87
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500
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Recent reviews by The Gold King

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Showing 1-10 of 87 entries
6 people found this review helpful
0.0 hrs on record
If you didn't get the Pandoras Box and already own this travesty, don't. It's awful. It is Borderlands 3 writing mixed with boring bullet-sponge enemies with a cosmetic head you can only reliably get by doing a raid boss.

It's just awful. Nothing redeeming about it. Nobody will blame you if you just cheat for the cosmetics if you need them that badly. This DLC is a horrible smear on an otherwise amazing game.
Posted May 9.
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4 people found this review helpful
2
34.0 hrs on record (31.5 hrs at review time)
This game is a mess. Maybe I will come back to it at some point, it's definitely not unplayable or straight trash, but man was BL2 just better in every regard besides the nice little QoL changes. It's like comparing L4D2 to Back 4 Blood. Yeah, the QoL is great, there's more customizable skills and accessories, and the weapons are flashy and fancier, but it just misses the refinement and pacing of the original. It's missing the core of what made the game what it is, and because of that, it slowly just devolves into shooting stuff on repeat for 5+ planets of nothing.

One of the big things I loved about Borderlands is how tied your main skill was to your character. No matter where you leveled, or what you built into, your skill for that character was the same, and it was a part of you. You ALWAYS wanted to use it when it was up, and when you did at just the right time it swung EVERYTHING in the fight. A well placed sentry, a well timed phaselock, a well executed assassination, or a well done gunzerk shifted an entire fight and made you feel powerful! Every tree, even ones more focusing on some other character mechanic like Commando gunplay or Mechromancer Anarchy, always had something that tied things back to your ability in a meaningful way and gave it new features, like you could NOT get the Mech's claw attack unless you went Anarchy, and you could NOT turn your sentry into a nuke without the gunplay.

BL3 has a very "eh, you can pick one of 3-4 different main abilities and unlock off-sets of them for each tree and they're all basic enough to work with every tree" sort of deal, and in turn, all the abilities, at least to me, just didn't feel meaningful. Maybe on Moze or something it felt more important since it always tied back to her mech, but with Siren and Opperator? The ability is just sort of there and using it may trigger an effect, but you can't upgrade the individual skills to do new or better things, just add a modifier which might add a status effect onto it. I rarely ever used my ability as Siren in my playthrough, and I powered through just fine.

Oh yeah and the writing is garbage, along with the pacing because oh my god, they trap you in the same place for WAAAAAAY longer than you would ever want to, not including side-quests, which granted I did do all of in each area, but there's so few in each area it barely made a dent. The best area imo is the optional one where you help Moxxie kill a guy who is throwing a battle royal to see who gets to sleep with him and after that it's just bland. There was a city, then a swamp, and then back to pandora, who cares.

That's honestly my big end thought on the game just "who cares?", done.

Update: Me and my friend gave up after chapter 17 of 23. We could not take the boring gameplay or horrible writing anymore and we just stopped and uninstalled together. No idea if I will ever offically beat the game, I just wanted to say we assessed it and decided together "no, it's not worth it".

We're installing Borderlands 2 and it will be her first time playing that game to completion. I'm very excited to show them what a good game in the series is like.
Posted April 9. Last edited April 25.
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15 people found this review helpful
1 person found this review funny
7.4 hrs on record (1.8 hrs at review time)
Early Access Review
Okay so you know Sanctum 2?... No? It was made by the same guys who did Deep Rock Galactic?... Okay well to sum up, it was a FPS/Tower Defense game where you built towers and shot at aliens who slowly crawl towards your core. That game was really stiff, you were really slow, and nothing really felt super impact or punchy.

Sentry is that but cracked out of its ♥♥♥♥♥♥♥♥♥♥ mind. It feels great, everything had great impact, building has A LOT more freedom to it, and it desperately requires you to pay constant attention and make split-second decisions on whether to hold position, move to a better vantage point, or pull back while your defenses hold the onslaught of aliens back.

