The goal of this initial build is exposing a limited but complete functionality together with guides that will enable you to create rigidbody based parkour levels. A few assets from the actual game are included: buttons, pressure plates, automatic doors, indicator lights and the beloved exit sign! When combined with Unity primitives and custom models you can create levels similar to Mansion, Train, Carry or the Mountain.
Post all your questions and suggestions in this group. I can’t wait to see your dreamscapes. Have fun!
Although the initial workshop Alpha was meant for more experienced modellers, looking at the levels created I've noticed that most of the creators try to make levels using just the tools available in Unity.
I'm working to make the life of creators who can't or don't want to model custom geometry easier. This is a short overview of what to expect in the next alpha:
exposing some props from the game. E.g. planting a tree gives a new life to the level,
adding possibility to integrate custom sounds and use built-in sound fx,
making it possible to add custom music (that does not clash with menu music),
and finally - a wall building tool! It was quite difficult to create rooms and doorways using regular unity cubes.
It's been a while since the initial Alpha. I'm working real hard to bring the next workshop build. Meanwhile, the game went through heavy optimization needed for the consoles and lower spec PCs. The customization was re-created from scratch. In fact there are so many changes in the customization that they are worth their own announcement, so stay tuned.