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Recent reviews by Untrostlich

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
133.2 hrs on record
年度最佳游戏不用说,当然2022年的年度奖项我是真有一半都想投给这个游戏,但是G胖只让我提名一个...
Posted November 22, 2022.
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1 person found this review helpful
1 person found this review funny
761.3 hrs on record (77.4 hrs at review time)
First of all, I have not played X:Rebirth. I rate this game as an old player who has only played X3. This game almost completely subverts all the settings of X3, and more follows X rebirth.So this is actually a success, the exquisite image, the new way of exploring the universe, the new way of planning the space station, and possibly the form of the star area competition(Because I found that Paranid is attacking a star area called Faulty Logic, knowing through the background knowledge that the Faulty Logic is actually the Xenon sector 101 or the Emperor Mines in X3 .),The larger star area also helps players build more space stations. After all, the star area in X3 is really a bit small.These changes are revolutionary for X3 players.

It’s a trouble to rely on the port... The first thing is to sail to the port area. Then you have to align a red circle, adjust the position with wasd and zx to make the short line of the calibration ship coincide with the long horizontal line of the calibration apron.. As a me only played X3, this docking method is really not used to...

The spacecraft didn't have a sense of quality. The acceleration didn't have the feeling of slowing up. It might be because I opened M6 and M7 more.

Sure enough, the image color matching is good, the player who adapts to the X3 image dim color matching may not feel used to playing X4.

I feel that EGOSOFT's emphasis on exploration may be a bit overkill... the star area is very big... very very large, one star area is at least 20 times larger than the X3 inside the star area!!! I am from the P family shipyard to the nearest A portal, the distance is 100KM, you can only run slowly without SETA! The reason why the X series can attract people is mainly the plot.

There is no jumping engine... this is probably a deduction item...

I know that game makers want to enhance the player's experience of exploring the world on this generation of works, but this way of exploring may not be very friendly for an X3 player, the location of the star gate cannot be found, and the star area is too large, meaning The more reliable way to find a jump gate or track accelerator is to track NPC.
But this loses the meaning of letting players actively explore the universe.

PS: I didn't find Balagi's smart assistant computer system. I can't be a programmer...
But the script statement is still similar to X3. The difference may be that X3 can edit the script in the game, X4 may not work. It may be because I can't find the interface of the script editor in the game.

Then, I didn't know what the three modes of the spacecraft are. The cruise mode may understand that it is used for running, and the cruise mode can turn on automatic navigation at the same time, but first open the automatic navigation and then open the cruise mode, scan mode and far Distance scan mode does not understand...
The four modes of the spacecraft seem to only open one at the same time... it means that you may not be able to open the SETA while cruising...

I’m evaluating so much for the time being, because I’m still exploring this game, maybe there’s still a deeper secret.
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首先,我没有玩过X:Rebirth.我评价这游戏的角度是一个只玩过X3的老玩家的.而这个游戏几乎完全颠覆了X3的所有设定,更多的沿袭于X重生.所以这其实是一款成功之作,图像的精美,新的探索宇宙的方式,新的规划空间站的方式,还有可能有的星区争夺的形式(因为我发现Paranid正在进攻一个叫错误逻辑的星区,通过背景知识知道错误逻辑其实就是X3里面的Xenon sector 101或者是帝王矿场),更大的星区也有更多的空间让玩家造更多的空间站,对于X3玩家来说是一个革命式的创新.

靠港好麻烦...首先就是要开船到港区.然后要对准一个红圈,用wasd和zx调整自己的位置让标定飞船的短横线和标定停机坪的长横线重合...作为只玩过X3的我这个停靠方式真的不习惯...
飞船没有了质量感.加速没有那种慢慢提速的感觉,有可能是因为我开M6和M7开多了.
果然,图像配色好靓,适应了X3图像昏暗配色的玩家玩X4可能会感觉不习惯.

我感觉EGOSOFT这次强调探索可能有点矫枉过正了...星区好大...非常非常大,一个星区至少是X3里面星区的20倍大!!!我从P族造船厂到最近的一个传送门,距离是100KM,没有SETA就只能慢慢跑!而X系列能够吸引人的原因主要是剧情,
没有跳跃引擎...这个很有可能是扣分项...
我知道X4想强化探索的体验,但是这个探索的体验对于一个X3玩家来说可能不是很友好,星门的位置找不到,星区又过大,意味着要找到跳跃门或者轨道加速器比较可靠的办法就是跟踪NPC.
但是这样就失去了让玩家积极探索宇宙的意义了.

PS:我没有发现巴拉基的智能辅助电脑系统,不能当程序员了...
但是脚本的语句还是和X3的差不多,区别可能就是X3可以在游戏内编辑脚本,X4可能不行了.也有可能是因为我找不到游戏内的脚本编辑器的接口

然后,我并没有明确飞船三种模式有什么用途.巡航模式或许能理解这是跑路用的,而且巡航模式可以同时开启自动导航,但是要先开自动导航再开巡航模式,扫描模式和远距离扫描模式没有玩懂...
飞船的四种模式好像只能同时开启一个...就意味着你可能不能开启巡航的同时开启SETA...