It's early access so, obviously, it does feel a bit barren or unpolished in some areas, but with how good it feels starting out I have a great feeling for its future. I'm really excited to see more and I'll update this review if anything really game changing is added.
Posted March 26.
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1 person found this review helpful
1.1 hrs on record
I think the best way I can summarize this game is that it looks and feels like a much more refined and polished flash game from the 2000's, like the kind of game you would find on Miniclip or Nitrome. You kill an hour or two in it, then go to something else.

Motherload definitely comes to mind when playing this game as they both have the same basic concept of digging into the earth, getting minerals, and pulling out for upgrades to your ship, though this game definitely has a lot more flare, style, and graphical fidelity, just remove the factor of having to go back up for fuel.

If you really like that sort of archaic time-killing sort of game that involves mining, the kind that DEFINITELY has a conclusion point, but you can always just start fresh at any point when you get bored, this is a good pick, I'm just not entirely sure $10 is worth it. I would personally wait for it to at least go down to $5, it just doesn't have the staying power to really convince me I'm going to play it for hours and hours like Tiny Rogues.
Posted March 12.
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3 people found this review helpful
6.6 hrs on record (4.7 hrs at review time)
The cutscenes in this game are spot on and are absolutely worth the price of admission. The game itself is fun, it's just like the remastered CDI link and zelda games but much more grounded, but the cutscenes and character interactions absolutely are the best part and so many easily match the corny and completely insane style of Faces of Evil and Wand of Gamelon. Arzette herself is also a complete bab and I am so happy to play as her.

My actual biggest criticism is that the game forgot about the infamous boss-teaser cut-scenes that your assistant would show you at the start of their designated level, and that the game relies on text-boxes instead of cutscenes after you've helped certain people, but they ask for more help anyways for certain upgrades. That said I am very happy with what I got! Don't get me wrong, it was just a little disheartening I couldn't see more of a lot of my favorite characters.

If you want a good idea of if you would like this game or not, find and play FoE or WoG Remastered and give it a spin. Arzette is that but MUCH more polished. There's still some frustraiting bits, especially the volcano where your inability to look down REALLY bites you, but I can absolutely say I had a lot of fun with this and will be replaying it soon!
Posted February 15.
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9 people found this review helpful
1 person found this review funny
12.8 hrs on record (2.6 hrs at review time)
4 All-Powerful women who sometimes have ♥♥♥♥♥ all collectively decided on the same day "I am going to destroy the world" and end up in a deadlock on who actually gets to do it, so they attempt to enslave one another to attain complete power. It doesn't really matter who wins, the world is doomed no matter what, but damn is Deathgrip really cute.

EdgeLords is a strange card game that's kind of like if Hearthstone and Slay the Spire had a kid, but was exposed to Zone-Tan at an inappropriate age while exploring Newgrounds without adult supervision. You fight minions the enemy summons, but you don't really summon your own, they're like, totems or something.

The classic mode is kind of a lame diet Hearthstone mode, but it unlocks the AMAZING animations and gallery very quickly, as well as the alternative outfits for each character that unlocks them a new deck to play with, thus a new playstyle. The gauntlet is a lot more like that classic "Slay the Spire" gameplay I mentioned earlier with obtaining loot after encounters, bonfires where you can spend essence on healing or upgrades, and events where you can tell your character to do embarrassingly stupid things and somehow get rewarded for doing it.

I do have some nitpicks, like there isn't a hotkey to end your turn so you need to reach all the way in the upper corner each time you're done, it's hard to read what some cards do if they're on the bottom of the battleboard since they don't go to the top layer when you hover over them so you need to manually lower your hand to read them, and to my knowledge you need to die as every character to every other character to get all the gameover CG's, but again, that's more or less just me nitpicking.

