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Recent reviews by Jear Desus

Showing 1-5 of 5 entries
22 people found this review helpful
36.2 hrs on record (26.6 hrs at review time)
Great alone and even better with friends. This classic game gives any RPG lovers a fantastic time-waster and a good run for their money. Scratches that skills and character building itch really well. Plus, the loot system is highly enjoyable with its instances of many varied farming bosses and locations. With its many skills and spells to use when fighting at high levels, it definitely take some skill to be more familiar with the many casting options. That said, gameplay is not really that difficult until you reach New Game+ and above.

~ DIFFICULTY ~

🔲 My 90 year old grandma could play it
🔲 Easy
✅ Normal (Manageable on Veteran difficulty with few deaths, gets more challenging when you progress pass New Game+)
🔲 Hard
🔲 Dark Souls

~ GRAPHICS ~

🔲 MS Paint
🔲 Bad
🔲 Meh
🔲 Graphics don't matter in this game
🔲 Good
✅ Beautiful
🔲 Masterpiece

~ MUSIC ~

🔲 Bad
🔲 Not special
🔲 Good
✅ Beautiful (The lush and colourful landscape and amazing ambient music really adds to the story-building and immersiveness of the whole RPG experience.)

~ STORY ~

🔲 This game has no story
🔲 Like playing Temple Runners for the story
✅ It's there for the people who want it (You are here to kill stuff and loot even more stuff, but the story keeps you entertained every now and then, with goals along the way to give you a sense of progression)
🔲 Well written
🔲 Epic story
🔲 Imagine Kingdom Hearts but on crack

~ PRICE ~

🔲 Free
🔲 Underpriced
✅ Perfect Price (Having been out for a while, it has dropped in price but it's very worth the money for such a great game for its era)
🔲 Could be cheaper
🔲 Overpriced
🔲 Complete waste of money

~ REQUIREMENTS ~

✅ You can run it on a microwave (Came out almost 8 years ago, c'mon)
🔲 Average
🔲 High end
🔲 NASA computer

~ FUN ~

🔲 I'd rather watch paint dry
🔲 Hard to enjoy
🔲 Repetitive
✅ Actually pretty amusing (It really hits the spot for fans of RPGs. Looting and skills customisations are fantastic!)
🔲 The kind of fun you'll remember
🔲 Ride of your life

~ REPLAYABILITY ~

🔲 It's a one-time experience
🔲 Only for achievements
🔲 If you wait a few months/years
🔲 Definitely
✅ Infinitely replayable (With its array of character builds and weapon loot options, you'll have fun replaying over and over again)

~ Bugs ~
🔲 Never heard of
✅ Minor bugs
🔲 Can get annoying
🔲 ARK: Survival Evolved
🔲 The game itself is a big terrarium for bugs

~ WORTH BUYING ~

🔲 No
🔲 Wait for sale
✅ Yes

Last notes: One quip I have for this game is the inability to have a feature to respec BOTH your stats and skill points, but this can be done with mods (Ultimate Respec and Full Respec). However, using mods mean that your character that are played vanilla cannot share loot with modded characters, which is a great shame in my opinion.

Other than that, it is almost a perfect game!
Posted November 30, 2020.
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No one has rated this review as helpful yet
1,565.0 hrs on record (1,556.3 hrs at review time)
Good with friends
Posted January 2, 2020.
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1 person found this review helpful
66.8 hrs on record (41.4 hrs at review time)
A simple concept but a dazzling myriad of RNGs, game mechanics and gameplay make for an amazing, casual game that you'd revisit every once in a while and learn something new. Great game for its value! The game developers are also very decent and receptive.
Posted February 25, 2019. Last edited February 25, 2019.
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No one has rated this review as helpful yet
703.6 hrs on record (334.7 hrs at review time)
Early Access Review
Real fun and ♥♥♥♥ the feeders!


EDIT: As of 18 Dec 2017, this game has become too grind-focused, to the point that you would have a disadvantage if you do not spend money on it. P2W is too strongly emphasised, especially with OB 64 Cards Unbunded.
Posted November 25, 2016. Last edited December 18, 2017.
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96 people found this review helpful
3 people found this review funny
1,879.4 hrs on record (1,548.2 hrs at review time)
Being someone who enjoys casual games, I found Payday 2 to be a little challenging and sometimes, dry even. Despite this, I poured countless hours into it, doing heists with my friends and other players both locally and worldwide, as I enjoy the co-operative system of the game, as well as the coordination and interaction with other players.

With the Death Wish (27 Feb 2014) and infamy (22nd Jan 2014) update, I found the game to be more enjoyable, relishing in the four skulls heists and overcoming extremely challenging hurdles with my pals. The infamy update also gives me more incentives to continue playing the rather stale and limited number of heists. I must say the update was rather pivotal in me spending even more time in the game.

The (free) addition of Election Day (20 Mar 2014) and Shadow Raid (29 May 2014), once again, being a big fan of stealth, I loved this addition, allowing me to enjoy the stealthy approach this game has to offer. I have to point out here that Shadow Raid is one of my favourite heist, being highly challenging as it requires full stealth as a timer will trigger when you alert the guards.

Big Bank (17 June 2014) was a paid update that I had enjoyed and bought, as it was the first contract given by a new contact, The Dentist. It was a really engaging update and fun heist, Once again, the developers have proven themselves to be skillful enough to come up with an update that breathe fresh air into a game that was starting to get a little monotonous. I appreciated the intricate and elaborate setup of this heist, which introduced preplanning, a new feature which greatly impacted most of the heists today and changed the way heisters approached certain heists. An example would be the normal Bank Heists, where now we could place keycards and other items (body bags) to aid us in our taking of the Harvest and Trustee financial institution.

