture starting with none other than the gamemodes. I have played battlefield games as early as BF3, but mainly enjoyed the BF1 and BFV games for their more polished aesthetics, vehicles, gunplay, and mechanics that have come with the more recent battlefield titles.

All-out-warfare:
This is your standard gamemodes, Conquest and Breakthrough (with 64 and 128 player experiences). It is a relatively quick and easy way to join a game from the get go without needing to. This is where (seemingly) you're going to find the most players at, with it only being these seperate experiences. The slightly new adaptation of conquest is something I haven't heard many complaints about, it keeps the idea intact while adding just a bit more competition to capturing certain objective areas. Have an enemy capturing B1? Spawn at B2 and attempt to contest if possible before both objectives in that sector is gone. Some of the vehicle counts that the game has, such as Kaleidoscope with its heavier transport vehicle count, is a bit weird, but makes sense from the "story." Its still a fun experience and where I find myself most of the time unless something else calls for it.

As for Breakthrough, this is your operations style gamemode, though arguably carrying less of that weight, storytelling, and immersion of the two previous titles. Besides the short and brief mentions of story thats injected into the multiplayer, there is not much else to go off of, no cinematics, no interesting soldier dialogue. The gamemode itself is very chaotic, especially on the 128 player gamemode. I've associated this game mode with a lot of fatigue, at the expense of all my energy to comprehend the aspects of the battles that take place in Breakthrough 128. Some of the maps for this gamemode were definitely designed better than others. Maps like Renewal, Manifest, Breakaway, Orbital, and Discarded flow well for both teams and generally because of the playercount there is a balance of skill that can be generally considered fair for both sides. Other maps such as Hourglass, and Kaleidoscope, even after their objective reworks are still a bit iffy, but better to say the least even after their slight reworks. The defense team has less expendable vehicles, which on some maps could use a slight bump, but nothing to make it into glorified conquest but small. This is the gamemode that will last either no time or a long time, and gives you the most potential to frag out but can quickly tire you depending on how much or how little aware you can be of everything.

Hazard zone:
Now this gamemode is already barren, it takes way too long to find a game despite it being lower in player count. I'd expect this gamemode to stay quiet unless you have 3 other friends to play with, then you may have a chance to find a game depending on which side of the planet you're on. I have little complaints about the gamemode, though I feel as if the TTK should be extended just a bit more, like armor plates giving more armor. The incorporation of the gadgets into this gamemode is done well, and allows for a lot more variety in strats. Vehicles are scarce, resources are plentiful enough. At launch, I expected this gamemode to be more reminiscent of Escape from Tarkov, but I was wrong. The game can be stressful, which I see as a good thing, though I wish it were more rewarding in the end for its overall difficulty. At least thats how I've taken it into account. The economy is a bit of a joke, but its subject to change at some point most likely. I will come back to this thread to speak on that. Though, I do wish having one person running a drive scanner was not a requirement but an added slot to equipment along side something else like a rocket launcher or ammo box, but still something you have to purchase if you want to have two equipment. Though, for being what it is, the gamemode is alright but nothing too ground breaking.

Portal:
Portal is cool, straight up. Making your own gamemode types is something that this game should be known for, but some part of me doubts they'll never do this ever again so lets have fun with it. The remastering of older titles is a treat, not based by the nostalgia factor but by the fact that it is even something they considered doing. Gamemodes rotate on a weekly basis. Official community gamemodes, like VIP Fiesta, Snipers and Knives, Gun game through the ages are all cool ideas that have come out of this section. You have other basic things, such as TDM, FFA, Gun master 2042, Rush even that do swap around but can prevent things from getting stale depending on the person. These smaller gamemodes I do have one gripe with, excluding the popular rush gamemode, is that spawns are iffy in FFA and Gun master. Other larger gamemodes which I fear arent talked about as much such as 2042 vs 1942 are fun, but some maps have horrible balancing issues now that players are able to take advantage of the better equipment that the 2042 team has. BC2 Rush and BF3 Conquest are fun as well.

The server browser is bound to portal, which seems to be a complaint among the community. Albiet, I haven't used it much at all, but I hope it to get more broad coverage as time goes on. Though the portal experience brings something new every week, or at least something refreshing, and I hope the community takes it by the horns better as time goes.

Now that I've talked about the gamemodes, I'd like to mention the maps. Kaleidoscope, Hourglass, and Breakaway are extremely open, which I hope will be addressed in the coming months to flow slightly better. I wish there were more options. A small but welcome addition that I appreciated on Orbital is the underground tunnel that weaves through points D1 and D2. Small tunnel systems that can more reliably transport infantry. This could make maps like Kaleidoscope a bit more complicated but to use the map knowledge by having an extra degree of play I think could help. There are already pathways for vehicles to hide under in Kaleidoscope. Keeping hallways simple with little cover could prevent people from camping them, and having some filter like system like the pipes that extrude flame in BF4's operation lockers, maybe with the "freezing" or fire hydrant like feature On maps like hourglass and breakaway they would need different solutions. Adding more natural cover on hourglass and breakaway could help, and is probably the only solution without a large rework. I have limited complaints about other maps, as I consider them passable.

Im running out of room to type so I'll briefly mention gunplay, specialists, and vehicles.

Gunplay is a solid plus for me, ever since BF1 I believe they've nailed this style of gunplay. People talk about damage numbers being something necessary but I have no preference. The gunplay is simpler. Though movement is lacking compared to BF5, which is a large shame as a broken promise.

Specialists havent been game breaking so far. Though there are weaker ones, such as rao which is a pain to use and finnicky. If they make them more class based, then equipment complaints will be gone. But equipment freesom is my biggest gripe.

Vehicles are mixed. As the game is still in its early stages plenty of people are still learning while others mastered already. Jets from a casual standpoint are a bit weak and the F35 being less agile than the SU. The hind and the condor are very powerful and almost unstoppable when used by a good squad... but I believe they repair too fast and and repair tools dont help. Also the bolte is annoying. Though good vehicle players and/or will dominate.

I would still recommend against buying the game for a few months in all this. But it is still fun, to an extent.
Posted February 4, 2022.
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3 people found this review helpful
2
2
3
6.5 hrs on record (5.0 hrs at review time)
get it
Posted September 13, 2020.
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1 person found this review helpful
2
1,688.3 hrs on record (153.1 hrs at review time)
5 years in, still get it :)
Posted June 25, 2020. Last edited January 16.
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2 people found this review helpful
2.6 hrs on record (2.6 hrs at review time)
Nothing less than perfect. A good ride for me and the boys to play.
Posted October 7, 2019.
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No one has rated this review as helpful yet
4 people found this review funny
1,368.2 hrs on record (459.5 hrs at review time)
its ok
Posted October 10, 2018.
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Showing 1-6 of 6 entries