13
Products
reviewed
306
Products
in account

Recent reviews by Jake

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Showing 1-10 of 13 entries
1 person found this review helpful
13.2 hrs on record (5.5 hrs at review time)
Absolutely fantastic game. Only reason for not playing it is waiting for a better headset to experience it on. (or a fear of the dark)
Posted March 25, 2020.
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2 people found this review helpful
2.2 hrs on record
Absolutely fantastic game.
Posted February 12, 2020.
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No one has rated this review as helpful yet
2.5 hrs on record
Great game, crashes about every 20 minutes. Seems like a different cause each time, sometimes it logs nothing, other times it runs out of memory, other times it tries to load a texture it previously freed. Other times it crashes because you alt tabbed...
Posted December 26, 2018.
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2 people found this review helpful
14.1 hrs on record (13.7 hrs at review time)
Absolutely fantastic game. Some of the spells could activate a tiny bit faster and more intuitively but other than that it does a fantastic job of making you feel like a wizard!
Posted December 23, 2018.
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No one has rated this review as helpful yet
2.2 hrs on record (1.9 hrs at review time)
This game is good, not great. It's fun, but the lack of ability to jump properly in VR makes some of the game in-accessible, and I've had to start 2 levels over because of getting stuck / crashes in my 75 minutes playing the game, other than that, ton of fun!
Posted September 10, 2018.
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3 people found this review helpful
0.2 hrs on record
This game is actually horrible, I have no idea why it's on steam. It's not worth the time you took reading this review.
Posted April 6, 2018.
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No one has rated this review as helpful yet
5.8 hrs on record
Early Access Review
good practice, needs more VR support.
Posted February 6, 2018.
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2 people found this review helpful
3.0 hrs on record (1.5 hrs at review time)
It's decent, needs some polish.
- Guns are not aligned like every other vr game, and their's no setting to change it. (normally guns are aligned flat with the top of the vive controller, this game makes it more like your controller's stick is a magic wand you point at enemies)
- In game hands don't line up with any possible way to grab the remote.
- End of time warp is a bit unpredictable, not really a flaw though.
- even on a GTX 1080 and i7 3770k (at 4.5GH/z it has around recommended CPU stock performance... ish) it still sometimes drops me back to steam home thing for half a second, or around menus fading out does that thing where it doesn't track and your head moves and your screen moves with it and you puke...
- zero tearing enemies appart with your hands, you just tp into them and the disapear in a spirt of blood.
- Guns arn't placed around your person like a sane vr game, their's a really unintuitive and slow weapon switcher, and when time warps the weapon switcher becomes painfuly slow.
- Sometimes when you tp to those easter egg things or like a keycard you tp on top of them by like 2 feet and you have to reach down to the floor and then like push your controller down and... yea...
- You can't tp close enough to elevator buttons inside to go up/down without physically walking closer to the door, which depending on your play-space means walking to the back of your play space, teleporting forwards then hitting the button, just kinda annoying
- When monsters hit you it's a generic attack action, you can't dodge under a swing of an enemy or anything cool like that.
- Teleporting is kinda interesting, you can't teleport "through" enemies which can be a bit annoying sometimes, I also find myself accidentally dashing a lot, may just be me not touching the track-pad precisely enough, maybe that's something I / you can get used to. edit: Seems the edge of the track-pad doesn't work for dashing and only a very small circle in the middle works for teleporting, also the no teleporting through things wouldn't be a problem if the hitboxes were not horrible, you can't go like near around a low ledge or within 2 feet of a wall. That and the lack of dropping a teleport as close as possible to where you're pointing make it almost impossible to teleport without directly looking at where you are going.

Just a note, a significant portion of the reviews are from oculus users, who bought into a delibritaly closed system, and are now complaining that they can't play games marked as not working with their closed system. I get that it's cheaper but like...
Posted November 30, 2017. Last edited December 1, 2017.
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No one has rated this review as helpful yet
0.4 hrs on record
Grabing tools barely works, no tutorial, poorly explains things.
Posted November 12, 2017.
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1 person found this review helpful
7.0 hrs on record (2.6 hrs at review time)
Early Access Review
Absolutely fantastic game, the guns feel real, the holstering system is inovative and it has a ton of content. While the graphics were relatively simplistic it's still a ton of fun and has fantastic multiplayer support. (Also has like a dozen movement options)
Posted June 24, 2017.
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Showing 1-10 of 13 entries