12
Products
reviewed
368
Products
in account

Recent reviews by Alfi

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Showing 1-10 of 12 entries
227 people found this review helpful
2 people found this review funny
2
3
6
2.0 hrs on record (1.8 hrs at review time)
Early Access Review
Brilliant. Easily the best program to make dnd maps. The only thing it is missing is a way to export to Tabletop Simulator. If the devs somehow make that possible it will be a complete gamechanger.
Posted June 7, 2023.
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1 person found this review helpful
11.8 hrs on record (7.1 hrs at review time)
Early Access Review
When i saw that this game was gesture-based I was skeptical because VRChat gestures are hit or miss, but holy moly.
This game is the best multiplayer VR experience I've had, hands down. The gestures are very crisp, and if you learn them correctly they will work 100% of the time. The community is amazing as well, I've had people stop mid fight and explain moves to me, which was even more amazing since the game doesn't have voice chat yet. Other reviews might say that unlocking new moves is a hassle and that you should have all of them unlocked already, but I disagree. Having a limited moveset in the beginning, while frustrating, makes you practice them to the point of mastery. With VR shooters being a dime a dozen this is a breath of fresh air, and deserves your money and attention.
Posted November 6, 2022.
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1 person found this review helpful
76.7 hrs on record (74.8 hrs at review time)
Early Access Review
If the overwhelmingly positive reviews didn't convince you, this is 100% one of the VR "must-haves", which also include Boneworks, Pavlov, and Alyx. This is hands down the best sandbox experience for VR with amazing mechanics, and even more amazing mod support from the community.
Posted July 11, 2022.
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3 people found this review helpful
39.7 hrs on record (25.0 hrs at review time)
At the time of writing this I haven't completed the main story yet. Will make an update when I finish the game.

I was a big fan of the first Dying Light, the fresh take on the zombie genre was all I needed in a time when I thought all of the possible facets of "zombie apocalypse" had been thoroughly explored. Even so, although I wasn't as excited for this game as some of my friends, I still hyped myself up for it in the weeks leading up to the release. All I can say is: I was not disappointed... for the most part.

Dying Light 2, for all intents and purposes, is a faithful and even worthy sequel to the first one. Gone is the piss filter that enveloped all of Harran, replaced with a more colorful aesthetic, at least when you get to the City Center. Speaking of the city, Villedor is exactly how I wanted the devs to escalate the scale of the game over the first one. It's as if you start in Oldtown from DL1 and then move on to something even grander from a traversal perspective. The moment I set foot in the City Center, I was floored by the scale and traversal possibilities a "downtown" area brought with it. And herein lies Dying Light 2's best part: the traversal. Many say that the parkour feels "floaty" and "unrealistic", and although the jumping is a bit floaty, it is all done for the sake of the player's experience. It is superb.

The combat, while simple at first, evolves into what I can consider acceptable for this game. It is much more fun to fight the Infected than humans, but using traversal techniques in combat is quite fun in and of itself. The weapons and upgrades are diverse, and the progression system, although a bit grindy, is also very well done. By the end of the game you really feel like a master of getting where you want to go, as well as leaving the streets of Villedor covered with "Your Enemies' Entrails' fillet.

Now, for the game's most hit-or-miss part: the story and characters. As stated above, I've yet to finish it, however I'm close enough to the end for me to feel I can make an accurate judgement, sans ending. The story gets carried by a few well-written characters, my favourite being Hakon, but apart from that it does feel a bit cartoony and other-world'y. My biggest gripe is the game's main villains, the Renegades. Their VO sounds like your typical cartoon villains, no human voice sounds like this by default, and whoever thought having the voice actors do the Renegades' voices like that is not paying attention at dev meetings discussing the game's tone. But overall, if you have some cringe immunity like I do, you might even enjoy the story.

Finally I want to talk about game stability. Many reviews I've read mention the game being buggy and unstable, as well as crashing every once in a while. In my own experience this is not the case. In all my 25 hours of playtime I only experienced one major bug and one crash. I have a pretty beefy system, with a 2080ti, i7 9700K and 32 gigs of ddr4 3400Mhz ram, so the framerate, except for some brief drops in the bigger City Center, has been pretty good and consistent. Your mileage may vary depending on what hardware you have.

Overall, I'd give this game a solid 8.5/10. Minus 1.5 for the sometimes lackluster story and VO, as well as for Denuvo, which should be exorcised from this game like the evil performance-stealing demon that it is.

