RavenStryker
Jake   Cleveland, Ohio, United States
 
 
I shift from place to place...
Catch me if you can...
Before I shoot you in the back of the face!
Currently Online
Review Showcase
1.6 Hours played
Just picked up the game today.
Overall, pretty mixed on it's current state for the price, but has a lot of potential. Going to say yes and I have hope this will turn into something great once everything is finally polished!

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The Good
Track Editor - Literal unlimited game play potential by allowing the players to create and released their own tracks. Lots of official tracks in the game already made by the community, but custom tracks will also put a fun twist on things!

Graphics - It's not a "realistic" style game, definitely arcade, but everything looks really nice and as long as the track creator put the effort in to make the track look nice, it will.

Community, Mods & Dev - Very helpful, doing everything they can to make sure people are able to enjoy their early access. Helping with bugs, looking into suggestions and feedback, managing bad attitudes professionally!

Game Size - The game itself is only around 550MB download, which in and of itself is great! So many games these days are 50-100GB in size, so it is refreshing knowing this has a small footprint.

Leaderboard - Each track in game (seems custom or not) has it's own leaderboard which is great and allows a competitive environment no matter which track you're on. And the leaderboards look to be individual per each car.


The Bad
Buggy Menu - Font is using a comic sans family style font, not very appeasing and doesn't scale well with different size ranges. Things seem to be in places that don't make a lot of sense, but you are able to find them if you look hard enough. Not exactly intuitive, but functional.

Keyboard, Controller & Wheel Support - Keyboard and Wheel seem to work good out of the box, Controller you need to make sure that ALL Steam Controller Configurations are disabled. If they are not, your controller is picked up as a keyboard and keybindings are all over the place. This may get fixed in the future, BUT not sure it could be just how it is.

Car Control for Controller & Keyboards - While there are a few options for adjusting the car handling, it still isn't where it should be yet and you can tell the game was designed with wheel/pedals in mind first. There is Steering Speed Sensitivity, Steering Smoothing and Countersteer Assist in the game at this time. With Steering Speed Sensitivity set to the lowest setting, the car still has very sensitive steering, setting the Smoothing to as high as it can go helps, but the number values next to these options need to be shown and allow the value to go much lower for a better customization experience. The option to adjust the Steering Linearity based on how fast you are going will help a lot. Thoughts on options for car handling below:
  • Steering Deadzone (10% default [0%-100% range]) - Pretty self explanatory, but adjusts what percentage of the joystick is ignored before the wheels start turning.
  • Steering Saturation (100% default [0%-100% range]) - How quickly or Slowly the controller reaches maximum steering input, this doesn't effect the Response Curve.
  • Steering Sensitivity (0% by default [0%-100% range])- This adjusts the response curve. The higher the sensitivity, the more the wheels turn during the first degrees of turning the steering wheel.
  • Steering Speed Sensitivity (50% by default [0%-100% range]) - Gradually limits the steering the higher the speed of the vehicle, making it less twitchy, increasing stability.
  • Acceleration Saturation (100% by default [50%-150% range]) - How far you need to depress the analog trigger to reach 100% acceleration. Setting this value lower means you have to pull the trigger less, setting it higher prevents you from getting to full throttle.
  • Brake Saturation (100% by default [50%-150% range]) - How far you need to depress the analog trigger to reach%] 100% braking. Setting this value lower means you have to pull the trigger less, setting it higher prevents you from getting to full brake.

No FOV setting for chase cam - While there is a FOV setting to adjust cockpit camera, there is no option for chase cam, being able to adjust this from its default value +-20 degrees would be great.

Camera Stiffness - Not sure how this is calculated, but it didn't really seem how I set the camera, it seemed to move all over the place while turning. Made for some weird motion and I could see this giving people motion sickness if they're sensitive to it. Fully stiff should mean it is LOCKED in place with the rear of the vehicle.

Driving Line Assist - Looks good! But could look better. The colors could be Bright Red for heavy braking, yellow for slow and green for acceleration. Driving lines look to be static and not dynamic, so your speed has no change on what the driving line look like.

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Overall Impression
While the game has a great foundation and is doing things that other larger companies need to be doing, it has also fallen short in terms of content for the price with how buggy it currently is. I would say that this needed to go through a public BETA first for 2 weeks, then a couple to few months later once the singular dev(props to him) gets everything smoothed out, then release it for $14.99 for the first 2 weeks and then raise the price up to $19.99 as it's standard.

DLC can always be used in the future to release new cars or livery/paint schemes for additional income if it is needed. The game has great potential and I want to like it, but it still needs more work. Early release as it may be, might be just a tad TOO early for this price tag.

Overall I will recommend this product, but I do hope the dev is able to work fast enough to keep people interested. Sometimes waiting a couple extra months is better than releasing too early, making people pay and then realizing how much work still needs to be done for an acceptable experience.
Recent Activity
2.7 hrs on record
last played on May 13
2,448 hrs on record
last played on May 13
0.4 hrs on record
last played on May 12
M2 Jan 27 @ 7:10pm 
Raven is da bestest fwend. he werk cars so hard.
SonicUnleashedXY Apr 26, 2023 @ 7:16pm 
Hey, I've gone ahead & sent you a friend request here to discuss more.
Sparky1j Mar 2, 2023 @ 6:46pm 
I would like to commission you for a wreckfest map port.
Suzy B Dec 24, 2022 @ 1:40pm 
 `´︶´¯`︶´`´︶︶´*★  ^v^  ┊❅  °☆ .   ☆ :. ☆   
  ) )  ⦅‖ ͇͇ ͇͇▃▇͇͇͌̿̿⌂͇͇▌..* ★  ☆ .   ★ ^v^  ° ❅  ☆ .   ★ ^v^  ° 
__̅̏̏̏̏̋̋̏̏▅̅̏̏̏̋̏_ ╱◥███████╲ ˆ…^v^ ˆˆ︵.︵…^v^︵¸ ❅  ° ╱◥◣  ☆ . * ★ * 
╱◥◣ ◥████◣▓∩▓∩║   MERRY CHRISTMAS & │∩ │◥███◣ ╱◥███◣
│╱◥█◣║∩∩∩ ║╲◥███╲   HAPPY NEW YEAR ╱◥◣ ◥████◣▓∩▓│∩
││∩│ ▓ ║∏ 田║▓ 田田 ▓ ∩║ ii–ii– 2023 ii–ii–ii–ii │╱◥█◣║∩∩∩ ║◥█▓ ▓█
☸๑۩๑๑۩๑๑۩๑๑۩๑๑۩๑๑۩๑๑۩„„„„„„„„☸„„„„„„„☸„„„„„„„☸๑۩๑๑۩๑๑۩๑๑۩๑๑۩๑๑۩๑๑۩
Sus Tzu Aug 29, 2022 @ 3:21pm 
Hi Jake! I saw you made some Wreckfest tracks, and I'd like to ask if I could request/commission a few tracks from an older game, even if just basic porting. Recreation would be the best tho, but beggars can't be choosers. Please add me if we could talk :)
Master Sarge Oct 3, 2021 @ 4:17pm 
+rep