35
Products
reviewed
241
Products
in account

Recent reviews by Gro'goroth Gargler

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Showing 1-10 of 35 entries
2 people found this review helpful
15.0 hrs on record (1.7 hrs at review time)
they clearly spent way too much time making the game look pretty rather than making a mechanically sound fighting game, much like the last 2 releases!
Posted November 29, 2023.
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12 people found this review helpful
6.3 hrs on record (3.8 hrs at review time)
this game will make father's cry
Posted August 19, 2023.
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No one has rated this review as helpful yet
0.8 hrs on record
Early Access Review
Game is sadly in a pretty disappointing state currently with the absolute lack of QoL mechanics, and a lot of the general mechanics for the safe house are either tedious, bugged, or only briefly explained.

Starting with the tutorial, numerous items are just straight up missing. My shotgun station had no shotgun ammo in the box, so I couldn't test that out, the gear station was just entirely missing the revolver, so I didn't get to see that either.

Already off to a great start.

To access your "rations" (items granted upon starting the game, because how else are you going to go out looting without a weapon?), you first need to access the trading room in your safe house, with a certain key card, lying on a table in your safe house. This is already an increasingly tedious mechanic. I understand wanting the realism of actually fitting a card into the slot, but it's truly only interesting after you've done it already around your entire safe house. And the best part is, those doors won't stay unlocked, and I'm unaware if there is a way to get the card out of the slot after you've used it (if there is it's either horribly or unexplained entirely.) So you have to either run a raid to reload, or restart the game to get them back. Fun!

Then once I was in the trading room, I was greeted by a couple screens, one on the left where I could access my rations, and one on the right, which I presume is a way to trade items back to make money, although I'm not entirely sure, as the "tutorial" button on that monitor does literally nothing. What's the point of having it there?? Anyway, on the left monitor, you can press a button to receive your rations. "Great!" I think, I'll finally be able to actually play this game and have a fighting chance! Although once I press it, I receive something like a page of items, which is only 3 rigs. That's fine, I need those anyway, but I need a weapon. So I press the button again, after taking all the rigs, and PAINSTAKINGLY and PHYSICALLY move them across the safe house, to the armory (so they don't despawn upon quitting the game), only to get nothing. I literally had to RESTART my whole game, and then I got more things, like food, and ammo, but still... no gun.

And to make everything so much more immersive (my favorite!), guess what? I gotta take everything off that wall and put it into storage myself. All the granola bars and small batches of bullets. This really wouldn't be a problem if the layout of the safe house wasn't designed to feel large and expansive, but sadly they hit that nail on the head. This feels like an absolute chore required to do before you can actually start having fun with the game. Yes, it makes the game feel very grounded, realistic, and gritty, but it hardly makes it fun.

All in all, missing the very needed QoL mechanics, this game feels incredibly clunky to play. Snapping necks in your hands is almost instantaneous and practically happens for you, game only rotates one map (from my knowledge) making raids incredibly repetitive, and loot and resource management feels more like doing the dishes than actually playing a video game. Please just play Tarkov, it can be a buggy experience itself, but it's WAAAY more polished than this game.
Posted July 5, 2023.
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1 person found this review helpful
20.7 hrs on record (16.4 hrs at review time)
this game plays more like dead island that DL1. this game is seriously a step backwards. Denuvo is gone. and i will say the game looks very beautiful on a capable rig, while still being optimized enough for mid-range. but the beauty is incredibly watered down by the still incredibly buggy game play, and i have multiple clips already of bugs running wild. more time was clearly spent on the textures and making the game look pretty rather than the actual game itself.

