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Recent reviews by Paully

Showing 1-4 of 4 entries
1 person found this review helpful
21.3 hrs on record (18.1 hrs at review time)
Simple concept with good execution. Train goes forward on whatever track you place for it to go on. Your job is to get the train to its next station. You'll have to clear a path through trees, mountains, some fun surprise terrain, and use those resources to create track to place down. Each stage completion you upgrade the carts on your train to perform new and better tasks, while the train increases in speed each level until you advance to the next biome where it will moderately reset in speed, but each biome brings new challenges. The speed of the train and the complexity of the path you'll have to take (or complexity of navigating certain biomes) will create chaotic and comical scenarios of derailment or clutches. Hilarity ensues.
Posted November 29, 2021.
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11 people found this review helpful
126.9 hrs on record (94.1 hrs at review time)
This is the best naval combat multiplayer game to actually focus on naval combat. A full server is 54 people, with each team having 2 small ships of 7 people, and 1 large ship of 13 people. The captain steers the ships and gives commands to the crew that they may or may not listen to. Steering the ship is how cannons are (mostly) aimed laterally, and the crew member aims the cannon vertically (with a little play laterally). Crew game play consists mostly of loading cannons, firing them into enemy ships, repairing holes in your own ship from enemy cannonballs, pumping out water taken on from the holes, and occasionally boarding enemy ships with your grapples and guns and melee weapon.

There are 7 small ships and 5 large ships with varying stats of amount/location of cannons, swivels, speed, turn radius, sink speed, and hitbox. There are 3 gamemodes, with team deathmatch being the most popular, followed by capture the booty (capture the flag), and lastly there's siege which I wish didn't exist as it involves barely any naval combat which is the true shining light of this game. Games are won in tdm by sinking the enemy ships a certain number of times (technically killing enemy sailors).

The most important thing is to check and see if the game is alive during the time period you'll be playing...The game goes on sale for 0.50 USD and shoots to a couple hundred players peak, but outside of sales will be difficult to find more than 20 people outside of peak hours. Check the steamcharts website. When you have a good crew on a cruiser with good timings on loading and firing broadsides with the captain aiming and steadying the ship after rotating for back to back broadsides, or grapple grapeshot ramming on gunboats wiping teams, it's a satisfying feat of teamwork. When you have captains that don't know how to aim, or have to play in a server of 7 people, it's frustrating and unenjoyable. For 0.50 USD, buy this game. I bought it at $10 with no regrets.
Posted November 28, 2021.
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No one has rated this review as helpful yet
52.9 hrs on record (41.9 hrs at review time)
Early Access Review
Admittedly one of the more complex hockey games in terms of movement and stick handling. This is a primarily multiplayer game with some offline training maps. There are 3d elements to be able to elevate the puck around the boards or top shelf. You have a dash (on a cooldown) to instantly change directions, can lift your stick to pass it over the puck to better control possession, and can push opponents with your stick. You control the same character at all times. There are no set roles or positions.

Passing and shooting are all aimed by how you move your stick in relation to the position of the puck. This game is mostly about possession and stick handling. When you get to a point where you're able to dance around your opponents, you score at will. The same goes the opposite way though on being able to defend people with good movement. When everyone gets to that point, it's tic-tac-toe passing.

This game is the sequel to Slapshot, where they vastly improved the feel of the game, expanse of the training mode, and added the entirety of the 3d aspect. It's pretty detailed for a f2p game and even hosts competitive leagues. Games are 5 minutes long, with a mercy rule of 5 goals. There's a public mmr system and a leaderboard, but you'll get matched with whoever is queueing.
Posted November 28, 2021.
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No one has rated this review as helpful yet
81.9 hrs on record (80.7 hrs at review time)
Pick a team of 4 skaters from 3 preset players (sniper, playmaker, enforcer) for exhibition matches or grow your team from nearly no stats in franchise mode, managing their stat growth, roster size, diets, drugs...

The actual gameplay is fairly simple. You control one skater at a time (as you'd expect) and always control the skater with the puck. There's no special movement options. To beat the best goalies you always need to cross crease pass or someone goes near the goalie and he checks them, putting himself out of position. There are no penalties; defense consists of punching people to knock them down. If people are punched enough without going down, it will start a brawl on the ice, with the winner of the brawl getting a 30 second power play.

There's no online. There is local versus (or remote play together) but only one player may use a keyboard, while the other must use a controller. Keyboard users actually can't aim their shots, whereas controllers can, but I honestly haven't struggled with that. The greatest issue is usually if your AI teammates are in position to accept a pass for a one timer cross crease. They're often not that smart and won't crash the net if you have a 2v0 breakaway. Nonetheless, you can snipe corners, tight angles from the goal line, and play tic-tac-toe with passing around defenders.
Posted November 28, 2021.
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Showing 1-4 of 4 entries