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Recent reviews by WalllRus

Showing 1-7 of 7 entries
1 person found this review helpful
25.1 hrs on record (24.9 hrs at review time)
Road to Hill 30 is a good game.

At first i bought this just for nostalgia but I ended up playing it through multiple times over the years. I enjoyed the game overall but i understand why they don't make games like this anymore as its a strange tactical/shooter mix that doesn't fully work.

The pace of combat is fairly slow compared to modern shooters. Enemies are accurate and deadly at close range while you are inaccurate at long range, causing slow firefights. Having good aim will only help you so much here and a important part of the game is relying on your squads to suppress and flank the enemy with you. Thankfully your squads are good fighters and (usually) if they die its your own fault.

Commanding your soldiers works fairly well, but nearing the end of the campaign the game starts to get repetitive. Have 1 squad suppress the enemy, you and the other squad flank. Do this again and again. The maps are usually not big enough to give you many choices in where to move your squads.

Even if the maps were larger and you had many different routes to take, commanding squad movement at a long distance is very awkward when you are standing at the ground level instead of having a top down view.

I just wanted to rant, its a good game.
Posted June 4, 2021.
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1 person found this review helpful
397.1 hrs on record (120.1 hrs at review time)
Like EU3 except it does not crash as often.
Posted June 26, 2020.
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9 people found this review helpful
32.8 hrs on record
The game is too tedious and boring for me to recommend.

First off the story is definitely the best part of the game. It kept me playing until the end and had some great twists to it. The game gives you different options and choices every now and then but after i replayed some chapters the choices i made hadn't changed much. At least you can get different endings though.

Another point in favour of this game is that its just good to look at. Music and sound is also great. It never feels cheap.

Problem is Need to Know long game that revolves around matching up information. Did a suspect mention a certain word, or call a certain person or travel somewhere on a certain day. To get through the story you have to do this over and over and over again and not much else.

I think the game could have been better if you are given the story context, some clues and then asked to make a decision of who you think is a threat or not. A few times you see something like this where you get a interrogate someone and have figure out yourself how to blackmail them based on the available information. For the majority of the game though its just boring.
Posted October 12, 2019.
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No one has rated this review as helpful yet
36.6 hrs on record (15.7 hrs at review time)
Yes.
Posted June 29, 2019. Last edited March 27, 2021.
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6 people found this review helpful
1 person found this review funny
26.5 hrs on record (25.0 hrs at review time)
At the time of this reivew the game has too many problems for me to reccomend.

The main problem is that the game is too easy. If you get past the first few hours your units, the tech priests turn into unstoppable killing machines.

This is a turn based tactics game yet the only tactic I needed for 15 out of 20 hours of my playthrough was walk forward and shoot. Even the bosses could be oneshot before they even have a chance to do anything. Many missions i could clear in my first turn before the enemy even moved.

The graphics and fine, the sound is good and the necron vs admech theme is great. None of these points make mechanicus fun to play though.
Posted December 7, 2018.
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No one has rated this review as helpful yet
72.3 hrs on record
Really is a great game. Ignoring all the features listed on rogue legacy's store page and the cons I've listed below, you simply get a very enjoyable action platformer with great gameplay and controls.

The 'rogue-lite" part of the game works well. The constant progession after every death keeps you coming back to try your luck again. There was also a new achievment added to the game that requires you to beat it in 15 deaths or less, further adding to the challenge.

There are some cons though.
  • "Over 60 different enemies to test your skills against.Hope you like palette-swaps!" They really arnt kidding here. same goes for the bosses and gear you collect.
  • Most of the bosses and mini bosses ( end boss being an exception) are simplistic and not interesting to fight. The remix bosses that were added to the game partly fix this complaint.
  • The random traits you get on each character are just horrible. Some are just little pointless jokes such as your character having I.B.S making them fart every second time you jump. More annoying though is when your characters get near/far sightedness, which coats your screen in vaseline for your next run. Great. No real gameplay changes but now im playing with a blurry screen. I just don't get it.
Posted August 11, 2018.
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No one has rated this review as helpful yet
18.3 hrs on record
No

First off the bugs and crashing have not been fixed. In the time it took me to beat the two main campaign modes the game crashed 7 times mid mission. The other major bug is that units will frequently get stuck on buildings and trees. Yes. simply walking past a tree or onto your own walls could freeze your army in place.

The AI in this game is non-existent. There is no skirmish mode where you can fight against an opponent on even ground. Even in the campaign the enemy strongholds always feel lifeless. You don't have to worry about what the enemy economy looks like compared to yours or what units they are producing. Your enemy does not build anything. They are happy to wait in their castle for you to build an army and attack.

To be fair to the game it does spawn scripted units to attack you every now and then. They are just not a threat unti you are 6+ hours into the campaign. This is where stronhold 3 starts to reedeem itself. Defending a stronghold against overwhelming odds is the best part of this game. In these missions the only objective is to survive for a certain amount of time and you do everything you can just to buy a few extra minutes or seconds. Send your swordsmen to defend the breach in your walls, have your archers pick off anyone who gets past before they reach your peasants, send out knights on horses to attack the enemies seige units, crash to desktop again.

Other gripes because i just want to rant now:
  • Wall building is horrible. I quickly gave up and luckily the campaign usually just gives you pre buiilt walls so you dont have to deal with it.
  • No attack move/ground command. Even the enemy troops occasionally walk past your armies on their preset routes unless you manage to attack and aggro every single one.
  • There are multiple formations to set your units in which work well. Problem is when fighting in close combat all the units clip through each other into one blob of violence.
  • It needs to be alot easier to order your troops to attack enemy troops instead of the walls that those troops are standing on.
  • I don't look for a great story in these kinds of games but this is especially bad. You get black and white slide shows that are forgettable thin veneers for why you need to defend/seige the next castle. I don't even want to mention how the military campaign ends. It might be sequel baiting but it might also be horribly written.
Posted July 11, 2018.
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Showing 1-7 of 7 entries