Geralt Of AMD
 
 
The 37 rules of engagement

1. Pillage, then burn.
2. If violence wasn’t your last resort, you failed to resort to enough of it.
3. If the food is good enough, the grunts will stop complaining about the incoming fire.
4. Everything is air-droppable at least once.
5. "Mad Science" means never stopping to ask "what's the worst thing that could happen?"
6. Only you can prevent friendly fire.
7. The longer everything goes according to plan, the bigger the impending disaster.
8. If you're not willing to shell your own position, you're not willing to win.
9. Give a man a fish, feed him for a day. Take his fish away and tell him he's lucky just to be alive, and he'll figure out how to catch another one for you to take tomorrow.
10. If you can see the whites of their eyes, somebody's done something wrong.
11. If the damage you do is covered by a manufacturers warranty, you didn't do enough damage.
12. Don't be afraid to be the first to resort to violence.
13. Only cheaters prosper.
14. Anything is amphibious if you can get it back out of the water.
15. If you're leaving tracks, you're being followed.
16. If you’re leaving scorch-marks, you need a bigger gun.
17. That which does not kill you has made a tactical error.
18. There is no 'overkill.' There is only 'open fire' and 'I need to reload.'
19. "Do you have a backup?" means "I can’t fix this."
20. "They'll never expect this" means "I want to try something stupid."
21. If it's stupid and it works, it's still stupid and you're lucky.
22. If it will blow a hole in the ground, it will double as an entrenching tool.
23. The size of the combat bonus is inversely proportional to the likelihood of surviving to collect it.
24. Don’t try to save money by conserving ammunition.
25. Don't expect the enemy to cooperate in the creation of your dream engagement.
26. If it only works in exactly the way the manufacturer intended, it is defective.
27. The army you've got is never the army you want.
28. The intel you've got is never the intel you want.
29. The best way to win a one-on-one fight is to be the third to arrive.
30. It's only too many weapons if they're pointing in the wrong direction.
31. Infantry exists to paint targets for people with real guns.
32. Any weapon's rate of fire is inversely proportional to the number of available targets.
33. Don't bring big grenades into small rooms.
34. Anything labeled "This end toward enemy" is dangerous at both ends.
35. The brass knows how to do it by knowing who can do it.
36. After the toss, be the one with the pin, not the one with the grenade.
37. Necessity is the mother of deception.
Screenshot Showcase
Don't tell me this game isn't beautiful :o
2
Recent Activity
39 hrs on record
last played on Jul 5, 2020
231 hrs on record
last played on Jul 5, 2020
1.8 hrs on record
last played on Jul 4, 2020
Nakaris Oct 18, 2023 @ 11:28am 
Bestes Beispiel warum man dicken Kindern keinen Kuchen geben sollte :praisesun:
DerSchnuff Sep 16, 2020 @ 12:41am 
+++ RIP +++

Komm gut über die Brücke
M.t.H Aug 5, 2017 @ 10:04am 
hax
Cpt. Beefheart Jun 3, 2017 @ 10:35am 
Männlichster SL ever <3, jongliert mit brennenden Kettensägen! Krasse Type
LR_Eric May 25, 2017 @ 9:18am 
BESTER SL noch nie ein Match mit dir verloren
Ryu May 24, 2017 @ 4:31pm 
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