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Recent reviews by Unknown Realm

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No one has rated this review as helpful yet
156.4 hrs on record (28.7 hrs at review time)
Early Access Review
There are giant worms that will devour you whole. Blind dogs that will hunt you down if you make a sound. Monsters that will sneak up on you or chase you at alarmingly fast speeds and can instantly kill you, meh, not scary.

But that little girl in a red dress? It makes me want to curl up in a corner and cry.
Posted November 3, 2023.
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4 people found this review helpful
41.7 hrs on record (36.0 hrs at review time)
Endless Dungeon is a game I want to enjoy and keep playing. But after buying this game for two friends and I, I'm starting to regret it just a tad. For a thirty-dollar game, there are way too many bugs on release. Half of them come from the co-op mode, which is supposed to be the main selling point. Otherwise, I'd be playing BTD 6 or something.

The Pros

+ Unique Character Design

+ Banger Soundtrack

+ Unique Enemies

+ Addicting

The Cons

Fair warning: This will contain individual cases of bugs that really kill my vibe, along with intentional gameplay mechanics

- Quests not being completed despite the mission description (both in solo and co-op)

- Downgrade from 4 to 3-player co-op (Dungeon Of The Endless had 4-player co-op)

- 3 player solo is locked behind scrap (grinding system) for seemingly no reason

- Co-op progression system is non-existent for some quests/unlocks. This is being reworked, but since it launched like that on release... :(

- Co-op bosses missing health bars or having inaccurate health bars after being damaged

- Co-Op bosses being invisible to non-hosting parties

- Solo bosses missing health bars or having inaccurate health bars after being damaged

- Weird audio bugs when boss music and firing weapons happen (it's like getting hit with a concussion grenade)

- Characters repeat the same line after clearing a wave or zone

- Red Eye boss constantly repeats her lines over and over every ten seconds, both in doing the objective and not doing the objective

- Questionable optimization of co-op concerning the connection between friends

- Final boss (final phase) being not targeted by Comrade's turrets (unless shoved)

- Most short-range turrets suck, not even damage output to justify the short-range

- Unbalanced weapons

- Unbalanced characters both in the op department and the trash department

- Enemy types not spawning on the correct floors (Transcendence Center spawns Blobs for some reason)

- The gunplay feels good at first, then once you see it all, there's no more charm

- Researching or upgrading sometimes selects the other selection if you choose with a mouse instead of a keyboard

- Crystal Bot walking back and forth between nothing (kills the run)

- Enemies getting stuck on nothing

- Bland upgrade system that has only a few good options (the one before your run starts)

- Limited character selection (way more in Dungeon Of The Endless). They might add more characters in the future, and hopefully, it won't be paid DLC. If it is. Major yikes.

- Wit is practically useless in high amounts (only used for two things, and one of them is exceptionally insignificant

- Less mechanics and strategy than Dungeon of The Endless, feels like Darkest Dungeon 2 all over again

And yeah. That's what's wrong with the game. Aside from the drama, I have no clue what surrounds the game regarding "diversity" from one Steam discussion and the developers telling people not to buy their game. But that's developer drama, and they can choose to be ♥♥♥♥♥ to their consumers if they wish, but it won't be surprising if this game ceases development if sales aren't met. Additionally, this game uses Denuvo, which is another anti-cheat people hate. But based on the bugs, errors, and other glitches my friends and I have experienced, it's safe to say that Denuvo is working against the typical consumer.

You can buy the game at your own risk. It's fun to get into with friends for a while, but I don't see long-term development if the developers stop replying to troll threads and work on their game.
Posted October 22, 2023. Last edited October 22, 2023.
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138 people found this review helpful
4 people found this review funny
2
7
2
136.6 hrs on record (37.1 hrs at review time)
Early Access Review
Battlebit Remastered. A true masterpiece. Now I'm not going to talk about all the reasons why the game is amazingly good, because you should spend the 15 dollars and play it for yourself (I'm also super lazy and don't want to list out all the game's pros, there are just too many)

Here are the cons I find to be notable, not game-breaking, but certainly concerning.

Con #1: The game's weapons are highly unbalanced. However, each gun is viable with the right attachments. And to get attachments, you need to get kills, and to get kills, and you need to not die to higher levels who have all the suitable attachments and experience. Hence, the grind in that matter sucks, but at least you get the knowledge on how to engage in fights smarter and safer while you are at a disadvantage. The only primary gun that is undoubtedly broken is the Kriss Vector. A submachine gun you unlock at level 70. It has minimal recoil and the fastest fire rate out of the submachine guns. Also, it has light armor piercing for some reason. So say goodbye to your armor! It's time to kill is uncontested. If the enemy is quick enough, they can quickly turn your surprise flank into a shredded mess with 0.5 seconds of bullet hell. But I assume the Kriss Vector will be nerfed, given its extreme unfairness against other guns.

Con #2: Classes. Now it's still in early access, but the only classes that are majorly appealing are Recon and Medic. You could run other classes for armor, but who cares when you can sit back and relax as Recon or Medic, healing any damage you take? A faster bandage time to revive teammates and to stop bleeding on yourself is powerful. And Medic is the only class capable of carrying the Medkit. Which has unlimited uses, Medics also have access to nearly every gun (except marksmen, I believe), so they aren't some weaklings with no downsides. This will likely be changed, or other classes will be buffed to stop everyone from going Medic. Again, this is still in early access. Features are still coming and going.

Con #3: This game uses EAC. A kernel-level anti-cheat. Some people refuse to play games that have it, so. It's a con. But the main craze at this current moment is FaceIT. FaceIT is a "much more aggressive" form of anti-cheat and runs "24/7". I originally was going to leave a negative review in protest of FaceIT. Until I discovered it was just people reciting false information or cheaters who knew they couldn't get past FaceIT easily. FaceIT doesn't run on booting your pc, only when the game is running, similar to EAC. FaceIT also does lack Linux and Steam Deck support. HOWEVER. The devs are explicitly making a FaceIT Lite, which is a more "casual" anti-cheat and can be supported on Linux, I'm not sure about the Steam Deck, but I don't know. Here's the link to the discussions that cleared up my worry about the FaceIT misinformation. The marked answer is the one to be lookin' at.

https://steamcommunity.com/app/671860/discussions/4/3805027864669492596/?ctp=3#c7318962605501910579

Con #4: No controller support. Yet. NOT controller aim assist. I've seen other reviews bashed by "no skill" comments because someone simply wants to play with a controller but not wanting aim assist. Hopefully, this will be an upcoming feature for those who physically cannot use a keyboard.

And that's it. I don't have any other issues... uh, review over.
Posted July 31, 2023.
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Showing 1-3 of 3 entries