Master of the truth, there is no puzzle I cannot solve. Challenges of thought are the purest, the challenges of skill the most basic, the challenges of both the most realistic.
I prefer single player games with an action/adventure/puzzle or Rhythm focus. Growing up on Nintendo put Zelda as the forerunner for suiting my tastes, until I stumbled into Half Life. My current favorite games are Half Life 2 (series), Psychonauts, Elite Beat Agents(and Ouendan), Rhythm Heaven, Dance Dance Revolution (and In the Groove), Baldur's Gate 2 (with Baldur's Gate TUTU and fanmods), Shadows of the Collosus, Zelda: Twilight Princess, and Metroid Prime Trilogy(once it comes out)
HL2:e1 was my first intoduction to the Half Life series, and prompted me to purchase Half Life for its 10th anneversary sale price of $1. I then purchase Blue Shift, Opposing Force, and finally Orange Box.
I hate keyboards for games. I hate joysticks(analog sticks) for aiming. How do I play an FPS when the choice is Dual Analog or Mouse&Keyboard? Simple: I use neither and both. I play using a 5 button mouse and a PS2 Dual Shock controller plugged into my PC. This setup has worked for me flawlessly in Portal, Half Life, Half Life 2, Psychonauts, Tomb Raider, and Theif. I use the mouse, which is superior for aiming, and the analog stick, which is superior for movement.
I also love good mods. I have played and completed(without help, and typically using the above mentioned control style) over 75 different mod and map packs, for both the Source and GoldSource Engine. I'd list all of them out, but I've since lost track and I'll just post them when I've finished or something.
My favorite mods are puzzle oriented like The Trap, Research and Development, and the Portal mods and map packs. If anyone can recommend something good that I haven't played already, please let me know.
The keyboard was designed to allow you to type, not game. Gaming on a computer was never even conceived when the keyboard layout was designed. Heck, even COMPUTERS weren't conceived when the keyboard layout was designed. It's an archaic layout that hasn't been changed since Manual Typewriters were first standardized.
Just because it's a PC game doesn't mean you should have to use a keyboard to play. It's uncomfortable to use and completely devoid of ergenomics. Left hand mouse users can also benefit from using a reversable gamepad.
This group is dedicated to finding games that can be played just as well or better without the Keyboard, either by using the mouse by itself, a gamepad, or a gamepad and mouse together, and then playing them that way. It would be great if we could petition Developers to include support for gamepads (or gamepad and mouse combinations for games that require aiming or pointing) but the group would have to be a lot bigger before it could be taken seriously.
FPS have long been held up as proof of KB+mouse controlls over gamepad, but the advantage the keyboard gives is only in quantity of buttons for macros, the mouse is where the primary advantage in control stems from. 90% of the time, the keyboard buttons can be mapped to a controller for a more natural and comfortable playstyle, or could be if the developers offered support for mapping keybindings to a controller instead of only to a keyboard.
KILL YOUR KEYBOARD ON THESE GAMES!
Braid, Cave Story, Everyday Shooter, Gish, Mr. Robot, Prince of Persia: Sands of Time, Saints Row 2, Stepmania, & Trackmania Nations Forever
Audiosurf, Crayon Physics, Fl0w, The Path, & World of Goo
Half Life, HL: Blue Shift, HL: Opposing Force, Half Life 2, HL2:Episode 1, HL2: Episode 2, Portal, Psychonauts, Team Fortress 2(almost), Theif: Deadly Shadows, Tomb Raider Anneversary, Tomb Raider Legend, & nearly any Source or Gold Source Mod.
This list is always growing with each new or old game that is found to not need the keyboard to play. Do you have another good game that you know doesn't need a keyboard to enjoy? Join up and let me know what it is and how to set it up for use without the keyboard.
The atmosphere is superb, the traps are sure to kill you at least once, and yet the solutions to teh traps are not overly complex. The controls are smooth and responsive, and the autosave feature ensures that no matter where you die, you'll lose the least amount of progress possible while still never to a point that you wind up trapped too far ahead to get back to what you need to do to solve the pizzles.
The art style and the dialog at the beginning of the game make it almost feel like it should be lumped in with young children games like Putt Putt and Pajama Sam (which, for their targeted age group, are awesome in their own right) but once you start getting into the meat of the story you'll find puzzles and plot that any fan of Monkey Island or Sam&Max series should love.