5
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reviewed
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Recent reviews by Hereticfox

Showing 1-5 of 5 entries
10 people found this review helpful
46.3 hrs on record (33.4 hrs at review time)
Early Access Review
Very fun game, fast paced and they're doing well with the updates! Also a good time for the humor they put into the game, and the weapons are awesome if you build right for them.
Posted March 7, 2023.
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2 people found this review helpful
125.7 hrs on record (5.1 hrs at review time)
Early Access Review
I like
Posted March 21, 2022.
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2 people found this review helpful
81.8 hrs on record (4.0 hrs at review time)
Early Access Review
Played the game in VR, and the first time you get locked in a house alone I guarantee it's going to have you freaking out a bit. The sound quality is well done, interactions with other players can be goofy and fun, but at the end of the day it's a very good horror experience.
Posted October 4, 2020.
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No one has rated this review as helpful yet
638.6 hrs on record (181.4 hrs at review time)
Early Access Review
Very solid roguelike, with a good spread of items and enemy types to keep a player on their toes.
Posted January 26, 2020.
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10 people found this review helpful
162.9 hrs on record
Early Access Review
Honestly at this point it seems like they've all but abandoned the steam version of the game in favor of the mobile version. Likely they found the mobile version is a better way to make money, I don't blame them, but honestly it just seems like a waste of time to get the game on Steam. They might update the steam version soon, I don't know, but for now? It's at a heavy standstill. It's especially saddening that they all but seemingly completely abandoned the steam version in favor of the mobile version, I don't see what would be difficult in a mobile game especially in updating them both fairly side by side. Basically, don't waste your time with this game on Steam until it's full release, don't waste your time on mobile either. Hyper Hippo seemingly doesn't care about their consumers, having put the game up on steam, collecting feedback, and then jumping to mobile in favor of microtransactions. I would have to say that's my biggest gripe, you want to make a mobile game? Cool. Keep it mobile, don't waste our time.
Posted April 13, 2018. Last edited April 13, 2018.
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Showing 1-5 of 5 entries