暂时先评价这么多,因为我还在探索这个游戏,说不定还有更深的秘密
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Posted November 30, 2018. Last edited December 3, 2018.
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No one has rated this review as helpful yet
230.6 hrs on record (25.7 hrs at review time)
我只能用完美两个字来代替,无可替代的RPG游戏。
我是在A侧的时候买的这个游戏,因为这个游戏的宣传片就给了我很大的吸引力,再加上这游戏的前作我也略有耳闻,也都是精品。花了一天时间把A测打通关,让主角一行人搭上了离开欢乐堡的船。一路也遇到困难也单靠自己解决,当然是因为A测的原因,法师自带上一代作品里面的终极法术暴风雪,在收了那个法师助手以后让通关难度降低了不少。但是。。。好玩是无可挑剔的!!精美的画面,简洁的UI,多样的技能加点装备,好到不能再好的优化,还有跌宕起伏的剧情和职业之间的平衡!上一个能给我这种感觉得只有无冬之夜和暗黑2了!

完美的游戏完美的游戏完美的游戏,唯一一点遗憾的是没有官方中文版,据说当初官方说众筹到450万美刀就在正式版里面第一时间做官中,可惜差了一点点,只众筹到380万美刀,不过看现在larian出了中文宣传片就说明官中不远了呀!!!买买买,一定要买,原价也要买!!!这游戏绝对是物超所值的!!!
Posted November 24, 2017. Last edited November 24, 2017.
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19 people found this review helpful
2 people found this review funny
219.5 hrs on record (99.0 hrs at review time)
这是一款非常不错的RTS游戏,战斗场景令人想起了十多年前的,经典的家园系列.虽然在画质上略逊一筹,但是当效果全开的时候,舰队作战的场面还是比较震撼的.再配上恰到好处的背景音乐,为这款游戏增色不少.相比于前堑壕、外交两款资料片和最初的SSE,画质还是有一定的提高的.虽然我认为...基本看不出来...
从游戏性上来说,这款游戏并没有采用和家园一样的全三维操作,而仅仅是在360°全视角下的二维平面操作,这对于行星重力场内的局部作战减少了一部分战术性.但是得到了一个好处就是对于新手玩家来说这个游戏上手还是相对容易的.但是略复杂的科技树和舰船相克的属性,对于新手进阶来说可能要花一段不少的时间.但是这也是这游戏的精髓,适时的发展科技,多兵种联合作战才能发挥舰队作战的最大效率.
舰队维护费是一个不错的东西,它很大程度上限制了舰队的快速扩张,SSE的老玩家肯定都知道,满编舰队空槽的维护费是相当恐怖的,如果经济发展不好,过大的舰队会严重影响经济的发展,特别是对于vasari这个在经济发展上略缓慢的种族(但是感觉对电脑似乎没什么影响,难度较高的电脑舰队很快就满编了).
对于外交这一方面,RTS能做到这方面已经很不错了,在对抗电脑的时候,感觉外交模式更靠近于文明4的外交模式,虽然没有交易科技什么的,但是电脑会给你提供形形色色的任务,并且几乎都是限制时间的.完成任务就能够提升关系,任务失败了也会有相应的惩罚.
在舰队方面,舰船种类有泰坦巨舰,主力舰,巡洋舰,护卫舰,战斗机,轰炸机和炮艇(corvette).不同种舰船相互克制的效果还是很明显的.这种相互克制不仅仅体现在舰船上,种族上也有体现.vasari在对抗advent时,如果开发出相位导弹科技,就会出现盾在血空的情况.虽然这情况在更新版本中因为相位导弹和vasari的整体弱化而变得比较少见,但是vasari对advent的克制还是很明显的.同样trade对vasari的克制就体现在经济上的压制...就是这种克制关系,为游戏塑造了一个良好的平衡体系.对于这游戏更多的就靠玩家们去体验吧.
但是很可惜...这游戏对于游戏背景并没有做太多的说明,仅仅是在开场动画有对背景的简单描述,并且没有单人战役模式,希望在续作里面能加入单人战役模式,这也是让新手玩家们熟悉游戏的好的方法.
游戏地图大小普遍偏大,即使是只有几个星球的小地图,也很容易打上超过半个小时.更不用说游戏自带的大型地图和超大型地图了.游戏中自带的地图生成器功能比较简单,能设定星球的种类和行星群的数量,但是自主设定超时空跳跃路线一类的还是不能实现.一个滑块拉错很可能就会导致星球之间的跳跃路线变得很长很长(或者很短很短),如果要自己自定义地图的话还是要花一段时间来熟悉这个地图生成器的.
总之 ,这是一款很吸引人的游戏,metascore能给出82的高分还是很合理的(虽然我觉得还是稍微低了一点点).不是很复杂的操作,多变的战略,都能成为吸引玩家的优点.一局游戏花费的时间大概在半个小时到10个小时不等(没玩过特大型地图...100多个星球眼睛估计都要看花了)
Posted May 25, 2014.
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Showing 1-4 of 4 entries