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Recent reviews by 1999 Subaru Impreza Wrx STI

Showing 1-9 of 9 entries
2 people found this review helpful
2,075.9 hrs on record (704.7 hrs at review time)
(TLDR at the bottom) As of the 7th of May, 2018 I have 700 hours on Rust, so I feel that what I have to say has some semblance of value. As of now I have owned Rust for almost 4 years so I also feel I can somewhat tell the direction the game is headed, if you have any confliction about whether Rust is a worth while game I can't imagine you will after this.

The first wipe of Rust I played way back years ago was astoundingly jaw dropping, back then Rust was unquestionably the best game Steam had to offer. Me and my friends had made this stupid little barn thing looking back on it now it was designed abhorrently, and I remember the design because of how fond I still am of the first few wipes I played Rust. We had windows on the barn, we'd snipe out of them, shooting people running along a dirt road, we for some reason had managed to get the best guns in the game, we were having a blast collecting resources PVPing. Somewhat changing topic, there are three huge problems that whenever you ask someone why they now hate Rust, quit it, or whatever they will always cite one or more of those problems. Number 1, since day 1 has been the community. Fellow Australians I played with weren't actually as bad as I'd expected they were 50/50 nice semi-friendly people who at least wouldn't KOS, the other 50% being racist, KOS, xenophobes. They'd always complain about the Koreans, when i started off I assumed it had no basis and they were just racist ♥♥♥♥♥♥♥♥♥, the more I play the game the more their claims have bearing, Koreans and Chinese people play on Australian servers either being in huge clans of 50 people or hacking so they don't get banned in their own servers. As of now there's a pandemic where if you look on the list of people playing on a server you will see at least 5 people with names that are just a string of numbers "1241561366" or something, they're all private, own nothing but Rust, and are all from Korea/China, and they're overt cheaters. Changing subject back to my first wipe. Like many stories it didn't have a happy ending, we were having a blast shooting each other and whatever stupid ♥♥♥♥ we could find to do when 8 Koreans rock up and start chopping our large wooden walls down, they did it in about 40 seconds and then chucked explosives on the base wall that led directly to our loot. There were only ever 3 of us playing, we were totally outgunned and couldn't do ♥♥♥♥♥♥♥♥♥, our first wipe ended with Koreans laughing and yelling, presumably slurs, at us. Our third or fourth wipe was even better. We had found another group of strangers that we teamed up with and made a huge city, I mean huge, we walled off 2-3% of the map, which doesn't sound like alot but when you consider how expansive the average Rust map is, it's quite a lot. We were the undisputed kings of our land. Any nearby base that popped up we would rock out with our ♥♥♥♥♥ out and ♥♥♥♥ them down. Our new friends then changed all the codes to everything, locking us out of our own kingdom and kicking us to the curb. TLDR the community is absolute cancer.

On to my next point. Rust has lost it's magic, it's lost it's magic touch that used to make it so special new content no longer feels like a new idea a developer really loved and wanted to show to others, it feels like a work quota more than anything. Rust has been filed down to a grind fest where you hit more rocks than the other guy and don't ever show your face to him incase you lose a gun or something if he beats you. I remember when you could find a rocket out of a barrel, like random barrels that spawn next to dirt roads and are generally considered trash, a literal rocket that you could fire at something and blow it to ♥♥♥♥. That's gone. I remember me and my friends making it to an airdrop, a pallet that falls from the sky dropped by a plane with a ton of juicy loot in it, we found the best gun in the game, we wanted to get it to our base to research it to make more of them. We spent literal hours safely transporting that thing to our base, and I loved every minute on it, I felt a sense of danger, if I died it would actually matter. That's gone. No you can only make good stuff with the best work benches which require multiple real life days of hard grinding just to get, even if you beat the one in a billion odds and find a good gun somewhere you won't be able to make more ever, if you decide to take it out and flex it, someone with those broken ass incendiary shotgun shells and the worst gun in the game will just one shot you, or a clan of 8 people with the worst gear in the game will just overwhelm you anyway. No matter how you play it always feels like you lose, no matter what you gain or how much fun you had it never feels like you've come close to winning.

On to my third reason, which is actually one specific game mechanic, which only serves to show the complete 180 turn the design of the game has gone through. Decay. Every bit of your base costs resources to exist and to not slowly lose health. Even building a moderate sized base costs a ♥♥♥♥♥♥♥ absurd amount of resources to maintain, which means only the 50 man clans can build actually bases capable of withstanding a raid. You might see the problem in that the 50 man clans already were way too ♥♥♥♥♥♥♥ powerful and could roll you no matter what they had. Now not only can you not challenge them in open combat you don't even get to defend your own base. The stacking of multiple walls next to each other, honey combing, was how people stopped massive clans from throwing half a tea spoon of explosives at your base and blowing it down like wet dirt, now even in the smallest of bases you can't afford to do that. You can't attack them, you can't defend against them, you can't run away from them. All you can do is get rolled, move to a different location and hope they don't find the little ♥♥♥♥ shack you've tucked under a wet pebble.

TLDR: The community is toxic as ♥♥♥♥, the game design has done a complete 180 and now sucks ♥♥♥♥ ♥♥♥♥, and a specific game mechanic ♥♥♥♥♥ over the little guy.
Posted May 6, 2018. Last edited May 6, 2018.
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No one has rated this review as helpful yet
65.8 hrs on record (53.0 hrs at review time)
Early Access Review
Subnautica offers one of the most unique survival experiences. It completely redifines survival games and almost makes other survival games two dimensional, as they're missing an entire dimension that defines Subnautica, it's it's a horror game in disguise. You would think that, since the Subnautica universe is much more technologically advanced than our own that it would be less relatable and would somewhat blunt the impact of the horror, but if anything it makes it worse, as the future is unknown in what it brings, and the only thing that humans fear is the unknown. Although I've portrayed it in such a positive light, I cannot stress enough how much you should NOT buy this if you're scared of the ocean. It will massively limit the explorable world for you and subtracts so much from the experience. All around pretty good.
Posted January 7, 2017.
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No one has rated this review as helpful yet
0.7 hrs on record
A great game for Halo fans, something new and fresh from the beloved franchise.
Posted March 1, 2015.
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2 people found this review helpful
9.1 hrs on record (5.7 hrs at review time)
Was unsure whether to buy this or not, bought it, do not regret. Only complaint is first person is three times as better than third person.
Posted March 1, 2015.
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No one has rated this review as helpful yet
9.3 hrs on record (9.2 hrs at review time)
Pretty unique and fun evolution based game
Posted March 1, 2015.
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No one has rated this review as helpful yet
55.2 hrs on record (20.3 hrs at review time)
A unique fun little game, only buy it on Steam as it is free on browser unless you want to support the developers (And get a bit of the in-game currency)
Posted March 1, 2015.
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No one has rated this review as helpful yet
28.6 hrs on record (5.7 hrs at review time)
Early Access Review
Eh.
Posted March 1, 2015.
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No one has rated this review as helpful yet
12.5 hrs on record (6.5 hrs at review time)
Came to play with friends.

Played with friends.
Posted February 27, 2015.
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No one has rated this review as helpful yet
30.7 hrs on record (12.0 hrs at review time)
7/10
Posted August 15, 2014.
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Showing 1-9 of 9 entries