Hotline Miami Heist (30 Sep 2014) is once again, a job well done (might be due to it being a paid DLC), as it introduced the first VIP (The Commissar) whom we had to kill in the midst of the heist. The tasks within the heists were engaging and the soundtrack was definitely one of my favourite. Both challenging and engaging, this heist once again gave the game, at that point of time, a little push to keep it competitive in terms of its sales.

First Crimefest (16 - 27 Aug 2014) was a great moment for us Heisters, as it showed how popular and great the payday community was, in terms of the developers' support for the game as well as the passion we heisters have for the game. It was sort of a celebratory victory for us making it so far as a community.

John Wick (22 Oct 2014) the free character pack was released in promotion of the movie John Wick, which was released in theatres. From this update, I sensed a forboding of Payday 2 possibly being a tool of adverting, and man was I right. Subsequently, Hotline Miami 2 - Jacket (10 Mar 2015) and The Alesso Heists (21 May). both were blatant advertising tools mean to be targeted towards us in hopes of us buying the HM and HM2 game as well as supporting Alesso and his album on iTunes or something. There were also other collaborations with other game studios, resulting in tons of items like the Lucille Baseball Bat, various DLCs in collab with other games like Battlefield and Chivalry, and masks requiring the purchase of the Hotline Miami franchise, Speedrunners, various Humble Bundles. The most insane "collaboration", in my opinion, was the Alienware Alpha mask, requiring the purchase of the Alienware Alpha console. For the record, the console costs close to S$1,000 (USD$ 721) in my country.

The Old Hoxton and Hoxton Breakout (27 Oct) was another free community update that continues the story of the imprisoned Hoxton. It gives us the backstory of the Payday Crew, which I felt was very interesting. it had once again given us an engaging heist and a new character WITH A NEW SKILL TREE. This update changed the way some players played the game with the addition of the Fugitive skill tree. The Fugitive skill tree in conjuction with the Akimbo perk deck, makes for a rather gimmicky (in my opinion) playstyle, befitting that of a player who is tired of the conventional playstyle and wants to try a new way of clearing cop waves and especially cloakers (because HEADSHOT BONUS, ♥♥♥♥♥♥!) with dual-wield pistols.

White Xmas (4 Dec 2014) was a rather plain update to celebrate Christmas. Monotonous and a neverending heist, this was a rather dry period for the Payday community.

The next big change that brought the game back from its half-dead state was the Diamond Heist, Clover character pack (16 Dec 2014) and the Bomb Heists + Dragan Character update (22 Jan 2015). It gave the game two new paid heists which can be completed in both stealth and with guns blazing, and also two new characters (which I feel did not impact the game as much). I like the bomb heists as it reminded me of the Election Day heist, and also the open nature of the map. It gives players more freedom to tackle the heist in whichever way they feel comfortable with. That is a plus point. The Clover and Dragan character were rather refreshing and useful, with Clover being the first female heister and a rather competitive accompanying rifle and Dragan possessing a useful perk deck that isn't half bad in game.

Infamy 2.0 (5 Mar 2015) was (in my opinion, again) the start of the decline of the game's popularity. It gave me the impression that the game had run out of juice and in order to keep a community of players intact, the developers decided to implement a short term "grind and grind" strategy to keep players around for a little longer. With the addition of infamy levels all the way up to Level XXV (25), and a ton of new infamy masks, which I felt looked pretty amazing. However, like I mentioned, this was a short term strategy to "keep players around before 'I' attempt to come up with more idead to spice up the game and hopefully make some profit!".

Spring Break 2015 (Cook Off, Train Heist, Side Jobs feature, Bonnie Character, SWAT Turret, Hoxton Revenge and Car Shop) (13 - 21 Mar 2015) In all honesty, I felt that this update was pretty good. It gave us 3 new heists (Cook Off, Hoxton's Revenge, Car Shop) and a new 2nd female character (Bonnie), plus improvements to the game in terms of mechanics (SWAT Turret), as well as additional features to make the game more appealing, with incentives to make you replay the game (Side Jobs and individual Train Heist option). These were all done and released for free from Overkill.

With the new XP system and free Meltdown Heist (7 May 2015), it made significant changes to the heists' XP system, which allows you to level rush to infamy 25 real quick. It beefed up the XP gains for many heists and the payouts were also more generous. As a sweetener, the Meltdown Heist was also added to sweeten the long grind towards infamy. Well, by this point, anyone with a clear mind would be quitting the game by now. Me and my friends did during this period too. We did not feel like grinding all the way up. I am sure most of the community would agree with us.

The Golden Grin Casino Heist and Sokol Character (25 June) paid update introduced a new heist and a character called Sokol, which I felt was rather useful in terms of gameplay. His skill set complimented the other 4 skill trees and provided a good boost in terms of team work cop clearing potential. The Golden Grin Casino was at best, mediocre. A washed up and overused comcept in an attempt to bring back a game from the clutches of the deceased. This period was where I decided to check out the new stuff released and well, was I disappointed.

Yakuza - Jiro Character (27 Aug) was, what I felt, a buffer between the Golden Grin and the upcoming FBI files update. It did not seem very engaging or refreshing. Another overused concept of releasing a character with no great advantages.
Posted October 17, 2015. Last edited November 27, 2020.
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Showing 1-5 of 5 entries