51
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3147
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Recent reviews by Hyper

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Showing 1-10 of 51 entries
No one has rated this review as helpful yet
11.5 hrs on record (11.3 hrs at review time)
This software is alright, but I would not recommend it for anyone looking to do anything more than cut clips and put them together. There are many other options out there that would give you this functionality for free though.

The most frustrating about this software for me (with limited knowledge of course) is that when I export a video that is cut or mildly changed, the exported file size is dramatically bigger than what was inputted. For example, I just put in about 45 minutes of 4K footage (5.4GB), cut it down to about 22 minutes, and exported it at 4K 60fps. Somehow, the video came out at 53 gigabytes! I never experienced this much of a file size increase with other video editors I have used, like Vegas Pro. The exported video looks good and it worked well, but it was still silly. It also took about three hours to export.

Plus, every time you close the program it makes you view an add for their latest version of the software and you have to close the ad to fully stop the program, which is lame.

I'd recommend other free alternatives if you are looking for a simple video editor with a reasonable toolset.
Posted May 12.
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No one has rated this review as helpful yet
7.0 hrs on record
I love the art style!
Posted November 22, 2022.
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No one has rated this review as helpful yet
2.6 hrs on record (1.3 hrs at review time)
Early Access Review
They have been doing a great job keeping this game updated with fresh content.
Posted November 27, 2021.
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No one has rated this review as helpful yet
0.5 hrs on record
Its so realistic, I forget what real life is like
Posted November 25, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
71.9 hrs on record (26.1 hrs at review time)
An amazing game, I honestly bought a VR headset just to play this. More than worth it, for sure.
Posted November 26, 2019.
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No one has rated this review as helpful yet
5.9 hrs on record
16bit Trader is an attempt at a modern take on retro trading games.

TL;DR at bottom

Gameplay:

The main goal of 16bit Trader is to explore the world and eventually become the richest merchant in the kingdom by obtaining one million gold pieces. This can be reached by buying and selling goods, mining for diamonds, and completing quests for citizens of the kingdom. Prices rise and fall for goods, causing you to strategically buy and sell when you can make the most profit. Travelling around the kingdom also costs money, depending on the distance and how many carts or people you have in your caravan. There is a possibility that robbers will ambush you on your travels and steal some of your money and/or your cargo, adding risk to your travels that you must take into account.

Many other users have pointed out that this game is very buggy. While I didn’t encounter these issues in my own play time, it seems to be a major issue that was never addressed by the developers. This game is also incredibly difficult, where most playthroughs would end in failure quickly. In addition, a community guide to actually beating the game strongly suggests you completely ignore the main feature of the game, trading, and instead only mine for diamonds which fetch a very high price. This certainly says something about the possibility of actually beating the game in a way that doesn’t require you to basically cheese the mechanics in order to gain an advantage against the unfair systems in place. I personally could not get much farther than a month or two into the game before running out of money to be able to travel.

3/10

Graphics:


The graphics in 16bit Trader aren’t awful. They’re quite simplistic, especially when compared to its superior sibling, Merchants of Kaidan (explained later). However, they aren’t a deal breaker. The graphics seem to be fitting for a mobile game, which seems to be the intended platform for this particular game. The UI is large and simplified, as is typical with a mobile game. However, this makes everything somewhat clear as to its purpose.

6/10

Music/Audio:


The music is nothing special in this game. Strangely enough, there is no credit for the music so I can’t determine if it is royalty free music or original. Either way, it is decent music but it does get a little repetitive after a while. The sound effects are alright, although very sparse. There is also no voice acting, just written words.

7/10

Conclusion:


As implied in the description and pointed out by another user, 16bit Trader is a dumbed-down version of another game by this developer, Merchants of Kaidan. When comparing the two games, the similarities are very clear and Merchants of Kaidan is obviously the superior game. This may not be a bad thing as this may be for a different market (most notably, mobile) so a lesser version may have a place.

