50
Products
reviewed
1385
Products
in account

Recent reviews by Freaky Man-Baby

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Showing 1-10 of 50 entries
1 person found this review helpful
16.5 hrs on record (8.5 hrs at review time)
One level and a tutorial for a fantastic Rareware throwback style platformer. Incredible vertex-style animation, fun level design, really convincing atmosphere, it's made incredibly and really feels like a worthy spiritual successor to games like Banjo Kazooie and Conker's Bad Fur Day.

There's a third final level too but it sucks total balls and doesn't do any of the things that made the rest of the game good idk why they made it like that
Posted September 16.
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No one has rated this review as helpful yet
3.0 hrs on record (1.4 hrs at review time)
How is this free? This is easily a 5-10 dollar game.
Posted June 5.
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3 people found this review helpful
26.3 hrs on record (25.5 hrs at review time)
Sluggish, unbalanced, microtransaction hell, very simplistic movesets, poor online experience. The only novelty is the roster and they try and get as much money as possible out of you just to access characters. Pricing so predatory that single skins are 20 dollars each.

I'd be embaressed if I developed and released a game like this.
Posted May 31.
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1 person found this review helpful
178.2 hrs on record (136.8 hrs at review time)
Every time some idiot tries to tell me this ♥♥♥♥ isn't mad gay my 63214P [Rock the Baby!] gets even stronger.

Guilty Gear Strive is absolute ♥♥♥♥♥♥♥♥ insanity where rounds last all of twenty seconds and one combo can carry you across the whole stage. The any given match will either be the most awful annoying ♥♥♥♥♥♥♥♥ you can imagine or hype beyond the comprehension of mere human brains. The online tower system is overpunishing ♥♥♥♥♥♥♥♥ and every time I go up a floor my dopamine spikes harder than crack.

Strive's story is based and wokepilled, asking important questions for society such as "What if men had huge boobs?" "Can scream metal be tradwife?" and "Transgender?" The answer is yes.

I hate this game so much please inject it directly into my veins.
Posted May 22.
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1 person found this review helpful
125.7 hrs on record (125.6 hrs at review time)
Loved it when after 100 hours of gameplay Arthur Van Der Marston said "This is my red dead redemption!" and shot Micah 47 times in the chest.
Posted May 12.
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8 people found this review helpful
4.5 hrs on record
Probably one of the most upsetting horror games I've ever played?
Off the bat, AMFP plays pretty bad, especially for an amnesia game. It's basically a walking simulator with very little player involvement.
The story however? Is gut-wrenching. Easily the best of the Amnesia series. In broad strokes it's about originalist Marxism, but more specifically about the concept of revolution, and the rapture-like implications it's sometimes given. The writing's flowery and hard to follow but sickening, and the world-building is equal parts dark mysticism and endless 19th century machinery. The story definitely requires lots of reading and environmental awareness to understand fully, but it's worth the effort.
The game's pretty short, only about 4-6 hours front to back. Very good for an unpleasant afternoon or two.
Posted April 17. Last edited April 18.
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2 people found this review helpful
3.4 hrs on record (1.5 hrs at review time)
Walk around in spaces and use several different interaction types to engage with the world and solve puzzles, similar to Ultima: Underworld. You are not crazy.

