12
Products
reviewed
0
Products
in account

Recent reviews by Argon

< 1  2 >
Showing 1-10 of 12 entries
1 person found this review helpful
100.6 hrs on record (3.6 hrs at review time)
Early Access Review
Changed my yes back to a no with a 4.1 playthrough. Pathing issues as well as stability somehow got worse,
and some bs traps were added that activated the moment I loaded into a couple new areas. No save, just damage. Not a fan.

Currently, Im in an owlbear cave and characters are randomly taking 10 HP with no visible reason.
Currently, I tried to open a chest and took damage and went down. Hit the paused button, and it decided to run through all of my saves and killed my character.

Completed Act 1 (lv 1-4) and enjoyed the game enough to change from a no to a yes. 40 hours of gameplay and regular updates made the game far more enjoyable compared to its first few days of release. However, I've dived back into the abyss of gamplay and some of the problems must be addressed before I recommend you purchase this game.

1. Game will crash. Save often.
2. Pathing sucks. Save often.
3. Dialogue Decisions matter at the worst times. Save often.


Below Review was posted months ago with under 10 hours of gameplay... you can tell it was a rough early access.


Not bad for early access (there are infuriating bugs), but it also isn't exactly 5e

Keep in mind that early access games always have some bugs, and that my review contains a very minor spoiler about a single (seemingly normal) magic item you encounter early on in the game. It also includes discussions of how certain abilities or spells differ from 5th Edition DnD. This isn't spoiling anything; it is just commentary on what to understand going in.

Purely skip-able reviewer resume:

Played the first few levels of BG1 & BG2 as well as a couple other similar DnD video games,
but I was never really a fan of the 3rd person cameras or turn based video games.
(I understand that they are needed mechanics in games like this; I'm just saying I, like many who recently got into DnD or video games based on similar systems, am not an authority on the structure on the play, but I do profess a modicum of ability in judging how it "should" play given a newb's outlook.)
In regards to familiarity with my knowledge of 5th edition or DnD in general, I've been a DM for over 2 years and have run over 150 3-4 hour sessions using both home-brewed worlds and modules like Curse of Strahd.
I've also played a little less than that; I have played probably around 100 3-4 hour sessions as a character. (In this time I have brushed upon every 5e expansion, love Xanathar's, and will be discussing how some mechanics differ for anyone who has played 5e.)

How mechanics differ from 5e

Firebolt:

Stories from playing

Includes spoilers like: "there is this one weird amulet...", "shallow water does what?", "Be specific when pathing because...",

So, I was exploring one of the first areas and found a cool amulet.
Gave it to a character and got in a difficult fight.
Two companions went down.
I'm still getting used to the turn based stuff for out of combat
(it doesn't flow well, and sometimes it just stutters not reacting to your commands).
One character was far away from the others and failed their death saves.
They were also the one with the amulet.
So apparently, that amulet creates a necrotic damage AOE if the wearer dies.
The problem is that the character died right at the door to exit the dungeon.
And none of my characters have enough health to survive going through it.

In order to... understand this bit of flavor and developer mischief...
I had to send a companion to try and use a revivify scroll on the downed amulet wearer.
But they obviously couldn't make it past the necrotic AOE.
SO, I run over my own character to use the help action to bring back the downed companion who got bodied by the necrotic energy...
But the AOE must be coded to do damage when a character starts their turn rather than ends because the downed companion keeps face-planting and cant leave the necrotic AOE.

So I think to myself, "I'm kind of screwed"... but the icing on the cake is yet to come.
The AI starts to path the rest of my party over to my character who is helping the downed companion...
AND THEY RUN THEMSELVES STRAIGHT INTO THE AOE OF NECROTIC DEATH...

So, my character is now sitting alone in a dark dungeon with 1 HP.
His whole party's corpses blocking the only way out.

Please send help....


Played another few hours and had another mishap on a different game.

Was fighting some enemies near some shallow water.
Companion went down and is drowning.
Manage to get him back up before the final blow ended the fight.
Turns out, he had something that continually damaged him even out of combat...
To add insult to his grievous injury, he got knocked out and drowned in the middle of a cutscene...
Naturally, I'm groaning, "Guess I got to waste a revivify scroll... Wait, what? Why isnt it working?"
Turns out, he is classified as "out of sight" being shallowly immersed in the 1 foot of water he drowned in.

Please send help...

Played some more (jeez am I just a masochist...?)

Got on top of some buildings and wanted my characters to get off...
Except that I wanted them to use the ladder right next to them and not jump 30 feet to their deaths.
Gotta be more specific I guess because my 16 INT wizard doesn't apparently know how to use a ladder.... or how to use featherfall when falling...

Please send help... He has fallen and can't get up...


On top of all this, I am regularly peeved by the camera deciding to move while I am giving orders; say I want to move after casting a spell. The camera moves after I click for the spell to show the animation, but it wont register the click I made to move until after the animation finishes which means the point I clicked is shifted.

