10
Products
reviewed
103
Products
in account

Recent reviews by TheConduit21

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
6.8 hrs on record (1.7 hrs at review time)
Genuinely enjoyed the style, music, and rhythm of the songs here! Has so much potential, and with small teases about the characters we'll soon get to interact in the upcoming episodic story mode, I can't wait!
Posted July 13, 2021.
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No one has rated this review as helpful yet
406.2 hrs on record (149.3 hrs at review time)
"A gun that shoots swords" brought me into the game.
Posted April 21, 2017.
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No one has rated this review as helpful yet
0.5 hrs on record
Buggy Gameplay

Totally unbalanced due to unique weapons.

You only have an assault rifle to attack the enemy (if You're new to the game.)

To get more weapons, You're gonna have to grind your way there to the top.

This ain't like TF2, but this is just plain horrible. Don't play this at your own risk.
Posted January 22, 2016.
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No one has rated this review as helpful yet
38.7 hrs on record (13.5 hrs at review time)
Early Access Review
I have played this game, before the updates swung by.

It was at its first days.
Crafting was difficult.
The stealth was horrible.
Durability seemed unimportant to items before. (It was only available for barracades back then)
and the A.I. seemed too simple. (Some zombies kept swinging at a wooden barracade before chasing me)

Even with those flaws back in the past, I saw this game has good potential in the future, but I wasn't able to keep myself updated on the game's changes via Steam due to school, summer, and a broken desktop.

Until I finally got myself a new motherboard, re-used my old graphics card I got last year, got a new Terrabite hard drive, 4 GB of RAM and booted up this very computer I'm using.

After some thinking, I decided "Hey, why not check Unturned right now?". So I did, and boy I was right on choosing that.

Everything felt like it was coming back to me when I first spawned in a blocky city, trying to see if I can survive by sneaking.

The stealth mechanics work this time. I usually crouch, trying to hide from the zombies, and strafe my way secretly from one house to another.

The crafting wasn't your complicated 4x4 grid Minecraft-like crafting system, nor do you have to gain XP and spend it all on a certain perk to craft more items than before. It was all self explanatory in a menu, telling you what Items you need to craft a certain item.

Durability is here, and it puts you to your paces, even the food itself has its "edibility" rating. When it comes to items before, they don't have any certain durabilities, so you can keep swinging the old axe you got and swung it like 1000 times. But now, you have to take note of the durability. Getting some certain materials is important if you want to repair your weapons and items, and there are some ways to "clean" a drink or food item, so you can eat it, without getting any sickness.

For the A.I., I haven't seen much more of it, but if I remembered back then, I was driving a flaming car away from a pile of zombies, got out, ran away, and somehow the zombies are just attacking the car. But now, You (Yes, you.) Are the main target now. Nothing can distract them on hitting an unoccupied running car now.

The old environment was still there, along with two other maps for me to explore more.

I was hooked about Unturned before the updates. A high graphic H1Z1-minecraft game that placed me into my own adventure, slaying, crafting, and surviving, with some minor mishaps.

But now, I'm hooked for good. It was fully polished and fully worthy of my respect as an amazing F2P game.

And don't get me started on the different types of zombies you might see. From fast, jockey-running zombies, to a gigantic, monsterous one. If only the giant one moves slower, that would be great.

All and all, this is a very good game. Even if you don't set your graphics settings in high.

But I know, Unturned has something more in store in the future.

9.3/10
Posted January 9, 2016.
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No one has rated this review as helpful yet
24.1 hrs on record (21.2 hrs at review time)
For me, NMRiH is such a fun experience. Just putting yourself, and a bunch of people together on one map, let it be mission or survival, with about hundreds of zombies around you, there's just no end to it.

With items spawning at different locations, and limited supplies, NMRiH always pits you into a struggle that even I won't even cope up with.

The combat seems just simple, but there is nothing wrong with that. It just feels so real. You have to check your mag, reserve some fuel and stamina, and you even have to tend to your wounds as well.

But what's seems so repetitive about this game is its mission maps. The game gives you different objectives every start of a game in order for it to feel even fresh, but as a person who played this game for a total of 23 hours, it all seems to come back at me, like I know how to do this at the back of my hand, but nethertheless, When the said objective requires a certain item you need that's around a crowd of zombies, it could get really intense.

The survival maps are really impressive. It pits you and your buddies in one map, with a random amount of waves of zombies, and with checkpoints for your group to defend. The barracade system is nice, with boards alike, but what if there were nails in the game? Would that add more immersion or will it just add struggle into the game? That is one question that I even ask myself.

The game comes with a small amount of weapons for you to choose from, and each has its own specific ammo to use. Sometimes, even more than one gun uses the same ammo type, so that adds room for decision either to go with an SMG or a Pistol.

The game interface is just like hardcore mode in CoD. There's no display on how much ammo you got, or how much ammo is in your clip, There's no aiming reticle, and there's no map. Only just your hands and a compass for you to guide yourself around the map.

The inventory system is just one thing, however. I find myself struggling to make room for my extra ammo, and also switching between weapons. One time, I tried switching from my sledgehammer to my shotgun, but I pulled out a bottle of pills instead.

