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Recent reviews by Verseven

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Showing 1-10 of 26 entries
No one has rated this review as helpful yet
52.3 hrs on record
Thank you for listening to customer feedback and walking back the account linking requirements.
Posted May 5. Last edited May 6.
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No one has rated this review as helpful yet
718.8 hrs on record (136.7 hrs at review time)
This is one of those incremental games, where you buy stuff to get currency to buy more stuff. Kind of like Armory and Machine or any number of others.

What makes this special is that it is an exemplary example of the genre. The scaling mechanics are smooth and meaningful, a lot of thought was put into the numbers and making them work. It also has fun minigames and mechanics that you play actively rather than just idling between purchasing sprees. The combos in both active and passive play can get very involved and are quite fun to set up and exploit, and as the growth rate levels out you have more and more incentive to do so.

Lastly the game has a unique feel to it, and a surrealist sense of humor. You start off just baking cookies and hiring grandmothers to cook more but it quickly get very weird both with no explanation and while making perfect sense. I don't want to spoil anything but... ya you can trigger a lot of weird events that turn the whole dynamic of how you play on its head depending on what style you are going for.

Anyway its a good game, it is an idle incremental game, it is one of the best of its type, it has surrealist humor. If that sounds like your thing you will probably love it.
Posted September 23, 2023.
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No one has rated this review as helpful yet
81.0 hrs on record (61.2 hrs at review time)
Of the first three Etrian Odyssey games this is my favorite. It feels like they refined the formula from the first game down to a more fun form. Like the others it is a long and reasonably challenging dungeon crawler. It normally includes shortcuts near the entrance and exit of a level making it easier to go to the next level after your complete one (while within the same stratum) they are hidden so you still have to search for them, foes actually give experience (I enjoy the challenge of beating bosses even when you are not supposed to fight them, so it is nice to at least get something from them). Lots of drops are conditional (one of the only things I would recommend looking a guide for help with). It just has an eye to polish and user experience that I don't think was as prevalent in the previous titles, very fun and satisfying overall.
Posted July 4, 2023.
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No one has rated this review as helpful yet
68.9 hrs on record (67.1 hrs at review time)
Everyone already knows but this is an amazing game. I am not normally a fan of roguelikes but the loop on this is solid and fun, and the story progression as you do more and more runs is quite satisfying as well.
Posted May 17, 2023.
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1 person found this review helpful
37.5 hrs on record (15.5 hrs at review time)
So retro rpg, little to no story, wide array of classes that have different foci and synergies. Make a party of four travel and level up. Its fun and relaxing to play I strongly recommend it as long as you aren't expecting it to be something other that what it is. Side note I found the crafting/gathering aspect of the game mildly tedious.
Posted May 17, 2023.
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A developer has responded on May 17, 2023 @ 4:01pm (view response)
2 people found this review helpful
286.9 hrs on record (10.1 hrs at review time)
Fun game, similar to rimworld (or rimworld is similar to it), deeply complex.

A lot of the game is unintuitive and you will probably need to look up a few guides to get started. Once you do you sort of get into the flow of it and the rest follows pretty naturally. Some of the underlying assumptions in the game are hilarious (for instance getting alcohol for your dwarves is a high priority than additional food, or furniture), and some tasks are very straightforward (growing mushrooms and refining alcohol), to very complex (making crystal glass, setting up a "safe" lava fall in a tavern). I find the quirkyness of the game charming, and the complexity an invitation to try to exploit systems (and getting burned just as often as getting something neat).

You have to set your own goals and make your own fun, but the game gives you myriad tools to do so. My current fort is ringed in wide water and lava moats, with multiple gates and traps until you get down to the main industrial, farming, and living areas, which are filled with water and lava features, obsidian floors and statues, and clear glass viewing windows. In a lot of ways in reminds me of playing minecraft.

This is not a game everyone will like and thats fine, but I think it is just about perfect for people who enjoy this type of game. Hopefully I gave you enough information to self select
Posted December 14, 2022.
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No one has rated this review as helpful yet
3.1 hrs on record
Classic Ninja Turtles Beat Em Up game. A lot like the old arcade game, or turtles in time. I had no problem with the multiplayer (or crossplatform) and had a great time playing through with a group of friends. Relatively short (but also about the same as the aforementioned games perhaps a tad longer), but lots of sidequests, challenges, and enhanced difficulties to keep you busy for awhile, and I think it would always be fun with a group of people.
Posted June 20, 2022.
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No one has rated this review as helpful yet
7.5 hrs on record (6.8 hrs at review time)
If you have played spiderweb games before you know what to expect. This is pretty much standard for the company (which is to say very good imo). Poor old graphics even for its time, good combat, good systems, complicated moral choices with consequences but without developer judgement.
Posted May 27, 2022.
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4 people found this review helpful
0.0 hrs on record
New Overlord mechanics are effectively broken at higher difficulties. You have to be "superior" to an AI empire to attempt to subjugate it, but they all receive massive boosts meaning you can't try to use any of the new mechanics without just playing normally (if you tend to expand and conquer), through the early/mid game. None of the new mechanics come into play until late game when everything is pretty much decided anyway. It may have some utility at lower difficulty or in multiplayer but doesn't really add anything to a playthrough to most expierienced players in its current form. Please fix.
Posted May 21, 2022.
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No one has rated this review as helpful yet
75.2 hrs on record (21.1 hrs at review time)
Updated at 65 hours

The game overall is good. If you liked Pathfinder Kingmaker you will probably like this more (just finished Act 1). The load times are a lot better and it feels smoother overall. There are still some bugs which I expect will be dealt with soon (I am playing an exploiter wizard, and my arcane reservoir did not refresh on rest meaning I couldn't use any class features.) The early game is hard (I know you "can" turn difficulty down) I had to reload a ton before I realized that turn based worked a lot better to "hard" fights. That said it is very good and very fun overall. (and promises to be an intriguing and long game (guessing around 100+ hours for a basic playthough just like kingmaker).

Updated now that I have a bit more playtime.

Game balance is bad full stop. With my main characters build the beginning could be a bit rough, but things seemed to stabilize once I hit level 3 or so. Then the rest of ACT I and ACT II were fine. When I got to act three though I started feeling like the game was forcing you to play in a very specific manner, almost all encounters/enemies started having a wide range of immunities (innate and undispellable) that they do not have in the base Pathfinder Game (meaning this is a deliberate decision) I understand typed immunities (can't mind control a Golem, undead aren't affect by charm spells and don't bleed, ect) but huge swaths of enemies have immunity to all mind affecting influences, death magic, and a list of minor and major debuffs (like stunned, paralyzed, ect )that I don't really feel like looking up and copying. I am not talking about mini-bosses or story characters here, I am talking about rank and file trash mobs, this makes you reliant on damage spells to do much of anything other than buffs, and makes you lean real heavily into a physical heavy team (which the genres like this tend to favor anyway). If the devs were going to nerf spellcasters this badly they either should have put some sort of warning up, should have altered the classes and class descriptions to make their roles clear, or just removed them wholesale.

The game is still fun there are a lot of cool things about it, but I will also say I know five other people playing the game, and all of them have decided to use mods/cheats (1 does on almost everything anyway, another is sort of a toss up, the other three almost never do and had to ask the other two how to set them up since they had never done that type of thing before). If everyone I know considers cheats/mods to be a prerequisite to be able to play/enjoy the game then you have failed in some fundamental ways. The good still outweighs the bad, but... there is A LOT of bad in the overall game design when you get a bit deeper into it.
Posted September 5, 2021. Last edited September 15, 2021.
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Showing 1-10 of 26 entries