A.R.E.S.

A.R.E.S.

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ThreeSon May 19, 2013 @ 9:12am
Any GTX 680 or i7 3770 owners that also have ARES?
EDIT: Solution found. If your computer uses hardware that greatly exceeds the system requirements of a particular 2D game, and that game is running with both of the following symptoms, please point the developer of that game to this thread and see if they can implement a similar fix:

- Frame rate is at sustained, non-fluctuating 42 or 48 FPS, including while viewing logos and at the main menu (for 60 Hz monitor - might be faster, but similarly crippled, for displays with a higher native refresh rate).

- One or more CPU cores is locked at 100% load while the game is in focus (open the task manager and check the performance tab to verify).
Last edited by ThreeSon; Aug 5, 2019 @ 10:43pm
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Showing 1-15 of 38 comments
Gabi Jun 8, 2013 @ 7:51am 
I can try all out in the next few days. :)
ThreeSon Jun 8, 2013 @ 8:06am 
Hey thanks very much.
toBento Jun 13, 2013 @ 11:04am 
a GTX680 is not nearly enough to run this type of game... No, to be serious, it's maybe a problem with optimus (the game may be running on the integrated graphic thingy)... Go check that through the NVidia configuration panel!
ThreeSon Jun 13, 2013 @ 4:55pm 
Originally posted by Zamaro (* ▪ ω ▪):
a GTX680 is not nearly enough to run this type of game... No, to be serious, it's maybe a problem with optimus (the game may be running on the integrated graphic thingy)... Go check that through the NVidia configuration panel!

I'm looking through the nVidia control panel, but I can't find anything regarding Optimus in either the 3D Program settings or the rest of the control panel. Can you tell me where I need to look to find it?
Gax-777-RUS Jun 14, 2013 @ 12:12am 
Upgrade to DirectX and software and upgrade the video card driver
ThreeSon Jun 14, 2013 @ 2:20am 
Originally posted by GAX-777-RUS:
Upgrade to DirectX and software and upgrade the video card driver

Everything is fully updated. I addressed the problem to nVidia long ago, but they have not responded and each new driver fails to fix the problem, including the latest one (320.18).
toBento Jun 14, 2013 @ 2:40am 
Originally posted by ThreeSon:
Originally posted by Zamaro (* ▪ ω ▪):
a GTX680 is not nearly enough to run this type of game... No, to be serious, it's maybe a problem with optimus (the game may be running on the integrated graphic thingy)... Go check that through the NVidia configuration panel!

I'm looking through the nVidia control panel, but I can't find anything regarding Optimus in either the 3D Program settings or the rest of the control panel. Can you tell me where I need to look to find it?

I'm french, so the names I'm gonna give you in the control panel may be a bit different... So, first, you go in the 3D Program Settings, then, you click on the "program parameters" tab. Then, click "add", find your game in the steam folder (ares.exe). And finally check with what graphical processeur is running the game. If the game is running with the integrated chip, change it to the "processor NVIDIA high performances", or something like that... I had to do that in order to stop lags too.
ThreeSon Jun 14, 2013 @ 3:30am 
Originally posted by Zamaro (* ▪ ω ▪):

I'm french, so the names I'm gonna give you in the control panel may be a bit different... So, first, you go in the 3D Program Settings, then, you click on the "program parameters" tab. Then, click "add", find your game in the steam folder (ares.exe). And finally check with what graphical processeur is running the game. If the game is running with the integrated chip, change it to the "processor NVIDIA high performances", or something like that... I had to do that in order to stop lags too.

Ok, I know the section you are talking about. However I do not have integrated graphics on my machine, or none that I know of anyway (ASUS P8Z77-I DELUXE and i3770K). When I select the ARES.exe in the 3D Settings tab, here are all of the options I have:

Ambient Occlusion
Anisotropic filtering
Antialiasing - FXAA
Antialiasing - Gamma correction
Antialiasing - Mode
Antialiasing - Setting
Antialiasing - Transparency
CUDA - GPUs
Maximum pre-rendered frames
Multi-display/mixed-GPU acceleration
Power management mode
Texture filtering - Anisotropic sample optimization
Texture filtering - Negative LOD bias
Texture filtering - Quality
Texture filtering - Trilinear optimization
Threaded optimization
Triple buffering
Vertical Sync

For CUDA - GPUs, the only option available is the 680 card, so I'm fairly certain that is not causing the problem.

