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Laporkan kesalahan penerjemahan
The os part of steamos to me indicates desktop users are also a target demographic of steamos. There is a desktop environment which any user can use to build their own ultimate desktop experience thanks to the wonders of using linux as a base for steamos.
The name of this group indicates steamos has universal appeal. Not just for the living room and not just for current gamers using consoles to have an alternative option to their existing choices.
I use SteamOS when I am gaming on my monitor inches from my face. However every product needs a identity and the one valve choose is a console replacement, and I am ok with that. I just want linux and steamos to become popular. I want a steambox in every home, and when that happens support for more traditional keyboard and mouse pc games will flood in.
Hardened PC gamers accustomed to using keyboard and mouse refer to this as cheating. Valve using trackpads on their steamcontroller should make using a controller for first person shooters a realistic option for gamers and game devs. We just need to wait for first person shooters made for steamos containing code for the new steam controller API to come along to prove this is indeed a realistic and advantageous option for first person shooter lovers wanting another option over using keyboard and mouse emulation in order to use a controller for their games of choice.
Take a look.
https://vimeo.com/106142349
Gallery:
https://www.behance.net/gallery/19774881/SteamOS-Design-Iteration
Key-points :
- Integrated main menu reducing the back and forth current interaction and boosting persistence.
- Submenus and children, unified array of content.
- Customization, easily adding sense of personality just by allowing the user add their backgrounds.
- Backgrounds, increasing game / content context.
- Profiles, allowing steam accounts to have several profiles, like Netflix does.
- Chat and friends list, boosting the status update usage and party assemble.
- Apps, specifically designed applications to be used on the big screen. Not just browser services. Like iOS is to OS X or Android to Linux for that matter.
Hoping you find the point of view useful.
That list of apps could/should include any desktop app already installed!? add non-steam application is borked in steamos-session
Thank you so much ;D
That's interesting, I think we could have a trigger / filter to show those non-SteamOS applications. Hypothetically if you're using your controller and then all of the sudden you have to plug-in your mouse and keyboard it might not be the best experience for most users.
SteamOS has the opportunity to hit it big on the big screen, "Smart TVs" have baby software and consoles just a few apps, all seems like Phones before 2007.
xboxdrv is an anlternative to valves proprietary steam controller software to give an easy option for a full system wide controller only machine. (steamos-session and gnome-session). That is on the assumption steam controller works in other environments other than steamos-session. Sadly there is not much relative feedback regarding the current steam controller version due to all the changes since beta testers (lucky 300 and 1200 Brix) were issued with mk1 steam controllers. not seen any third party feedback for mk2 steam controller and there is an unofficialy confirmed mk3 steam controller currently being tested in-house.
It is possible to use kb + m emulation in any available OS (like xboxdrv for linux or xpadder for windows) to allow full controller only use as well as "legacy mode" for steam games or any app that does not natively support controller. So a full featured os is easily made controller only and already in existence.
Yeap, you're right. Technically it can be done right and hopefully in the future as well.
I wouldn't recommend using keyboard and mouse regularly, to solve that you just can hook up your Linux/PC machine to your TV with Steam's Big Picture Mode. It wouldn't make much sense developing an entire OS.
We need to encourage Developers to make SteamOS optimized games and applications, interacting either with Valve's controller or your weapon of choice. Making SteamOS as popular on the living room as Android on mobile devices regardless the technical knowledge.
Hoping you find this point of view useful.
I think portability is key for devs making their apps hugely successful. For example using steam hardware survey confirms one per cent of steam users are linux users. So targeting one specific platform like steamos may limit the quality and choice of such apps designed and made for steamos exclusively in mind. After saying that though it must be acknowledged how much the steam for linux library has grown in relatively short time period though none can claim to be steamos exclusive afaik.
I tried to show there is no need to develop full os. Using xboxdrv in both steamos-session and gnome-session with appropriate configuration files or launch options give a fully working controller in both environments. i.e. steam bpm and gnome desktop. Simply adding desktop apps to steam library would give use of those apps in bpm. Just like running steam in windows can do. Again using kb + m emulation there too removes the need for having kb + m connected for full controller compatibility.
What if steamos was ported to ARM and then trounced android? I think there is more possibility of that happening over steamos taking over the x86 platform. Most tablets now come with mini hdmi so the big screen thing would still be an option. The advancements in gpu and processing power as well as game engines providing multi platform support means PC games can now be played on mobile devices that is both ARM and x86 mobile devices.
Maybe SteamOS is an Operating System and Steam Universe means the greater span of the Steam brand besides the desktop client. Is iOS targeted to desktop users? SteamOS is not meant to be a desktop OS replacement.