EDIT: Ok the ending was ass
Posted February 6, 2022. Last edited February 6, 2022.
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1 person found this review helpful
255.9 hrs on record (8.9 hrs at review time)
Early Access Review
Walked out of my house only to see a huge log accelerating towards me from uphill, as well as my friend chasing it and yelling "MONKE" at the top of his lungs 10/10
Posted February 19, 2021.
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5 people found this review helpful
17.5 hrs on record (2.6 hrs at review time)
Early Access Review
I don't have many hours sunk into this game as of the time I'm writing this, but I feel I've played enough to know that I can 100% recommend that you buy it. The community is still growing, but overall, they've got to be some of the nicest people I've ever encountered in an online game. The first match I played I was greeted by Devin, the lead of the studio, asking me if the new tutorial that was added recently helped me in any way, then proceeding to teach me more. By the way, Devin, the lead, is super active and helpful both in-game and on the discord, to the point that I feel he's spreading himself too thin, but who am I to really say.
The gameplay is nothing short of fantastic. The mechanics are well thawed-out and intuitive. There are bugs, yes, and some weapons feel more powerful than others (look out for a kid with a spear, he WILL destroy you), but this is an Early Access title, big ♥♥♥♥♥♥♥ whoop, most of the bugs can be fixed in-game by just sprinting or dropping and picking up your weapon.
I have no doubt that any and all issues with the game will be ironed out, and a lot more content will be added. If you've been playing Blade and Sorcery and thinking "I wish I could stab real people without consequences", this IS the game for you.
Posted June 26, 2020.
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No one has rated this review as helpful yet
21.2 hrs on record (8.0 hrs at review time)
Tl;dr - Boneworks is an amazing game worthy of your time and money, provided you don't get motion sick easily.
Sometimes the physics are wonky, but I loved the fact that you can cheese any puzzle as long as you think outside the box with the physics. Many people complain about the story, or lack thereof, but Stress Level Zero have created a very interesting narrative provided you get into the lore and details (yes, there is lore). Let's just say that all of SLZ's games are interconnected, that there is the Void, concepts of immortality and SCP warning signs.
Another thing I really enjoyed is the soundtrack, especially that one track that plays near the end of the game, really sparked my imagination.
Overall, great game I recommend to any VR owner that has the stomach for a whole lot of vertical and horizontal locomotion.
Posted May 31, 2020.
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2 people found this review helpful
3.1 hrs on record
Gris is one of the most daring releases I have seen in a very long time. This is not a game that can be "played" in the conventional sense of the word, simply because it is the video game equivalent of a watercolor painting.
And it's simply amazing.
Don't expect a hi-octane tryhard-crushing speedrunner's-dream adrenalinefest that will make your mama say "hey, isn't it that Dork Sals game?". What you should expect when you buy this game is a beautifully drawn masterpiece of expression that just so happens to be in a video game format. An extra mention in this review has to go to the music, which will probably stick around in my playlist like the music of Skyrim, The Witcher 3, or Breath of the Wild do.
And it all comes together masterfully, creating an experience that left me with a sob on my face by the end.
It's true that the mechanics are simplistic and the puzzles will not have you scratching your head, but this game is an artistic marvel that deserves your attention and is well worth the money.
Posted January 10, 2019.
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2 people found this review helpful
70.0 hrs on record (56.8 hrs at review time)
To be fair, this game is awesome. The pixel art is amazing. The fighting system is fun and the natural progression of skill is very satisfying.

Now we get to the reason I wouldn't recommend this game. The community. If you didn't know, fighting game communities are easily the most difficult to get into. The playerbase is more often than not negligible in its size, so only the most seasoned tryhard veterans remain, and believe me, they do not hold back. No type of fighting game is more guilty of this than the "Smash-like", and RoE is about as close to Smash as you can get on PC. The playerbase is so small that the best matchmaking system possible wouldn't help in the slightest (not that there is one in this game), so unless you are one of those seasoned Smash veterans or you are planning on playing almost exclusively with friends, this game will fill you with nothing but salt.

Otherwise 10/10
Posted May 4, 2018.
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2 people found this review helpful
28.6 hrs on record (17.6 hrs at review time)
Whenever my extremely bored mind decides to pass the time by writing a review for a game, I usually have no problem with finding an adequate opener. Usually the games i write about have some controversial point i can exploit.
Absolver turned out to be an exception.
This game is the Industry's latest attempt at making a stance-based fighting game, and honestly, when i saw the trailer it eerily reminded me of my unhealthy addiction to For Honor, but make no mistake, comparing Absolver to For Honor is like comparing Assassin's Creed to Thief: The Dark Project: possible but incorrect.

This review will consist of three sections: the look, the feel, and the content.
-The Look:
I have to comliment the artstyle of Absolver. Its simplistic, yet beautiful and colourful. The detail in Absolver's modestly sized but rich semi-open world is pure eye candy. Other than that there is not much to say.

-The Feel:
Absolver's first downside, at least for me, begins in the controls. I have tried using both my Xbox controller, and my keyboard/ mouse. Each one took a significant amount of time to get used to, especially after i spent a good 300 hours in For Honor.
Other than that small gripe i have with the game, the feel is actually smooth as hell. The animations for the game's plethera of different moves are slick and satisfying, the thuds and kaplows you hear during combat let you know when your fist landed into someone's jaw. The sound design overall is solid in my opinion. One more point i want to make about the gameplay: this game is not easy. It will not let you run through it on a cozy friday night. It will beat you down over and over until the core mechanics are embedded in your mind. But this is one of the things i liked about Absolver, it doesn't hold your hand. Definitely a treat for the Dark Souls veteran.

-The content:
This is where the game takes a slight downhill ride. The main campaign is extremely short. It took me no more than 4 hours to complete, if you exclude me experimenting with my combat deck and trying out 1v1s. And that's really sad for me, because I found the game's underlying lore at the very least interesting. My only hope here is that the devs add more single player content in the future.
But where the game lacks in campaign length, it makes up for in playstyle diversity. Absolver has 4 different fighting styles and over 100 different moves you can learn and use in your combat deck. There is also a considerable amount of weapons, masks and armor sets you can find, which makes me excited for the game's future.

In conclusion: if you are a fan of fighting games- then this will be a new experience you won't find anywhere else. The gameplay is solid and fun. The sound design is great, and the artstyle and look of the game is gorgeous. Most of the negative reviews I've seen here are just a matter of "gitting gud".
In my mind Absolver gets a solid 7/10. Who knows, maybe when the devs add more content for me to play with I'll elevate the score. Other than that, Absolver is definitely worth the 30 bucks, and deserves your attention.
Posted September 3, 2017.
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Showing 1-10 of 12 entries