Among the other options, I have tried forcing Vsync, Triple buffering, and Threaded optimization both on and off, as well as switching Power management from 'adaptive' to 'prefer maximum performance', and trying every available option for 'multi-display/mixed-GPU acceleration' and 'maximum pre-rendered frames'. None of the changes had any effect, and I can't imagine any of the other options would do anything.

Appreciate the help, though. Are there any other possibilities you can think of?
ThreeSon Jun 14, 2013 @ 3:31am 
Originally posted by Librom:
I can try all out in the next few days. :)

Librom, were you able to get a chance to test this out yourself?
Gee Ellis Jun 15, 2013 @ 5:27am 
Change your default nvidia settings as follows:

Power management mode - maximuim performance

Multi-display/mixed-GPU acceleration - SIngle Display mode

Triple buffering - off / disabled

Vertical Sync - off / disabled

Texture filtering - High Quality


Also in windows power management / scheme options in control panel make sure the power managerment is on high performance not balanced or energy saver


And also install this http://www.microsoft.com/en-us/download/details.aspx?id=8109

Direct X runtime (Yes i know you have DX11 and 10 but the base direct X 9 runtime are still a seperate layer and required for many games still and the default DX 9 in win 7 is way out of date compared to that link above).
Last edited by Gee Ellis; Jun 15, 2013 @ 5:29am
ThreeSon Jun 15, 2013 @ 9:43am 
Originally posted by ɟnɔʞ ʇɥǝ !uʇǝɹuǝʇ~ ~:
Change your default nvidia settings as follows:

Power management mode - maximuim performance

Multi-display/mixed-GPU acceleration - SIngle Display mode

Triple buffering - off / disabled

Vertical Sync - off / disabled

Texture filtering - High Quality


Also in windows power management / scheme options in control panel make sure the power managerment is on high performance not balanced or energy saver


And also install this http://www.microsoft.com/en-us/download/details.aspx?id=8109

Direct X runtime (Yes i know you have DX11 and 10 but the base direct X 9 runtime are still a seperate layer and required for many games still and the default DX 9 in win 7 is way out of date compared to that link above).

Thanks for the suggestion. I set all the options as you listed, changed my power management to high performance, and installed the DirectX runtimes, but no change. The framerate chugs right from the opening logos.

For more details on this problem, check this post I made in the nVidia forums: https://forums.geforce.com/default/topic/523833/

(the low framerate only happens in fullscreen, or when alt-tabbing from windowed mode)
Zoku Whitefire Jun 17, 2013 @ 11:01am 
EVA GTX 680 Superclocked, I5 3570k Overclocked to 4.6ghz and 16gb 1600mhz ddr3 ram. Problem for me is too many frames.
RiO Jun 17, 2013 @ 3:23pm 
Shot in the dark: Have you tried forcing adaptive vsync?

I ask because if the game is indeed rendering too many frames (as Mr. Derpacus is hinting at), it could overwhelm any vsync operation and cause continuous 'misses', leading to the crazy reduced frame rate.

Forcing adaptive vsync may cause the game to act more well-behaved as adaptive vsync was created exactly to combat mismatches between FPS and monitor refresh rate.

(If this is the case, then this whole problem would likely not be nVidia's fault, but the developer's; they would probably have failed to provide proper FPS capping.)
ThreeSon Jun 17, 2013 @ 4:47pm 
Originally posted by RiO:
Shot in the dark: Have you tried forcing adaptive vsync?

I ask because if the game is indeed rendering too many frames (as Mr. Derpacus is hinting at), it could overwhelm any vsync operation and cause continuous 'misses', leading to the crazy reduced frame rate.

Forcing adaptive vsync may cause the game to act more well-behaved as adaptive vsync was created exactly to combat mismatches between FPS and monitor refresh rate.

(If this is the case, then this whole problem would likely not be nVidia's fault, but the developer's; they would probably have failed to provide proper FPS capping.)

Interesting. I tried forcing adaptive sync and it did not improve the situation at all. However, just for the hell of it I gave adaptive-half refresh a try, and it actually improved the frame rate a little, though still not enough to really be playable. I'd say the framerate before was about 15 FPS, and with the adaptive-half refresh enabled it goes up to about 25 (doesn't feel like a full 30 to me, even though that is half my monitor's refresh of 60).

Does that info give you additional insight at all?
ThreeSon Jun 17, 2013 @ 4:49pm 
Originally posted by Mr. Derpacus:
EVA GTX 680 Superclocked, I5 3570k Overclocked to 4.6ghz and 16gb 1600mhz ddr3 ram. Problem for me is too many frames.

Could you clarify that? Are you saying you own ARES and do not have any framerate issues on your machine?
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