This game has some STELLAR animations, some really clean voice-acting, it seems to be supported by highly passionate devs who are still trying to add more to the game as we speak, and Deathgrip is in it. Deathgrip is a selling point in-of herself, though Lilith is my personal favorite character to play as. I bought this game for my friend for her birthday and then got it for myself after seeing how good the sheer visual quality of the game was, so take all that as you will, I think it's worth $15.

Deathgrip is really, really good. I see why she's on all the trading cards.
Posted January 27. Last edited January 27.
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6 people found this review helpful
87.1 hrs on record (23.3 hrs at review time)
Early Access Review
I'll be 100% honest, before the Heaven & Hell update, I thought the game was kinda mid. You walk up into a room, bad guys appear, you kill them, you choose between two doors with different rewards, rinse and repeat. I played it for 2.5 hours and was honestly considering refunding it, but I already put some hours in it and I like supporting the indie scene so I decided "eh, I'll give it another shot sometime."

Now I absolutely think it's worth it. There's a TON more going on now, a lot of new items to find, a skill-tree that lets you build into your preferred play-style (more rewards for taking no hits, better economy, more BETTER secret rooms, more event rooms, regular taverns/pawn shops/blacksmiths, influence on mimic spawns, etc), and there are just a TON more characters and classes to play as such as a Jester, Necromancer, and Alchemist once you get far enough in.

The game, as of writing this, is still not complete, the game literally tells you at a certain point it's still "under construction". There's also a lot of bugs still and some equipment/perks just... Don't work like they should? But the update also only just came out so I'm assuming issues like that will be patched soon. It's been a ton of fun for me to play while sick so I recommend you check it out if you like this kind of game!!!
Posted January 23.
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6 people found this review helpful
1 person found this review funny
0.0 hrs on record
Same as the last review I did on the other DLC, I'm mostly just going to describe the new weapons and characters and let you decide if it's something you want. Again, I think its well worth it, but I'll let you make that judgment call, just know this time around I do kinda like the first DLC's generally good selection a bit more, but this one has two or three features I REALLY love.

NEW CHARACTERS

Nona: By far the EASIEST character in the game to play. Your mech is completely busted beyond comprehension and will not only wipe the floor with every enemy on the field, but can REVIVE you if you somehow do get knocked over while it carries you. You can also heal it by shooting missiles at it, causing it to become even more unstoppable, and give it completely broken abilities such as letting it self-destruct and create an entirely new body INSTANTLY should it die. Nona is absolutely a fun character, though don't expect to be too challenged while playing her... Oh yeah and your mech can turn into a turret that shreds boss HP like a hot knife through butter, she has everything.

Zi Xiao: Nona too easy for you? Well, a divine truth seeker arises. Once you understand the mechanics of the character they aren't too hard to understand, you're mostly just hitting your secondary skill to summon cards, and then those cards fly at people and they die, and when the colors at the bottom of your screen line up, your primary skill does more damage. But GETTING to that part!? OOOOOOOH LORD, THEY ARE CONFUSING. Get ready to read a few paragraphs of skill explanations while trying to figure out what an "Astroaspect" is and how it relates to your "Astroboard" and why in gods name you would ever want that to be bigger. Strangely enough they're my favorite character in the game so far, they're REALLY satisfying get rolling and bring down whole airstrikes of stars across the field, but holy damn they take a bit to get used to.

NEW WEAPONS

Brick: ... It is, in fact, a brick. A very powerful brick that can crit boost itself and has the power potential to waste end-game bosses in one hit. It is absolutely a meme weapon, but it's also one of the most powerful meme weapons in the game. DO NOT underestimate this thing, you can do so much damage you can SKIP bosses phases due to killing them too fast.

jet Octopus: The brick you just threw at people. This thing? Well you gotta absorb the hydration from your enemies bodies at close range so you can charge up the HYPER-MEGADEATH BEAM OF WATER until you run out and need to perform another dark harvest of water. Very weird weapon that requires a lot of dedication to make work, but its power cannot be questioned... It's just not as strong as throwing a brick at someone.

