Dead Island

Dead Island

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LINUX: Problems here! [FEEDBACK]
Post here the game problems and your system settings!

***Only write what is necessary to facilitate the reading of developers.***
Last edited by Ewerton Del Toro; Oct 26, 2014 @ 11:06pm
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Showing 1-15 of 599 comments
Ewerton Del Toro Oct 25, 2014 @ 9:13am 
Currently the game is working.

- The loading is consuming 30 seconds;
- Seems to work a little heavy.

But I can play.

Operating System: Xubuntu 14.04 x64
Processor: Intel i5-2500 3.3Ghz
Memory: 8GB 1333Mhz DDR3 Kingston
Video: Nvidia GTX 660 2GB 192Bits
a.fettouhi Oct 25, 2014 @ 9:38am 
In character selection screen the description text for each character is incomplete. The voice works except for Ryder which I don't know if should work. Roughly half a paragraph is missing for each character. Also some flickering textures and popping textures once in a while. Game so far runs fine on max settings on Arch Linux 64 bit with


Sandy Brudge i7-2600K 3.4 GHz

8 GB 1333 MHz DDR3 RAM

Nvidia GTX 580

KDE 4.14.2

Playing a XBox 360 wired controller
Last edited by a.fettouhi; Oct 25, 2014 @ 12:36pm
Txukie Oct 25, 2014 @ 9:48am 
I have some very weird graphic problems, everything seems like it's running on 256 colours. Go to my gallery for an example http://steamcommunity.com/sharedfiles/filedetails/?id=331619266 and http://steamcommunity.com/sharedfiles/filedetails/?id=331619450
Unaccounʇed4 Oct 25, 2014 @ 9:54am 
Toshiba Laptop (L650-1HM)
CPU: Intel Core i3 370M (2.40GHz)
GPU: ATI Mobility Radeon 5650HD (1GB GDDR3)
Display: LVDS + Asus VS228H
Driver: Mesa 10.4-git+nine
RAM: 8GB DDR3 1066MHz
Storage: 2 x OCZ Vertex 3 (60GB[/+/boot] & 120GB [/home])
OS: Ubuntu 14.04 (Kernel 3.17 64bit)

1 - Can't bind PgUp and PgDwn, nor the extra mouse buttons.

2 - Textures don't load:

http://steamcommunity.com/sharedfiles/filedetails/?id=331634682

http://steamcommunity.com/sharedfiles/filedetails/?id=331634636

http://steamcommunity.com/sharedfiles/filedetails/?id=331634600
Last edited by Unaccounʇed4; Oct 28, 2014 @ 7:19am
isbugged Oct 25, 2014 @ 10:01am 
The game doesn't render correctly on the open source drivers without modifiying drirc (/etc/drirc or ~/.drirc) and adding something like this:

<driconf>
<device>
<application name="DeadIsland" executable="DeadIslandGame"/>
<option name="allow_glsl_extension_directive_midshader" value="true"/>
</application>
</device>
</driconf>

This is becouse the shaders use the #extension directive in the middle of the program, which is illegal in GLSL. It still crashes after you choose your character but at least it renders correctly

Edit: Fixed config, thx Unaccounʇed4
Last edited by isbugged; Oct 25, 2014 @ 11:21am
Unaccounʇed4 Oct 25, 2014 @ 10:45am 
Slight correction:
<application name="DeadIsland" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>

Put them in the .drirc file. I wouldn't recommend anyone touch the /etc/drirc file.

And yeah, you're right. This lets me see the characters properly in the new game menu but the game crashes as soon as its done loading.
Last edited by Unaccounʇed4; Oct 25, 2014 @ 10:48am
jazztickets Oct 25, 2014 @ 11:34am 
Mouse movement has a deadzone and/or terrible acceleration curves.


EDIT: Well it appears that if you copy over the modded files from the windows version that Dead Island Helper generates you can get some better mouse controls. Just stick em in ~/.local/share/Steam/SteamApps/common/Dead Island/DI/out/Data/
Last edited by jazztickets; Oct 25, 2014 @ 12:10pm
Squiddy Oct 25, 2014 @ 12:09pm 
I also have the same issues as Txukie ugliness everywhere like it's only using a very limited colour palette. The graphics are most deffo borked for me.

Linux Mint 64bit, nvidia 560ti prop drivers.
phg Oct 25, 2014 @ 12:14pm 
copying from old post:

Awesome port, runs really great.

However, I keep getting crashes, in 1-10min gameplay.

Always the same error.

DeadIslandGame: /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/filesystem/Filesystem.cpp:2868: virtual bool LinuxFile::canceliointernal(): Assertion `m_pOvr' failed.
Game removed: AppID 91310 "Dead Island", ProcID 2789


System: Fedora 21 x64
Cpu: AMD Athlon(tm) II X3 450 Processor
Mem: 4GB
Graphics: GeForce GTX 650 Ti, driver ver: 343.22
NoXPhasma Oct 25, 2014 @ 12:29pm 
Originally posted by jazztickets:
Mouse movement has a deadzone and/or terrible acceleration curves.