Overall: 5/10 - Not Recommended

TL;DR
Pros:

+Good concept

Cons:
-Unforgivingly difficult
-Mobile game ported to PC
-Buggy

Check out my gameplay of 16bit Trader below to get a better idea of the game.

https://www.youtube.com/watch?v=g4mtmQQbQzY
Posted July 17, 2019.
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1 person found this review helpful
708.8 hrs on record (345.9 hrs at review time)
its alright
Posted June 28, 2019.
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2 people found this review helpful
1 person found this review funny
7.7 hrs on record
Figment is a musical adventure through the mind and its struggles to stay motivated and be courageous.

TL;DR at bottom

Gameplay:

Figment is a puzzle game at its core, with some combat scattered throughout the game. Puzzles include collecting items, solving a pattern, or moving blocks to help you traverse the level, among other things. The puzzles are usually pretty fun, although some of the later ones with the enigma boxes were pretty agonizing to solve, and possibly repeat multiple times if you died. Other than that, the puzzle aspect was welcome and I enjoyed it greatly.

Alongside the puzzle element, there is combat. You fight using your sword, and you can dodge roll to avoid attacks (or get around faster). There is a decent variety of enemies, each one pertaining to the theme of the level you are in. They must be defeated using different strategies, making them unique just by the way you approach them.

The gameplay isn't the most defining feature of Figment, but it works fantastically. I never had any issue with movement and the puzzles were fun to complete, albeit somewhat tedious at times. The boss battles were fun to experience as well, and every one had their own mechanics that forced you to change your style slightly and analyze their patterns so you can defeat them. Outside of navigating the environments, fighting enemies, and completing puzzles, there is not much else to say about the gameplay.

9/10

Graphics:


Figment looks awesome. The art has a hand-painted feel to it, and every texture looks crisp and fitting to the environments they are in. The biggest thing that struck me with this game was the creativity of the level design. You play as a character inside someone's mind, travelling between the different parts of the brain. Each portion of the map pertaining to the part of the brain (left brain, logic; right brain, creativity) and the environments are designed according to the functions of that part of the brain. The creative side features musical instruments that make up the environment, like trombone trees. The logical side of the brain is designed around gears, cogs, and other machine parts. There is lots of steam and mechanical doo-hickeys about the area, clearly and effectively conveying the theme of the area. All the parts of the brain in the game are so creatively and beautifully designed, and I loved looking at it and noticing all the different details that the designers laid about the levels.

10/10

Music/Audio:


The biggest surprise I got with this game was the musical aspect to it. I thought this was a simple puzzle-adventure game, but this is a full blown musical. Every boss sings different songs, pertaining to the situation and also their personality. Music is always around you, with the environment either creating the music or directly interacting with it. The first time I noticed that the environment interacted with the music was when I noticed some boulders falling and hitting the ground in beat with the music, which was awesome to see. Every song fits the characters perfectly, and the background music sets a tone for the different levels that is fitting for them. I loved all of the music in this game, and it was a fantastic experience for my ears.

The sound design is wonderful as well. The voice actors are quite good, there's not much else I can say besides that. As for the sounds, they are crisp and clear. Each environment has numerous different sounds that are either passively being played or triggered by an interaction from the player (music notes, etc). Every level felt alive and thematic the whole way through. The sound designers did a fantastic job with Figment.

10/10

Conclusion:


Figment is a fantastic puzzle game with a tragic yet compelling story that keeps you interested all the way through. The songs are catchy and interesting, and the music is wonderful, and its interaction with the environment is awesome to behold. The art is beautifully drawn, and every environment is creatively themed and designed, keeping you interested as you play. Figment was the first game I ever played all the way through as a series on my channel, and I am infinitely happy that I had chosen this game. I highly recommend playing this game and experiencing all it has to offer.

Overall: 9.75/10 - Recommended

TL;DR
Pros:

+Fun puzzles
+Extremely creative level design
+Amazing music
+Compelling story

Cons:
-Some tedious/annoying puzzles

Check out my gameplay of Nightmare Simulator below to get a better idea of the game.

https://www.youtube.com/watch?v=dqFGVHVvnJk&list=PLN3BrCnjsntIP9yGvyF0jIK7WJUymMoCM
Game has been provided by the developer, review has been written without bias.
Posted January 18, 2019. Last edited January 18, 2019.
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6 people found this review helpful
2.0 hrs on record
Joe's Wrath is a humorous shoot-em-up game about a mistakenly kidnapped man who just wants to watch The Price is Right.

