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Ulasan terkini oleh Ricotez

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Menampilkan1-10 dari 80 kiriman
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Tercatat 52.9 jam (Telah dimainkan 40.5 jam saat ulasan ditulis)
It's a really fun game, and very addicting at first, but it does get kinda grindy and drags a bit later on.

First the positive:
- The atmosphere is just impeccable. The environments are moody, full of weird sounds, and get increasingly alien as you penetrate deeper into the Zone. The sound design itself is also excellent: tearing an anchor off its base produces a haunting sound effect that feels like you are breaking reality itself, and the sound of the storm siren haunts me at night.
- The basic gameplay loop has a lot of juice thanks to the many manual actions and split-second decisions you have to make. Will you quickly hop out of your car to grab something, or do you shut down the engine to preserve fuel and put it in Park to prevent it from rolling down the hill, knowing that if you have to suddenly flee it will take you precious extra seconds to get going?
- It never stops being nerve-pounding to activate a gateway, because this immediately triggers the collapse of the junction you're in, and after a few bad escapes you know just how much can go wrong.
- Working on the car in the garage between expeditions feels like a reward. You get to calm down and repair the car, while you reap the rewards of your efforts by crafting new car parts and literally slapping them onto the car yourself.
- The story is intriguing but nothing really amazing. It is definitely carried by the cast - there are only a few characters, but they are well-written, very well voice acted, and have interesting dynamics among them.
- The game continues to surprise and escalate the level of danger and difficulty with every zone - the Outer Zone is by and large not hard to deal with, but the Mid Zone started to test my capabilities, and the Deep Zone pushed me to the limit a few times, with me barely escaping alive. Don't mess with the "Barely Plugged" modifier.

But I also have some negatives:
- The time limits on junctions are a double-edged sword. They greatly increase the tension of travelling through a junction, because you know that you are constantly under a time limit. Sooner or later you are going to see that yellow line show up on the map and hear the siren. But this also means that you are always pressed for time to gather resources, and the scant few times where you get a junction with the Perpetual Stability modifier, you feel forced to scrape every corner of it because it's your best shot at getting certain rare materials.
- And I really don't like that car parts wear out after a while and start breaking much more frequently. Some of those parts were hard to craft and are hard to replace because of the aforementioned issues.
- It also takes a very long time to get to some of the junctions in the deeper parts of the game. This is part of the higher-level gameplay loops as you're supposed to explore and unlock shortcuts, but when the game starts to wear out its welcome and you just kind of want to see how the story ends, it makes it frustrating and repetitive to get anywhere.

Fortunately the game also has a ton of accessibility options. If you do reach the point where you just want to see how it ends, you can turn on a myriad of options that will make reaching the finale much easier.

Oh, and a final message that does not apply to most of you, as most people here are well-adjusted humans who know not to let minor things bother them: Please stop ♥♥♥♥♥♥♥♥ about the pride flags. You don't have to use them. Nobody is forcing you to use them. If their mere existence in this game is a negative for you, then please grow up and stop being cringe.
Diposting pada 3 September.
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Tercatat 0.0 jam
Amazing expansion, managed to surpass Endwalker as my second-favourite expansion behind only Shadowbringers.

However a disclaimer is necessary: how much you enjoy this storyline will depend a lot on how much you like the character Wuk Lamat, who is essentially a combination of Monkey D. Luffy and Goku.

And it is also important to remember that this is essentially the start of a new major story arc. The story raises a lot of new questions about the world that it doesn't answer, but that isn't exactly new for FFXIV. People have gotten too used to Shadowbringers and Endwalker providing definitive answers, we're back to building foundations for future story developments.

So don't let other people tell you that this expansion is the death of FFXIV just because they didn't like its main character. There is so much here, from the best combat content the game has had yet to a novel fantasy take on cyberpunk concepts like the true nature of humanity.

For every person who hates it, there is another person who loves it. If you have enjoyed FFXIV so far, odds are you'll get enjoyment out of this expansion, so make up your own mind first, and then offer your feedback to the devs - please don't turn into one of those useless parrots who haven't even played the expansion.
Diposting pada 23 Agustus. Terakhir diedit pada 23 Agustus.
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Tercatat 0.0 jam
boss design, map design, lore, atmosphere, music: it's all peak

wish my camera would stop freaking out when bosses do their cool animations though
Diposting pada 24 Juni.
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2 orang menganggap ulasan ini lucu
Tercatat 9.5 jam (Telah dimainkan 6.3 jam saat ulasan ditulis)
Ulasan Akses Dini
tired of 1000 different launchers
tired of creating and connecting 1000 different accounts
stop it pLEASE

game is fun though, obvious comparisons with Factorio but that also means that what you learned in FIO translates directly over except you can build in three dimensions

basically if you like this kind of automation game you'll probably like this
Diposting pada 10 Mei.
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Tercatat 804.7 jam (Telah dimainkan 734.2 jam saat ulasan ditulis)
It's currently my third-most played game on Steam, and one of the few games I've consistently come back to over the past decade. It has a lot of flaws but at its core is just so strong at telling emergent stories that I keep coming back to it.

