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Good idea, even a 15 minute time-out would be enough to prevent people from rage-quitting so much.
Not sure about a rank system, but TF2c's method of being able to 'restrict' the lobby to say 80% reliability, 50 lobbies played and 700 hours played works fine. Ranks could work this project gets enough attention.
I assume the features from TF2c will be implemented in this, so I assume lobby leaders can reserve classes. Maybe being able to reserve classes AFTER you've made the lobby? I know there is no way you can do this in TF2c but when I make lobbies to play with friends I can sometimes forget to reserve a class - this can prevent having to kick people who takes the spot meant to be reserved.
Small suggestion, but can make life easier for some people.
All i need is good system which can separate newcomers and more experienced players, maybe by setting restriction on top of played hours or lobbies, like "under 100 lobbies played" or something. Not nessesary like advanced lobbies on tf2c but still. Also i'd like if lobby could provide access to STV if someone needs. And ofc some achievements in profile and players stats like on tf2rankings, or you could just make it as tf2c did. GL HF guys
get enough publicity in asia and sure
The number of lobbies in Asia isn't dependent on the website, it's dependent on the users. TF2Center/whatever hosting website doesn't start the lobbies, users do.
Looks good anyway, hopefully this will do better at the whole "community focused" approach.
I mean stuff like...Leaving mid-game or excessive offclassing in 6s.
I'm just curious.