5
Produtos
analisados
238
Produtos
na conta

Análises recentes de MOISTURIZE ME

Exibindo entradas 1–5 de 5
Ninguém achou esta análise útil até agora
2.1 horas registradas
No critical though required to play this game, each puzzle is just one person is given the answer while the other person has to put the answer in somewhere. The story is vague, the atmosphere is nice. Just long enough so you can refund the game.
Publicada em 6 de setembro de 2023.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
105.8 horas registradas (11.8 horas no momento da análise)
I though I'd like this game as I love similar-ish games like rimworld and factorio, but unlike those game which have a learning curve, ONI is so unapproachable. It takes at least an hour of watching tutorials to achieve most anything past the early game because nothing is intuitive(I have ~12 hours in this game and I can confidently say i've spent 5+ hours looking at tutorials). The worst part is that I don't get to express myself through the game anymore, I'm just following the instructions that a video tells me. Earlier I compared ONI to rimworld and factorio, but they are much more intuitive, which I think some people don't understand how huge that is for a game like this. Even as a new player you can slowly progress through each of these games, not as quickly and optimally as a pro, but the game is intuitive enough that you learn and grow through the act of playing instead of mostly growing outside of the game by watching videos. It gives the player a lot of room to try interesting ideas and express themselves that ONI does not. In Rimworld I credit this to their much better research system. The items that you research are items that exist in real life, so as a player you have a sense of what they will do, additionally the research is much slower giving you time to try out what you've researched, facilitating slow but steady progression. In ONI you finished research super fast and most of the researched items are useless without several other branches of research, meaning you end up with a huge list of items you can craft and no clue how to use any of them or even whether you have to necessary tools to do so. You feel lost, so instead of being able to figure things out yourself, you have to look up videos. Factorio would have this problem if it wasn't for their science packs, which cleverly push you to experiment with the new research you've unlocked. I fully believe that if you invested the hundreds of hours into learning this game that it would be incredibly fun, as that knowledge gives you the ability to express yourself as a player. The problem is that other games in the same genre are fun as a beginner and as a master.
Publicada em 30 de julho de 2023.
Você achou esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
6.1 horas registradas
I was honestly disappointed. I think because this game was hyped as THE puzzle game I expected a ton from it and it just didn't deliver. The game is not bad, but I can't say its worth $30. Compared to games like the witness, return of the obra din, and the plethora of great modern puzzle games this just doesn't hold up. A lot of the puzzles are just taking information from form A to form B(pretty much all of the puzzles to get into the alternate worlds are like this whether its plugging in dates, entering in time to the clock, or punching in a safe code). Many of the puzzles are also overly long as they rely on running back and forth from locations or waiting on animations, you usually figure out the solution within seconds and spend the next 5 minutes actually taking the steps necessary to solve the puzzle(the rotating island, the sound trackers, the water pipes). The worst two puzzles were the gears within the clocktower which did a horrible job of explaining the mechanics and the underground train puzzle which had very little way of giving you feedback as to whether you were on the right track and also way overstayed its welcome. I think the game is decent as a adventure/story game, but from a pure puzzle standpoint it is lacking. No puzzles gave me that aha moment because none of the puzzles really challenged my critical thinking much and I certainly not good at puzzle games, I had to stop playing games like Stephen's sausage roll and Baba is you because they were just too damn hard for me.
Publicada em 31 de agosto de 2021.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
6.2 horas registradas (5.0 horas no momento da análise)
At first I really enjoyed the game, jumping from hook to hook while doing slo-mo shots is pretty fun. As the game progresses I found that the same thing almost always happened, I would be doing good and all of the sudden I get to a really poorly balanced room that becomes exponentionally more difficult that intended because of the modifiers. Usually the rooms that give a chest are 3-4 waves which are moderatly hard, but occasionally it's 6-7 waves which all are brutally difficult. Its so annoying because most rooms are made too easy, so to compensate a single room will do 50+ damage.

I got pretty stuck on the solid laser dude who also hides in his machiene because the first time I had lterally never seen the hook blockers and died. They had never been explained thorugh the game and I assumed that they just meant I couldn't hook them, not that they could actually hurt me. Each time I wanted to pratice the boss I had to go through 5 mostly easy floors that just took a long time. Most items do little to nothing and it feels pointless to grab coins because you need so damn many.

Overall the mechanics are great when they are in their optimanl scenario, the game isn't bad, it is just eh
Publicada em 16 de maio de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
226.5 horas registradas (112.8 horas no momento da análise)
Insanely good game, if you like issac you will like this game. Starts off really hard and difficult, but you will slowly progress and get better. 10/10
Publicada em 25 de novembro de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
Exibindo entradas 1–5 de 5