The zombies themselves, well what to begin with them? There's the normal, slow walkers, the runners, even children, which is a bit disturbing, but realistic. They are everywhere, and no matter where I go, I always bring a flashlight to see if I have a zombie behind me, or worse, in front of me. I find the zombie AI simple. They walk around. If they see you, they'll come for you, and if you fire your weapon, they run after you. Basic zombie logic that is indeed good.

Since this game is just begginning to rise up from its shell, I would expect more from this game, probably even a single player survival mode, even. Where it puts you in one city, and you have no where to run. I would also expect the presentation of this game to improve more. I would like to see more things, but lets not push them too hard, huh?

I would recommend this game to any person that's a fan of the zombie survival horror genre, and I suggest playing it with friends, especially the ones who are new to the game. I could just tell you how much potential this game has, but for now, this is all I have to say, "I recommend playing this game. And it's for free, so no harm done playing it, right?"
Posted December 28, 2015.
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No one has rated this review as helpful yet
10.5 hrs on record (1.6 hrs at review time)
Early Access Review
For me, Dead Island is one of the best Thrilling, Zombie-Killing, Weapon Crafting, Gore-Splattering game on my list of favorites.

But this time, Dead Island: Epidemic came from a first-person zombie survival to a Cartoony Co-Op MOBA killing spree. Instead of creeps to kill for experience, zombies are out there as a double-edged sword. You can craft multiple weapons to pick for the right occasion. But there is one slight problem...

Since this is in Beta, I don't expect that the servers were placed on multiple locations already. Europe and North America were the ony available options for me to enter in matchmaking, and I live in South East Asia. Lag was a problem for me, but It did not stop me to try this game for a spin. I hope in the future, multiple servers will be placed all around the world, to have fun with this MOBA.
Posted December 12, 2014.
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89.8 hrs on record (34.7 hrs at review time)
The game is both good for gamers with creative taste and roleplaying ability.

Since I bought the game for me and my friend, He and I roleplayed in different ways and We played different gamemodes such as the famous Trouble in Terrorist Town or Prop Hunt. It is obviously a game that is continiously expanding thanks to the community Workshop and with new content coming every month or so, This game never gets old.

Get this game if you're in for the quirkiness and the crazy gameplay and dont worry about spending your money for this game because This is Money well spent
Posted December 9, 2014.
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No one has rated this review as helpful yet
4.9 hrs on record (1.5 hrs at review time)
Definitly a game to get.

As soon it was in a weekend madness, There is no reason to not download this game to play for free in the weekend. It's mixed with both building and shooting, an unusual combo but it still has praise to both FPS players and SandBox Battle strategists alike. It may look blocky and all, but it is no excuse to the amazing gameplay.

If this game goes Weekend Madness, get it before it's gone
Posted December 4, 2014.
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1 person found this review funny
939.0 hrs on record (259.6 hrs at review time)
For a long time, I've been playing TF2.

Yes, I know there's a CoD game that released like a month ago.
Yes, Rainbow Six Seige is more realistic.
Yes, Battlefield Hardline is not that impressive. (Believe me, I watched the AngryJoeReview on it. Definitely not buying that.)

But all of these FPS, TF2 just gives us a huge varied gameplay, at the same time, making it free to play. It's even more fun than those whack F2P FPS games you download in Asia.

This game features 9 classes, and each of them has its own unique talent.
The Scout for example, can capture points twice as fast than any other class in the game.
These classes have their own advantages and disadvantages, all in which adds in a strategic flavor on the game. (Unless you're just placing a sentry in the middle of the brigde of 2Fort for fun. Just saying.)

It all involves teamwork. One works on taking on the enemy front lines, the other takes on the objective, the other defends, and the other supports the team. You might encounter one small sentry nest and call it, "Unfair", but with wits, teamwork, and a bunch of explosives and Sappers, you can take on that nest, and come through, stronger than ever before. It's just an amazing feeling to do that, no?

The maps are indeed complex and colorful. Each twist and turn leaves you to excitement that there might be someone on that corner over there. And if you played this game long enough, and you started in a familiar map, You know exactly what to do, and that's not a bad thing.

Playing this game is just better than playing those cheap F2P FPS games just by your internet cafe.
And after years and years of constant new things, I will always expect the new content to be great, adding an awesome experience to an already awesome game.
Posted September 12, 2014. Last edited December 29, 2015.
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No one has rated this review as helpful yet
111.7 hrs on record (21.7 hrs at review time)
This game is Amazing! I got this game last christmas (The Free L4D2 Christmas Promo) and I was thankful to valve for making that kind of promo. Not only that, I enjoy servers from other L4D2 groups with mods such as moving while incapacitated and adding Counter-Strike Weapons. This game made me want to play every day until I found a new game. What i also like is the add-on campaigns. I see a bunch of youtube videos of people playing L4D in other maps. This game (to say it again) is amazing and this game is a MuSt HaVe!
Posted May 10, 2014.
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Showing 1-10 of 10 entries