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Recenzii recente de Collin

Se afișează 1-3 din 3 intrări
Nimeni nu a considerat această recenzie utilă încă
78.4 ore înregistrate (51.2 ore pâna la publicarea recenziei)
Recenzie acordată în perioada accesului timpuriu
This is probably my 4th or so early access game I've played now, and while it definitely has quite a ways to go, I have the fullest confidence in Moon Studio's passion to make this game the absolute best it could be. Being a huge Dark Souls fan, there's a lot that I love here from the combat, build customization, difficulty, the world design with all its shortcuts, and the bosses the game has thus far. There are plenty of things still needing to be tweaked like the game's refining system, bugs relating to stats on gear not working, and player inventory slots; but the dev team has been nothing but open and transparent with its ideas and the community's feedback at how it wants to tackle all its issues. I have the fullest confidence in them to make this a truly great game on release.
Postat 28 aprilie.
A fost această recenzie utilă? Da Nu Amuzantă Premiază
O persoană a considerat această recenzie utilă
40.3 ore înregistrate
Havel's Ring + Favor and Protection = Stamina, Health, Endurance. Everything you could ever want *Broly.jpg*
Postat 29 noiembrie 2021.
A fost această recenzie utilă? Da Nu Amuzantă Premiază
O persoană a considerat această recenzie utilă
391.9 ore înregistrate (125.3 ore pâna la publicarea recenziei)
Recenzie acordată în perioada accesului timpuriu
Game is hard as ♥♥♥♥! (Pre Outbreak Patch)

(Post Outbreak Patch) Dispite the addition of germ management, the game feels much easier. Mealwood is ridiculously OP now, and the new mushrooms are the only other food you'd want to upgrade to. Its easier to grow food with no more yield efficiencies you have to try and manage. Game can be pretty damn addicting. Just need an option to take control of a dupe, some way to pen or corral critters, and better food rating for pepper bread.
Postat 19 august 2017. Editat ultima dată 1 septembrie 2017.
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