But as someone who has bought most DLCs on the day they were released, I really think that the old DLCs need to either be bundled into a cheap catch-up bundle, or just made baseline to the game itself. Right now the DLC situation massively gatekeeps people who want to get into the game. Please fix that problem, I want to recommend this game to everyone I know!
Diposting pada 10 Mei.
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Tercatat 11.8 jam (Telah dimainkan 11.6 jam saat ulasan ditulis)
I didn't want to leave a negative review on Helldivers 2, because I love this game. But since Sony is a faceless megacorporate entity that has systematically inserted so many layers of obfuscation between the humans making decisions and the corporate brand carrying them out that there is no way to have any kind of conversation with them, it is the most effective way to voice my concerns.

Why do you keep removing countries that the game is for sale in? This just makes the decision to not roll out the PSN account linking sound incredibly insincere, like you are going to change this decision at any moment.

I hate this stupid industry.
Diposting pada 4 Mei. Terakhir diedit pada 11 Mei.
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Tercatat 33.3 jam (Telah dimainkan 1.4 jam saat ulasan ditulis)
All right so it took me almost two hours of troubleshooting to get the game to run properly. That is very disappointing for a game that has been in live service for over six years, but at least once I got it to run properly there haven't been any more major technical issues.

So, I decided to change my review to positive after several evenings where I realized I couldn't wait to get back to playing it. The writing is good, the world is like a more fantastical take on Fallout with a greater variety in enemies and environments, and I enjoy exploring and looting places. The game still has its bugs but it's a lot better than it used to be. It's definitely slop, but like the good kind of slop. It's just fun to hop in and explore around to see what you run into.

I haven't engaged with any of the end-game gameplay loops yet. From what I have seen and heard, they're your standard MMO fare of daily and weekly lock-outs to grind currencies to unlock better gear. Look, I play FFXIV, I understand the purpose of such systems so I don't think they would have affected my opinion anyway even if I had reached them before writing this review. At least it looks like you can unlock cooler stuff than just an ilvl increase.

There is a lot about the game to love, and a lot to hate, but right now for me the pluses outweigh the minuses and it's just a good old time messing around in Appalachia. And when I grow bored I'll just go play other games until the second season of the show comes out and FO76 has had a few new updates.
Diposting pada 21 April. Terakhir diedit pada 29 April.
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Tercatat 7.0 jam
Ulasan Akses Dini
Okay look, I think it is unfair to call a new game "already existing game but with X" right off the bat instead of letting it stand on its own legs. But it's kind of inevitable sometimes, especially in this case. Even the soundtrack in New Cycle sounds inspired by Piotr Musial's soundtrack for Frostpunk. So I thought it was "Frostpunk but with junk instead of steampunk and solar flares instead of a new ice age".

But the more I play of it, the more I realize the devs set out to create a game that may be similar to Frostpunk at the surface, but offers much deeper gameplay beyond that. I am totally on board for this - I love Frostpunk, but the simulation isn't actually super complicated and is more of a vessel to carry the narrative scenarios of that game.

New Cycle also has a progressing narrative, but it is obviously still in development, and much more slowly paced because a savegame lasts a lot longer than in Frostpunk. There was one major narrative twist that actually posed an interesting decision for me (and challenging consequences to manage), but other than that it is still kind of slowly building up.

The game also tries to do something with laws that change how your city works, similar to Frostpunk. However there is no real system for these laws in place yet. The way that they work right now is that you will get a prompt every now and then with your citizens making a new demand, and then you have to make a decision right there. For example your citizens might demand that you start incorporating linen in clothes, and if you accept this will give them a health bonus but also change the recipe for basic clothes to require linen. I feel like this would benefit from a system that's a bit closer to Frostpunk, where you can see all laws in a nice overview and they won't come out of nowhere and catch you off-guard. Maybe tied into the Cycle system that the game already has?

At the same time the game has a deep and intricate morale system with a bunch of different gauges that you can tweak to increase/decrease morale of groups of people by giving them certain amounts/higher quality of certain resources, and a separate work force system linked to this morale system that determines how efficient your workspaces are. I was pleasantly surprised by this, although it feels like it needs to be balanced a bit better. The workforce system also desperately needs a tutorial.

I had a bit of trouble putting my overall feelings of the game in words, but I think that the best way to describe it is that the parts are all there to make a really interesting survival city builder. They just don't quite fit together yet, and as a result the game lacks a real identity.

But that's okay, because the game was released in Early Access only a few days ago. And I think that if the developers manage to pull it all together, this game is going to be an amazing addition to the genre.

Until then, what you have here is a rough but fun survival city builder with a lot of smaller glitches but nothing so bad that reloading your save won't fix it (at least so far). If you love the genre everything is there to have a satisfying experience, and if you're on the fence it might be worth it to put off your purchase until the game has had a few major updates and its final shape is starting to become visible.
Diposting pada 26 Januari. Terakhir diedit pada 26 Januari.
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Tercatat 10.6 jam (Telah dimainkan 9.6 jam saat ulasan ditulis)
Dunno if I would recommend it for its current price, but I did have a lot of fun with it. Maybe it should've had a bit more complexity towards the end, more reason to optimize your production chains. As it stands there is no reason to use conveyor belts inside of mines because of how expensive and inconvenient to place they are, and once you unlock teleporters, a prospector is going to be able to vastly outpace belts. It's just missing something to spice up the last few milestones, making the game run out of steam before the end.

You know what, I do recommend it for its current price because I was so charmed by the game, but be aware of these flaws.
Diposting pada 2 Desember 2023.
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Tercatat 32.1 jam (Telah dimainkan 7.5 jam saat ulasan ditulis)
FOR THE EMPRAH
Diposting pada 28 November 2023.
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Menampilkan1-10 dari 80 kiriman