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Recent reviews by PhoenixWing101

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434 people found this review helpful
8 people found this review funny
1,358.4 hrs on record (1,222.2 hrs at review time)
"They were too busy focusing on whether they could, that they forgot to think whether they should."

Oh, this game has gone downhill so fast, so much that playing it now is painful.

What they hell happened to "Help us make the game you want to play", developers?

Ever since Devyatayev update around 6-7 months ago (the infamous Squad 2.0 update), this game has gone further and further down the drain, whilst you constantly tell us that it's "Working as intended", which is a blatant lie based on the general consensus of the playerbase, well, what's left of us.

I think "Working as intended" should become your new tagline.

To give any potential user some basic background information, they first locked changing between squads, so if you were, for example in an Infantry Squad, you couldn't either switch to another Infantry Squad or a Squad of a different class (Tanker, Pilot, Recon or Paratrooper).

The addition of the Auxiliary seats makes no difference, mostly because you have to grind to unlock them, and they are set by the Squad leader, who could be a level 0 soldier (when you have a level 17 soldier a few xp off becoming a general). To make matters worse, the game then became full of paranoid players who wouldn't use said seats for fear the Squad Leader would kick them from the Squad (and this does happen).

You also locked weapons in combat, and removed captured weapons from the store. Locking weapons in combat was a fair move as it was a bug that people could, for example, swap their SMG on one soldier for a sniper rifle if needed, but you gave us no option to move weapons between characters, which you have been promising for a while now.

Then came Evenhart, where you added a load of unwanted 'Immersion changes', which just means it takes 1.7 years to get out of your tank (making anti-tank infantry even easier to play as), and give you motion sickness when zooming from first to third person view.

Then came Furness, where you 'Balanced' the tanks (it's not even close to balanced), and then added the 'Player Journey' add-on, which made changing classes for newer soldiers impossible, so you are now forced to buy them.

Then came Garmen, which revamped all the maps (instead of just the capture zones), making each map essentially the same (mostly forest with some urban combat at the centre), and mae it so you spawn in the middle of the woods with no vehicles.

Then came Hallowes, which closed off windows on houses (making roofs essentially unreachable camping spots for paratroopers), decreased the base salary and nerfed the M1/M2 carbine and MG42 into the ground, instead of to in-line with the other weapons.

Then came Ihlefeld, which introduced a massively reworked piloting system that makes flying the old planes nigh-on impossible, and getting a good score (hence a profit) pretty much impossible. Also came a load of undocumented price increases - 541k for a Level 0 Recon is insanity.

Sure, the latest update is decent, but all it really does is add in even more expensive things for players to grind in. If you hadn't introduced all the flaws in the game, I would be singing high praise for it - indeed I used to.


It's so sad to reminisce about how the game used to be even just a year ago, when you truly cared about your playerbase and promised us future updates (new factions, bipods, more vehicles and weapons and maps and so on), but now we can plainly see you only care about making a profit.
Posted December 29, 2016. Last edited February 2, 2017.
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2 people found this review helpful
2 people found this review funny
505.7 hrs on record (158.4 hrs at review time)
Racing games have gotten boring.
Sports games have gotten boring.
Combine the two - the results must be boring, right?
Wrong.
Rocket League is probably the most un-boring game I've played in a while.
Posted March 13, 2016.
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