Beneath every publicly owned building there is a series of secret catacombs. Sometimes children vanish. The catacombs don't know it but they're part of a plot of rebirth. The dog has bloomed and with its third mouth it has told you to go down into the arteries and intestines of infrastructure. You'll want to pay attention.
Posted March 30. Last edited March 31.
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3 people found this review helpful
244.6 hrs on record (100.7 hrs at review time)
Bug-based idle game, stylized as designing an rpg town your bug-adventurers pass through to find quests, buy gear and assemble into guilds. Progression is entirely based around creating quests for the NPCs to go on for you, then buying back the resources they collect with gold. These resources can then be put into building structures, or put into existing structures to be processed into items that passing adventurers will buy. This loop of your adventurers slowly leveling up to go on harder quests to get you better items to make more things is the majority of the progression loop, and effectively the entirety of the gameplay.
Presentation is adorable, the bug adventurers are all uniquely generated with their own names and classes and appearances, there's plenty of unique NPCs and everything is illustrated in dark pastel pixel art. The game makes a point of explaining as little to you as possible, just dropping you in without words and only basic visual tutorial to never break the illusion of a little world of bug people you can occasionally log onto to check in on.
Posted January 22.
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1 person found this review helpful
1 person found this review funny
6.1 hrs on record (5.7 hrs at review time)
Complicated nonsense incoming!
There's a really specific aesthetic among works that come from lesbian/feminine-bisexual gaze media trying to be cute or positive that I've really only started to notice recently. Off the top of my head I could pretty easily point to Cosmic Wheel Sisterhood, Thirsty Sword Lesbians, I think 2064 is the first time I was ever exposed to it as a style. Media analysis is hard but I'd gesture to soft warm colors and spaces, depiction and appreciation for complex and nonstandard body and beauty, and most notably an extreme emphasis on complex emotional connection through diverse identity. The inherent beauty of all people and the passion between them is in all cases a narrative, thematic or mechanical centerpiece and the stories told are difficult but hopeful. This is all in contrast not just to the male gaze but more directly to the lesbian identity in games like Signalis which document the Sapphic experience as impossible, isolating and ethereal, in ways very similar to the classic Greek idea of madness in Eros.
I don't think Kaichu is a masterwork example of the described subgenre but it's such an architype of it that talking about it outside those terms feels like an incomplete conversation to me. When Kaichu describes itself as a "dating simulator" it doesn't mean in the accepted sense of a wish-fulfillment narrative. Instead, it presents a gamification of interpersonal connections and people skills. Each romancable partner has their own personality, interests and needs which are matched with their character design in pretty clever and cheeky ways: Imagine depictions like a shy nerd being a big scorpion-turtle literally afraid to come out of zir shell, or a posh woman with conflicting ideas about what they need in a perfect partner being a multi-headed ocean queen.
The game's writing is cute and quippy, told through the narrative device of newscasters talking live about the rampaging Kaiju. Hints about strategy as well as the personalities of the partner being pursued are weaved in respectably well, and a bubbly prose is kept consistent throughout the game. At the start the player can even choose the pronouns for their self-insert kaiju "Gigachu," including the absurdly cute "chu/chu."
Progress requires good communication skills and empathy. Each stage is a short quiz in where the player is asked questions to determine how compatible they are with the kaiju they're courting. If the player does particularly well the final question will be a question directly about how they think or would treat the character, testing for how well needs and identity are understood. The results of this are then added to either a positive or negative relationship progress stat. Maxing out the negative progress bar results in a bad ending, while full positivity progresses the game to the next act. Each playthrough consists of three acts, each act raising the requirements to progress positively instead of negatively but also revealing more of a character profile for your suitor to help better understand them. When approaching a fail state after act 1 the player is given a bail-out option which replaces the bad ending with a neutral "friendzone" ending.
This isn't to call it a perfect parable about dating. The game incentivizes giving answers that align with the opinions of the other character instead of answering honestly, and not matching with someone who isn't a good fit is a final and absolute failure (though the game does encourage you to try again.)
Actual concise review bit:
It's cute! Light on gameplay but gives good cozy vibes. What you see in the store screenshots is pretty much everything the game has to offer but if seems charming and worth the cost it doesn't have any surprises, good or bad, to make you reconsider your purchase.
Posted October 15, 2023.
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3 people found this review helpful
11.3 hrs on record
Probably an all-time fav. Heavy retro point and click with a sort of tropical blues oranges and pinks in a cyberpunk world, almost solarpunk in a way. You along with your weird dysfunctional found family (detective, super-hacker, actual furry, etc.) help the world's first sapient AI (extremely cute, extremely NB) solve the murder of their creator and teach them to be a good person along the way. Not super heavy on the detective angle, with more focus on dialogue and some item-based problem solving similar to a classic Lucas Arts title. LGBTQ positive energy throughout but not in such a way that it's the driving force of the narrative or expects familiarity from the audience. Also just, really good and fun and cute.
Worth mentioning that it's also somehow in a shared universe with VA-11 and characters from here appear there and vice-versa, so that might be a good hook for fans of that much more well-known gem.
It's a hot chocolate and blanket type game, and I'd highly suggest it. Also, it's been in like, every single itch.io charity bundle I've ever seen so if you want to get it cheap and easy it's very available there!
Posted October 14, 2023. Last edited October 16, 2023.
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Showing 1-10 of 50 entries