Wolf Gaze: Very basic assault rifle weapon. Shoot people with the fast mode until the pop out bullets in all directions, and then pepper them with the heavy bullets to cause another effect to happen. Very simple, it just doesn't snap people's heads off like the brick.

Star Ring: FINALLY something interesting and useful! While the weapon is out, a small ring of stars is generated around you. Hold the fire button to extend the ring out and hit enemies along the way, then hit the other button to shrink it and hit enemies again on the way back. The range is limited, but VERY expansive within that range, being fully able to smack just about everyone around you, even enemies who are behind you!

... I mean it's not going to kill people like the brick can, but-
Posted January 15.
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8 people found this review helpful
0.0 hrs on record
Quickie Recap of all the major content. You can debate whether to get it or not from there if any of this is of interest. Personally I think the new content is absolutely worth it if you love the game!

NEW CHARACTERS

Li: An absolute glass cannon obsessed with fire weaponry. Li's gameplan is to incinerate the entire battlefield through summoning giant god-busting fireballs and raining Armageddon down from above. Her kit is pure offense with very little in the way of self-preservation outside of a few perks she can grab, so if you're the kind of person who believes using Hyper Beam in Pokemon should be the first and final resort to any combat encounter, I think you'll enjoy Li.

Xing-Zhe: A master of weaponry. What kind? Whatever you're holding at the moment, that's what kind. Xing has the unique secondary skill of being able to sap the power from enemies and give his weapons temporary additional levels, as well as a main skill that shifts in its execution depending on the weapon you're currently holding (not every kind, but even if what you hold goes out of bounds, it still gets a solid boost). Both these factors make Xing a very flexible character who can easily wiggle into whatever build you want him to lean into without compensating power!

NEW WEAPONS

Hexagon: A standard issue rifle with a nice kick to it and a very useful secondary skill that isn't invasive or hard to use! Simply charge it up, hit the switch, and your gun turns into a shield! Let it soak up some damage, and when you're done, hit the switch again to fire a sniper-shot into the skull of whoever was trying to kill you. Can easily be used defensively or aggressively as your see fit!

Cloud Weaver: Kind of a niche gimic weapon, but a fun one when you get the right build going. Simply flick it on and guide your little drone daggers around to slap the crap out of whoever you look at. It's not exactly going to melt bosses or anything, but it can do some really good crowd work and deal with particularly annoying to hit enemies.

Arc Light: We had a fire dagger, we had a poison dagger, and now we have a lightning dagger. This one though I think is the best since it can turn itself into a shotgun-fan of daggers once you get enough hits in with it. Extremely simple, but undoubtedly powerful.

Lightening Ksana: Put simply, it's a lightning alligned sniper rifle. Already this is an amazing pickup if you're playing as Lei and are already building around lightening and crits, but in multiplayer it has the really interesting ability to shield allies. This thing can REALLY let you enable your frontliners and let them wreck hell, and can also be a really fun teaching tool for new players by giving them a few more chances for mistakes. Probably my favorite weapon of the pack!
Posted January 15.
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16 people found this review helpful
2 people found this review funny
2.9 hrs on record
Maron⭐Maron, all-star artist of manga with names too graphic to name, but were popular enough to get animated spin-offs with names ALSO too graphic to name, creates another masterpiece where you can completely fumble your way into an incestuous relationship instead of getting with the girl the game actually wants you to focus on.

This game is actually REMARKABLY in-depth for what it is, and even after you beat it, there's a ton of different endings depending on what you do. I am not going to spoil anything, but I will say my jaw dropped to the floor when I found out the ending I got was "Ending 19". It truly thinks of every single possible condition and comes up with some form of ending for it, and I love that.

There are sadly no gyaru tomboys with goth-black catgirl hoodies in this game, but Maron⭐Maron cannot make a 10/10 masterpiece every single time. You're just going to have to settle with a hot ninja girl and some other side pieces this time.
Posted January 15.
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Showing 1-10 of 87 entries