TL;DR at bottom

Gameplay:

Joe's Wrath is a typical pixel-style platformer game with a violent side. You start the game by getting kidnapped by some thugs calling you Iosef, and you wake up in a basement, with a vengeance. You fight your way out of the basement using your pistol (with unlimited ammo, conveniently) and other weapons you may find along the way. You get weapons and regain health from pickups in designated areas in the level. There are four guns: the rifle, the shotgun, the grenade launcher, and the super pistol (I don't know what kind of firearm it is, but it is very powerful). Each one has limited ammo, but they all serve their purpose for mowing down the enemies. You can also find health pickups throughout the levels to replenish your health and keep fighting, harder than ever.

There are a total of 15 levels, each level being a floor of the building that you rampage through. The levels are varied and have different backgrounds depending on what part of the building you are in. Each level has different obstacles to climb on, as well as plenty of thugs to shoot up, with five different variations: the grunt (rifle), the brute (machine gun), the shotgunner, the stabber-guy, and the annoying grenade launcher dude (I made all of these up btw). Each one must be approached slightly differently so you don't die when facing them.

On a few of the levels, I found that it was seemingly impossible to progress without cheesing the game a little bit. If you were behind an obstacle with enemies on the other side, they couldn't hit you but you could jump and shoot them once or twice with your pistol, then get back into cover. Repeat a few times and everyone is bullet riddled and you don't have a single scratch. However, some of the levels provide alternative methods to progressing through them like different paths, or simply running for your life and hoping for the best. Each level presented a different challenge and they got more difficult as you climbed stories, as you would expect. The controls are not hard to get a hang of and it is pretty fun to run and shoot 20 bullets a second out of your pistol when you spam the shoot button. The platforming is a bit finicky sometimes, where you don't get enough height to get over a chair, or you clip into the corner of something and get stuck. It didn't cause many issues, but it was certainly something I noticed.

7.5/10

Graphics:


The graphics in Joe's Wrath aren't something to marvel at, but I appreciate the details that were put into it. The differently designed rooms convey a different feeling, while still not distracting from the bloody rampage you are running, which is beautifully accentuated with the bloody mess of your enemies as you defeat them. The enemies are distinctly identifiable, and Joe has many different textures that adapt to how much health he as lost as he gets shot. The obstacles are varied enough so that you don't feel as though you are playing the same level over and over. The environments look great, as well as the cutscenes. The biggest complaint that I have is more with the camera, because when you turn around to go a different direction, it shifts the focus to the other side of the screen. While this makes sense, it is very disorienting, especially when you do it several times. Other than that, Joe's Wrath is a good example of a game that does the pixel art graphical style right.

8/10

Music/Audio:


Joe's Wrath features a high octane soundtrack that keeps you energized to fuel your rampage. The music choices are pretty good, and I enjoyed listening to them as I played. As for the sound effects, they got somewhat repetitive. While guns do sound similar every time they fire, the bullet sounds got somewhat annoying to hear as I spammed my pistol or as I was bombarded by a firing squad of numerous enemies. Its annoyance heightened when I had to do a level several times because I kept failing. It really isn't too awful to experience, but it was something I noticed as I fired relentlessly.

6/10

Conclusion:


Joe's Wrath is a fun little game that can easily keep you occupied and entertained for at least an hour. There is a surprisingly decent amount of content in variety in the game, and the story is enjoyable to follow. The graphics look great, aside from the disorientation from the shifting camera as you play. Music is hectic and fun, and the satisfaction is high as you plow through the enemies and obliterate their faces. This is a great game to sit down with for a while, and maybe even revisit.