-volatiles coming to attack in broad daylight and not being burned
-zombies chasing players backwards while sliding
-still massive ghost hitboxes for enemies swinging a large hammer (even far worse than DL1)
-you're incredibly floaty yet fall damage is so apparent
-completely broken characters in encounters that will not take damage/not attack, and just stand there
-hitting a zombie with a parkour attack and teleporting 20 feet away off of a building into midair

techland, it's been over 15 years, when are we going to get a finished ♥♥♥♥♥♥♥ game? very disappointing in the light of the original Dying Light
Posted March 2, 2023. Last edited March 2, 2023.
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No one has rated this review as helpful yet
12.9 hrs on record (11.4 hrs at review time)
Early Access Review
being able to build however you want is a huge step in the right direction. being able to build a massive log house (compared to prefabs) and add in any features or details is very satisfying. runs decent enough on a mid range PC while managing to look gorgeous on capable rigs all while in early access.

story is okay. that's all i'm gonna say. all the characters are mute, kelvin is deaf. other than that game play isn't bad, but is smooth, yet still clunky. That hopefully will get better over time.

overall, it seems very promising, especially with how the original performed, and the $30 price tag seems fair.

and it's fun with friends! fully functional multiplayer! very cool

most of the negative reviews i've been seeing are blatant soyboys crying because they beat a game in 28 hours, and aren't even capable of giving actual opinions on their good reviews. if you liked the first, give it a try.
Posted February 28, 2023.
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No one has rated this review as helpful yet
51.9 hrs on record
i think it's funny seeing negative reviews on here because some people don't actually know what an RTS is
Posted February 26, 2023.
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1 person found this review helpful
79.7 hrs on record (5.2 hrs at review time)
have to spam the retry button over 15 times to even access the ♥♥♥♥♥♥♥ game because blizzard's servers are so ♥♥♥♥♥♥♥ god awful. constant crashes (especially when i'm not actually doing anything)

yep, definitely ran by blizzard.

please do not spend money on this game, at least not yet. read the reviews. it's really that bad.

don't buy it for the multiplayer, they completely ♥♥♥♥ on it. pay an extra $10 for campaign instead. *dont*
Posted December 7, 2022. Last edited December 27, 2022.
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No one has rated this review as helpful yet
72.3 hrs on record
good game that is flawed by it's hitbox. more often than not am i finding myself dead and angry because i can physically watch an enemy miss me while i still get hit. sure it's supposed to be a hard game, that's fine, but when it becomes so hard with boss cells down the line that getting hit once will absolutely end your run. seeing the outcome (dying) of a "mistake" (being 1 pixel too close even though your sprite is, say 5 pixels away), becomes extremely aggravating eventually, resulting in extremely difficult replay-ability.

and for the love of god... why... WHY do floor spike traps activate while you're climbing the ledge? that is just horrible design choice, honestly.

it's a great game, truly, you will enjoy this game if you like rogue-like dungeon crawlers, and 2D platforming that is satisfying. the game is absolutely beautiful, and the animations are very smooth and life-like, an amazing thing to see in pixel art. all the characters seem alive and even your protagonist has a likable personality, even if he never actually speaks to any of the NPCs.

i do enjoy the game and i did have lots of fun with it, but that becomes overshadowed by the faux-progression required to beat the same game you've played 5 extra times just to experience the true ending to the story.

using Rogue Legacy 2 as an example, that game has multiple areas you can explore freely, a few of them requiring you to progress to traverse them, but generally your levels are extremely open. rather than just playing the game on a harder difficulty to progress through a larger story, you go through areas and bosses that get progressively harder themselves, either from their stats, or the moves they do. of course, the game still features a leveling system as well, but it also will retain through-out your entire save, allowing you to actually build yourself up, and have a real sense of progression, rather than just a "collect ever-growing massive amount of items and skills" in dead cells.
Posted November 30, 2022.
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No one has rated this review as helpful yet
25.3 hrs on record (5.3 hrs at review time)
Unoptimized net code, jankier hit boxes than Smash Melee, and coin flipped hit registry.

other than that, it's not bad

edit: it's actually bad, hitboxes are still terrible, devs are focusing more on pumping out new unbalanced characters instead of fixing fundamentals of their game.
Posted July 25, 2022. Last edited August 30, 2022.
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No one has rated this review as helpful yet
2 people found this review funny
355.6 hrs on record (268.0 hrs at review time)
Early Access Review
if you want an unfinished game, with horribly configured damage, health, spawns, and progression, you've come to the right place
Posted June 7, 2022.
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Showing 1-10 of 35 entries