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Recent reviews by streak1

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
8.7 hrs on record
A short but great platformer with some interesting puzzle elements and a decent story to drive you though. Story is interesting more for the overall themes and atmosphere than the details or characters themselves. Great art style; smoothly animated pixel art with a soundtrack perfectly fit for driving you though it's world that's somewhat dark, sometimes eerie, but not hopeless. Good amount of challenge without being frustrating. Platforming is fluid and satisfying once you get used to it, though I would definitely recommend a controller.

My only real fault with the game is a lack of replay value. After playing though it once (about 8-10 hours), I don't feel much of a drive to play though it again to get the "true ending". Just a handful of rooms I missed with nothing besides little bits of extra lore.

But overall, a great first endeavor from this new developer. Definitely worth the asking price. Interested to see what the developers do in the future.
Posted July 7, 2020. Last edited July 7, 2020.
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12 people found this review helpful
3.2 hrs on record
As a concept, this game is great, as well as it's art style. However, for the price the game feels pretty lacking. Easy puzzles and a short game. No real story outside of an ending that leaves me with more questions than answers.

If you can find it on a big sale, I'd say it's worth it. But it isn't worth $15. It doesn't just leave me wanting more: it leaves me thinking that I should have gotten more.
Posted February 13, 2019.
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No one has rated this review as helpful yet
3.3 hrs on record (2.1 hrs at review time)
Very short, but very fun. The momentum mechanics add a bit of a puzzle element to the gameplay, which I like quite a bit. I also like the little puzzles they add to parts of the levels, though I kinda wish there was more to them, something more than find the markers, but it isn't bad.

The only bad thing about this game is that there isn't more of it.



Posted December 5, 2018.
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58 people found this review helpful
2 people found this review funny
2.1 hrs on record
It's an interesting concept and all, but the game wasn't designed very well.

For one, the game doesn't look that good. The animations are a little dull, and a palette of 6 colors doesn't leave much room for creativity. While I understand the reason for the choice, It's just boring to look at. The colors also mean that the walls you control disappear entirely when you get rid of them, which leads to annoying and unneccesary trial and error. You know where to go, you jump, you have no reference as to where you are in the jump, you cross your fingers and bring back the walls, and you clip into the wall, dying.
The game would have worked much better if the obstacles faded out instead of disappeared.

Two, the various RNG and practically unavoidable obsticles. Like the idea of objects randomly popping in front of you, leaving you no time to react? Do you like the method to get rid of them to be randomized. This happens TONS in this game, and it is extremely annoying having to constantly die and start over to get around them. A puzzle game shouldn't have you rely on luck.
Oh, and the hitboxes kinda suck too, and there are times when you can completely skip over areas.

Three, the game expects you to be psychic. There are far too many instances of the game putting the path out of your viewing range, forcing you to jump over a put to find out where to go. There are also cases where you fall down and have to dodge blades, and again, not knowing where they are and where to land. Not. Fun.

Four, the music. 1 track, looping over and over and over. The game is far too long to have just 1 track, especially with the constant retrying that you will have to do. Same for the SFX, as you are going to have to listen to the same jump grunt every single time you jump. Very repetitive.

Five, the story. He is blind, was sent to hell or something, and now controls colors for some reason. That's pretty much it.

There are also various other issues, such as the sometimes unresponsive controls and the weird health mechanic, but those are minor issues IMO.


In the end, I think it's a good concept, but poorly executed and just not fun to play. Unless you have some fetish with the color control concept, there isn't really a reason for you to play this. I wish I could say better, but it's not a game that anyone should bother playing.
Posted April 9, 2015.
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5 people found this review helpful
692.4 hrs on record (2.6 hrs at review time)
Early Access Review
Robocraft seems like a very interesting concept with tons of potential. However, right now, the game doesn't seem worth playing. It is in alpha, so that very well could change. Don't take this review as me saying that you shouldn't be interested in this game.

Right now, the game has 2 major problems.

First, balance. As you enter your first few games, you will feel very out-classed. Right now, the matchmaking doesn't seem to distinguish between new players and older players. As a result, older players with their much more powerful weapons will completely decimate you and your hopes of getting far at all in the match. It's not that you suck at building or anything: higher tiered robos are simply too powerful to get past as a lower tiered robo.
There are two solutions to this problem. One is to balance the tiers out, as to make lower tiered robos more competitive against higher tiers. If they did this, matchmaking would be perfectly fine, as long as they keep it reasonable. The other option is to change matchmaking so that lower tiered mechs can't go against too-higher tiered ones. For either case, they would probably need to implement some sort of averaging system to rate robos based on the various tiers of the parts used on them, as you can mix and match as you please.

The second problem is gameplay. The building part of the game is nice and all, but that means nothing if the game itself is realitively boring. What's the point in building bots if you don't enjoy using them? This isn't to say that driving them around and shooting isn't fun, as it kinda is. It means that the pvp mode is boring. Ignoring the mechs, it boils down to running over to the enemy spawn, hoping you don't die in the process, and hoping that you capture the spawn before the enemy does. That is pretty boring if you ask me. The game needs more and better modes. Scrap capture the spawn and replace it with capture the flag, or maybe have points open up around the map for you to capture. As long as it isn't the 1-cap-to-win thing that the game has currently, it will be a welcome addition.

But at the moment, again, it is an interesting concept that isn't worth getting into yet. Would I suggest it now? No. Would I suggest it later? Possibly. I would suggest to keep an eye out for the game and see if it gets better than it is now. It simply isn't fun yet.

Posted February 24, 2015.
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Showing 1-5 of 5 entries