Overall: 7.5/10 - Recommended

TL;DR
Pros:

+Great graphics/animations
+Satisfying gameplay
+Funny story

Cons:
-Disorienting camera
-Repetitive audio

Check out my gameplay of Joe's Wrath below to get a better idea of the game.

https://www.youtube.com/watch?v=qr-I7yP8Eyg&list=PLN3BrCnjsntIYCUUTGnqcnfctXpdVuRGI

Game has been provided by developer, review has been written without bias.
Posted January 16, 2019.
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No one has rated this review as helpful yet
6.6 hrs on record (5.1 hrs at review time)
Scapeland is a farming game with a sinister and mysterious twist, plunging you into a desperate mission to find safety.

TL;DR at bottom

Gameplay:

Scapeland starts as a simple farming game, following a faceless protagonist who is trying to make a living. However, after a few days a large military force arrives and you have to flee, drastically changing the atmosphere and style of the game. Before you were a farmer, and now you are a fleeing civilian trying to sneak past patrolling soldiers and cameras without getting caught. Each level provides a different challenge to overcome, and you have to survey the area, learn the patterns of the soldiers and cameras, and make it to the end of the level.

There are three main mechanics in Scapeland: throwing objects, cones of vision, and noise. You can throw rocks or bottles that you find in the level to make noise and distract the soldiers so you can get past their cones of vision, which if entered will alert them to your presence and get you captured. Your footsteps also make noise and, naturally, running makes more noise than sneaking. The controls are not complex, (and can be played with a controller, which is better for a stealth game but the PC controls are completely usable,) and they are not hard to get used to, so you can be effective with your escape rather quickly.

In between the stealth levels, you are thrust into a strange change of pace, where you are suddenly playing a running game, akin to the mobile game Temple Run. This seemed like a strange choice to me, but it added to the frantic feeling of actually running away from the soldiers (as they are chasing you as you run).
The levels typically are not too hard, and they can be solved logically and by using the feature that allows you to view farther around the area so you can survey and plan. I only got stuck twice, both of which I had to look up how to do but I managed to get through in the end. Sometimes the answer isn't completely clear, but with some investigating and trial and error, every level can be solved with time. The game isn't extremely long, and can be finished quickly if you are skilled at these kinds of games. Either way, the game is enjoyable (mostly when you finally beat the level) all the way to the end.

8/10

Graphics:


The graphics were one of the first things that caught my attention when I saw Scapeland around two years ago. I knew that I really wanted to play it, but I never got a chance to until recently. The graphics are polygonal and stylistic, but they look very good and show just enough detail for the kind of game this is. I never encountered any issues with textures or models but the running levels seemed a bit strange to look at, I couldn't exactly put my finger on what was off about them. Other than that, I had no complaints about the graphics and they were great to look at as I played.

7/10

Music/Audio:


Audio isn't an important component to this stealth system as some games are, since you are relying on the cones of vision. Because of this, there isn't much audio to go listen to. For every level, you mostly hear constant gunshots but they add to the atmosphere of an area that is in total war, as well as creating a sense of urgency. Although the sound effects are lackluster, there was never a time that I was bored of the sounds. There is quieter music during the stealth portions, but the running portions feature hectic and fast paced music that fit the tone well. There were good choices of music by the developers, wrapping the game in a nice package for the player.

7/10

Conclusion:


Scapeland is a fun little game that presents an interesting concept and play style. The graphics and idea of the game had always stood out to me, and I certainly wasn't disappointed when I finally got a chance to play through the game. The controls are simple yet effective, and the mechanics are all integral to the gameplay but are easy to master. The game isn't that long at all, but you can easily spend a decent amount of time trying to figure out how to approach a level. Some of the choices are weird, most notably the running portions, but I enjoyed Scapeland through and through.

Overall: 7.5/10 - Recommended

TL;DR
Pros:

+Unique concept
+Effective stealth mechanics
+Good graphics

Cons:
-Strange running portions that break pacing
-Mildly lackluster audio

Check out my gameplay of Scapeland below to get a better idea of the game.

https://www.youtube.com/watch?v=9ZNovwCJoPQ&list=PLN3BrCnjsntIbFA_-HhUj3RAuSibnVXpB
Posted January 15, 2019.
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Showing 1-10 of 51 entries