Another example of this camera shift (and aggravating AI pathing) is when I needed to help a downed character with the help action. One of my companions decided to step on top of his body after I selected the help action but before I could click on him.
So, I ended up in dialogue instead of helping a companion with a TIMED death save.
Also, I cant (or shouldnt because I did) press space to enter the turn based system because it instead would just auto choose the first dialogue option (which took up most of the 18 seconds I had to skip through it trying to find the option to leave).
Two solutions to this problem would be to make dialogue impossible when selecting an action or automatically start the turn based system if a companion goes down (and keep it like that even for in or out of combat like how we do it in 5e.)
Posted October 8, 2020. Last edited August 11, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
25.4 hrs on record
I could wax poetic about how I've seen all the movies, read all the books, (inserts squeaky 6 year old voice) received a Black Belt in Kendo, HEMA, and all 7 lightsaber forms as well as being a part time Navy Seal, and am absolutely livid about Disney destroying my childhood Expanded Universe... but I've decided to not be bitter about how everything Disney has touched has destroyed my childhood... for now. See Random Spoiler Rants below for my hot takes.

Pros:
Immediate respawns you after inevitably falling of a cliff because the game decided to glitch.
Buttonmashing doesn't work in combat. More nuanced than Force Unleashed.
Unimportant side dialogue is amazing and refreshing compared to the vomit inducing cinematic dialogue.

Cons:
Parkour lost its charm 1 minute in.
Camera is intended for cinematic picture taking not combat.
Combat would be good if mid level and high level enemies reacted when you cut them with a lightsaber. (Punish us with timing and reflexes not spamming uninterruptible attacks that Cal can't dodge while attacking the obviously exposed enemy.)
Cal is too slow in registering interruptions (like dodging in the middle of a lightsaber stroke when the Imperial Droid decides finally to wake up and goes for an attack).
Cinematic dialogue is incredibly generic and holds back information just because the plot demands it.
Every crate is for cosmetic change and adds nothing to the plot. Felt like they were added to make the game longer than 5 hours.

Overall: 3/10
Buy it if you like Tomb Raider or Assassins Creed... not Star Wars. Gameplay sucks at both parkour and combat... not the best of combinations to be abysmal in.

Context (light Spoilers):
Beat game in 25 hours with 80% finished; dont care to finish it. Fought all bosses on Jedi Master except Gorgara/ giant cringy bat thing (screw that health bar). Everything else was primarily on story mode because combat was tedious (and it was easier to get the cool animations).

Random Spoiler Rants:
Who gives Force Slow as the first Force Power?
Why can't I throw a hissy fit like Rey and get force lightning? Wait, there is a game like that? (Adds Force Unleashed 1 and 2 into Cart and plays them before continuing Fallen Order)
Why can't I choose to use my lightsaber as I want? I should be able to choose double, single, or dual wielding if I want... instead of all 3 in some Frankenstein amalgamation.
WHY CANT MY LIGHTSABER CUT THROUGH DOORS, VINES, ETC?
I bought a star wars game to kill people with lightsabers not spend 20 minutes on idiotic puzzles that break the laws of physics.
ALL OF DATHOMIR WAS BLASPHEMY... probably as intended.
Taron Malicos, the Wanderer, felt like a last minute addition... and was killed like one.
(Spoiler) I cringed the entire time fighting Goragra/that bat thing. Felt like I was unconsciously pulled into Force Unleashed II... and we dont talk about that one in polite company.
Why are AT-STs easier than a single purge trooper?
Purge troopers dont look retared anymore... take that Force Unleashed!
Dagger Purge Trooper was best, especially with that right skip-n-cut.
Electro-hammer Purge troopers... really?
Energy bows for Nightbrothers.... really?
Zombie Nightsisters... really?
Giant Spiders.......
***K THOSE BIG SPIDERS! JUMP SCARE-BULL**** THAT SENT ME YEETING MYSELF ACROSS THE ROOM!
Posted December 31, 2019. Last edited December 31, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
1.2 hrs on record (1.0 hrs at review time)
Should have been a dlc to people who already had xenoverse. Music alternates between amazing and unbearable.
Posted December 11, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
949.3 hrs on record (71.1 hrs at review time)
Originally, I had a long and rather contrived rant from my younger years... but I think this anger fulled rant of a paragraph is still a perfect summation of the game.

"Fallout 4 was sold to be a role playing game, but from the gameplay and storyline all I understand is that Bethesda wanted to railroad your "RPG" into being a shooter with a parent that is unrealistically hopeful about finding their son after being cryo-frozen for hundreds of years. Furthermore, the american army/ irradiated wasteland made incredibly resilient bullet sponges out of their soldiers and citizens. These factors lead to a game with supermutants, ghouls, and raiders taking on the force of nature that is the protagonist which has the personality of a psychopathic, machinegun-wielding potato."
Posted January 3, 2016. Last edited June 26, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
70.3 hrs on record (9.5 hrs at review time)
Combine spiderman with call of duty that sums up this game pretty much. This game has an ok story line but mostly you will just go around blowing stuff up.
Posted February 1, 2015.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1,619.9 hrs on record (40.2 hrs at review time)
Makes Civilization seem like child's play.
Posted February 1, 2015. Last edited September 19, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
108.0 hrs on record (51.4 hrs at review time)
I love this game but sadly Disney in their infinite widom has closed the online gaming. This is a sad end to a great game.
Posted October 8, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1,077.5 hrs on record (332.7 hrs at review time)
Great game. Great mod support. Recommended for desktops though.
Posted October 8, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
38.4 hrs on record (17.5 hrs at review time)
decent game
Posted February 16, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
175.8 hrs on record (16.2 hrs at review time)
Pretty decent game. It makes you look at life a little differently.
Posted February 12, 2014.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 12 entries