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Recent reviews by CVO

Showing 1-3 of 3 entries
1 person found this review helpful
0.3 hrs on record
"The code execution cannot proceed because MSVCP120.dll was not found"

I thought it was a simple fix, but I've tried everything from downloading visual c++ packages to running the "DXSETUP" from the program files.

I could probably put a little more effort to get the game running, but if a game requires me to research to get the game to f*cking run, I think its not worth the trouble. Maybe later...
Posted November 9, 2023.
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No one has rated this review as helpful yet
108.8 hrs on record (1.0 hrs at review time)
I don't even know how I got 12 hours on PC. Used to be good on console smh.
Posted November 22, 2018.
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1 person found this review helpful
1 person found this review funny
10,462.7 hrs on record (2,857.6 hrs at review time)
With 2000+ hours in TF2, I have to say TF2 is the most fun and addicting game I have ever played. I've made lots friends and really impressive and talented people who've guided me into becoming a better player. lets start when I first started playing TF2: I started playing in maybe early 2014, when I first downloaded the game, I thought it was just difficult and boring because I lacked the time in getting into niche groups, and of course ♥♥♥♥ fps (before I new configs). Then I came back in early 2015 and gave it another chance. After that day I kept playing ever since. It had a addicting feel, it never went off me, it was part of me. In the late 2015, I began learning the TF2 Community through youtube videos: how old the game was, the devoted players, the developers, its hardcore fans, its large community, Ect. It gave me more Idea what TF2 was, a un-flawed pearl in a grain of sand. While Updates kept coming yearly or monthly, it still fun to play... until the Meet your match Update. Updates were not coming as much anymore, its fanbase began 'leaving,' EVEN some of the hardcore fans left who played it on release. I ask myself "why are they leaving?". I see the videos flooding in my recommendation, Overwatch the new fad. You see the most popular TF2 youtubers move towards it, probably because the devs would at least care of what its player wanted. It took me time to understand why they left, how the update was poorly created and did not meet its player expectation...but it never really effected me.

[2019 summary of the last part: The excuse or scapegoat of F2P players as the reason for it's downfall is entirely false. Instead they contributed to the mainstream of the game and it's player count. It's unfortunate to see TF2 popularity mixed down in reviews, but it will eventually stop stagnating and rise in popularity] (Post was made in 2016-2017?)

Update 2 (2019 summary): [The Inferno Update (a.k.a. the "pryo update") finally came through after months of vocation and support from the community. As expected, the update was revealed with flaws, as any updates. Unfortunately, pryo's weapon (During the start of the update) disrupted a balance within the game. This being it's new weapon and buff. It sparked a large controversy in the community; they were spiteful on what pryo became and unfortunately became even easier to play with. Oddly enough, F2P or new players from what I've seen actually learned the pryos second skilled mechanic for pryo. This being it's M2 ability, which was a rare occurence for F2P pryo's to do. The team at valve will eventually debuff or contributed to a class that hasn't gotten anything as the year goes along.]

Update 3: 3800+ hours, uhhhh. RGL HL open is killing my brain cells.

Last update (4): Due to constraints, this message will be short and simple... maybe. During the time being I will be fixing grammatical errors.

10/8/2020 (5) --> Grammatical fixes; rewrites done through "putting myself into my past self." REMINDER: Statements I make where ignorant and is perhaps false information (eg. pryo was balanced correctly through listening to the communities 'opinion' or statements on how to fix pryo).

Update 6: Aeeoeeaoaoeaoeoaaooeaeeaeaeaea
Posted June 11, 2017. Last edited November 25, 2020.
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