9
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997
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Recent reviews by Deanjamin

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
68.2 hrs on record (67.7 hrs at review time)
Truly one of the best games I've ever played. The game play is so unique, thoughtful and fast-paced at the same time. I do wish there were more of a story and more progression, particularly with the ships and ship to ship combat. That being said this is one of the games I continuously come back to, and think about. My fingers are crossed that there may one day be a sequel.

Free the system shipjumpers.
Posted July 10, 2023.
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6 people found this review helpful
0.2 hrs on record
the combat is flaily and bad. otherwise just grind money like a very poor rogue legacy.
Posted January 30, 2018.
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64 people found this review helpful
5 people found this review funny
5.9 hrs on record
Similar to other NIS games there is a great deal of depth to the systems, and a huge amount of grinding potential. Characters are costumizable on a pixel by pixel bases as are weapons, though with limitations and it can take a considerable amount of time to perfect your chosen look as you may need to go through each sprite individually.
Strangely you can also make music with the game, though it will take knowledge of how music is written...so i wasn't really able to delve into that. The in game Music is also excellent.
Characters and Music can be imported, so thats neat.
Combat is akin to jrpg beatemup dungeon crawlers à la Legend of Mana or Legacy of Goku.

First It should be noted that I didn't like the hard edges everything in the game had, however this can be disabled in the menu and the game in my opinion becomes much much prettier, especially at fullscreen resolution. Text also can be changed to something softer, though the type setting is odd for some letters.

Where I feel the game fell flat was the combat and supporting cast,
Combat isn't as responsive as I'd like and the hit boxes can be a little questionable. Enemies also seem to either be too strong or stupidly weak and predictable. There are also some pacing issues I felt, and a great deal of the world and options are locked at the beginning of the game.
As for the supporting characters they are written funnily enough, but they don't really grab your interest and have very little to say outside of cutscenes. From what I got to play of the game I knew almost nothing about the world when I'd talk to villagers they'd just say "go fight the dungeon even though we told you its pointless" and you go do that over and over, it just felt hollow.

Also because this is a port the default resolution is teeny tiny and while you can make it one setting larger the window cannot be resized by dragging it, and the fullscreen option is letter boxed and no bigger than the windowed on its second setting. I used Windows Magnifier to get a real fullscreen expirence, though I am sure there are more permenant solutions elsewhere.

All and all it's decent but I won't be getting it after this free trial period ends.

Have a good day and thanks for reading.
Posted April 2, 2017.
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2 people found this review helpful
14.2 hrs on record
Played this over the free weekend and I gotta say my feelings are mixed. The tactics and bones of the game are good but oh my god is it slow, and punishing so very very punishing. Some of my issues with the game can be explained away by taking into account a multiplayer focused experience but still.

The AI takes as long as a player would during its turn, up to about 25 seconds per unit assuming it attacks twice, and you must sit through every animation with no options to speed it up. The overhead map is ugly and has no indications as to height or depth of objects or persons.

The game is very difficult and a few loses can easily put you in a tail spin of loss after loss, with ever decreasing unit abilities due to injury, and the ticking time bomb of Wyrdstone deliveries and gold via unit upkeep and medical costs.

The warriors I had when I started the game looked and played the same as when I quit the game. I usually enjoy a challenge but what you gain seems so miniscule compared to the time and effort invested. It takes about 6 hours and some luck to make headway, and it aint much.

And yet the game is enthralling, well voiced, interesting mythos, with somewhat varied factions doubtless more varied after extensive play. It's fairly easy to lose hours playing it, but you spend every enemy turn wishing it wasn't so many minutes waiting tied up in those hours.

Thanks for reading, have a good one.
Posted August 7, 2016.
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20 people found this review helpful
1 person found this review funny
4.1 hrs on record
While the visuals, references, and puns are all cute and were enough to pique my interest, the game is soulless.

Gameplay if it can even be called such consists of watching bars fill above the heads of your various smiths, occasionally moving them to different workstation to tweak the stats on whatever weapon you're crafting and sending them to sell it, over and over.
Smiths need to grind up levels for everything, including selling, exploring, and smithing stats onto weapons like strength, dexterity and so on. None of which has any real added gameplay to it, they just kind of get sent by you and return with items/results.
This game could only really appeal to fans of the clicker/idle game genre.

Thanks for reading.
Posted June 5, 2016.
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3 people found this review helpful
6.8 hrs on record
Some things just don't age well, the game is alright but clunky and oh so cheesy. Though it must be said the cheese was to my taste.

The game only supports older resolutions, which is fine for the most part but I gotta say that on the parachute it was extremely disorienting and vomit inducing.
Gameplay is similar to older GTA type titles like San Andreas with the same questionable gun accuracy and some auto-lock on aiming. The grapple gun is cool but almost never works as you would hope, sometimes taking thirty odd tries to actually board the vehicle you grappled. Fast travel is absolutely necessary to get just about anywhere as the map is truly enormous and for the most part empty.

If you were wanting to get this game for the story so you could go into the sequels, I would give this game a pass. The story consists (no spoilers) of nothing more than eliminating a dictator and a drug cartel and the side characters are mildly funny but shallow.
Posted November 5, 2015. Last edited January 3, 2016.
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No one has rated this review as helpful yet
30.1 hrs on record
I'll start with the cons...I didn't much care for this game, I often got lost in dark corridors that looked the same, there was a good deal of frustrating downtime just looking for the next area with something to smash....and I like smashing. The first half dozen or more levels are just awful and long....oh so very long. The controls are a little floaty, especially the jetpack which is just horrible controlwise. The guns don't feel meaty or powerful enough, they rarely pack the punch you thought they would, for example the rocket launcher is a slow moving single target weapon, the splash does so little damage that it may as well not do any. Level design: mostly poor, Bosses: I preferred the earlier ones, but largely they leave something to be desired, DLC: it gives you the chance to use two of the secret weapons from the normal game as everyday items but they don't really add much to the gunplay, 1 new enemy, 1 new boss, one or two of the levels are pretty good but all in all its an extra 5ish hours of gameplay doing more of what you'd already done.

That said there are some good things too, the later levels really get the blood pumping, are challenging and for the most part fun. Much of the scenery is destructible which can be quite epic, like say when a wall you were sure would be your friend and keep you safe from all the mean bullets gets taken out by a giant cow-beast bent on your destruction.

6/10

In conclusion if I had it all to do again, I would beat painkiller instead.
Posted July 21, 2013. Last edited January 3, 2016.
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No one has rated this review as helpful yet
370.3 hrs on record (250.4 hrs at review time)
Think Mass Effect with a dash of FFtactics that's XCOM, in short it's awesome!.
Posted December 28, 2012. Last edited June 5, 2016.
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No one has rated this review as helpful yet
47.5 hrs on record (41.1 hrs at review time)
A bucket of crazy with a heaping helping of fun on top, you gotta try it.
Posted August 24, 2012.
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Showing 1-9 of 9 entries