EDIT: Well it appears that if you copy over the modded files from the windows version that Dead Island Helper generates you can get some better mouse controls. Just stick em in ~/.local/share/Steam/SteamApps/common/Dead Island/DI/out/Data/
You don't need a filthy Windows software to do that. Go to "Dead Island/DI" folder and extract the Data0.pak file (it's only a renamed zip file) into a new folder. Go to Data/Scripts in the new folder and copy the file default_levels.xml to Dead Island/DI/out/Data/Skills (you need to create Data/Scripts folders). Open that file and change the following lines:


<prop n="LookVertSpeed_Mouse" v="0.25"/> <prop n="LookHorzSpeed_Mouse" v="0.25"/> <prop n="LookVertAcc_Mouse" v="1000000.0"/> <prop n="LookHorzAcc_Mouse" v="1000000.0"/> <prop n="LookVertDec_Mouse" v="1000000.0"/> <prop n="LookHorzDec_Mouse" v="1000000.0"/> <prop n="LookAimVertSpeed_Mouse" v="0.125"/> <prop n="LookAimHorzSpeed_Mouse" v="0.125"/> <prop n="LookAimVertAcc_Mouse" v="5000000.0"/> <prop n="LookAimHorzAcc_Mouse" v="5000000.0"/> <prop n="LookAimVertDec_Mouse" v="5000000.0"/> <prop n="LookAimHorzDec_Mouse" v="5000000.0"/>

to this:

<prop n="LookVertSpeed_Mouse" v="0.08" /> <prop n="LookHorzSpeed_Mouse" v="0.08" /> <prop n="LookVertAcc_Mouse" v="30000.0" /> <prop n="LookHorzAcc_Mouse" v="30000.0" /> <prop n="LookVertDec_Mouse" v="30000.0" /> <prop n="LookHorzDec_Mouse" v="30000.0" /> <prop n="LookAimVertSpeed_Mouse" v="0.04" /> <prop n="LookAimHorzSpeed_Mouse" v="0.04" /> <prop n="LookAimVertAcc_Mouse" v="1600000.0" /> <prop n="LookAimHorzAcc_Mouse" v="1600000.0" /> <prop n="LookAimVertDec_Mouse" v="1600000.0" /> <prop n="LookAimHorzDec_Mouse" v="1600000.0" />

That's all, there are a lot of other tweaks which can be done, just google for it.
Last edited by NoXPhasma; Oct 25, 2014 @ 12:30pm
jawtheshark Oct 25, 2014 @ 1:29pm 
Doesn't run for me. Better said, it opens in a window, and the screen remains black. I hear sound, but that's about it. I didn't find the decribed config files, I presume they are created later in the startup?


OS: Ubuntu 14.04 LTS
CPU: AMD A8-3850
Graphics: Integrated, according to lspci 00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] BeaverCreek [Radeon HD 6550D]
Memory: 16GB
HDD: Plenty of space on RAID1.


I assume it has to do with the open source drivers not working as expected or somesuch.
Jose[Linux] Oct 25, 2014 @ 5:14pm 
Originally posted by isbugged:
<driconf>
<device>
<application name="DeadIsland" executable="DeadIslandGame"/>
<option name="allow_glsl_extension_directive_midshader" value="true"/>
</application>
</device>
</driconf>

This solves the texture problem for me but the game keeps crashing after the character selection screen (when the loading menu just appears).

This is the last part of the log:

LLOG: [SetLevelInfo] level file Hotel, image loading_hotel 0.0 0.0, music DI_ACT_Prolog_Loading.ogg speech
LLOG: [LoadLoadingRpack] loading /home/jose/.local/share/Steam/SteamApps/common/Dead Island/DI/Data/hotel_load_pc.rpackLoading pack '/home/jose/.local/share/Steam/SteamApps/common/Dead Island/DI/Data/hotel_load_pc.rpack' for config 'OpenGL4_LOW'
warning: The VAD has been replaced by a hack pending a complete rewrite
LLOG: name_is = OpenGL4_LOW
LLOG: binlen: 0; format: 0; program: 5091
LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 28895.839844ms; COMPILED: 2543; CACHE_HDD: 0; CACHE_MEM: 0; AVG_PER_SHADER: 11.362894ms
LLOG: len=0; max=2560000binlen: 0; format: 0; program: 5093
LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 28907.771484ms; COMPILED: 2544; CACHE_HDD: 0; CACHE_MEM: 0; AVG_PER_SHADER: 11.363118ms
LLOG: len=0; max=2560000ERROR: cannot find texture loading_hotel.dds
LLOG: [virtual void SessionDI::ContinueChangeActiveLevelAfterFadeOnSyncfr()]
LLOG: ==================================== HideBackgroundModule (ContinueChangeActiveLevelAfterFadeOnSyncfr) ========================
LLOG: ====================================== ShowBackgroundModule (0) mode 1 (ContinueChangeActiveLevelAfterFadeOnSyncfr)=============================
LLOG: [StartFadeIn]BLOCK input processing [Show] (id: 0 menu_fadeout), time_now: 1.4440
LLOG: UNBLOCK input processing [StartFadeIn] (id: 0 menu_fadeout), time_now: 1.4440
LLOG: EXPECTED UNBLOCK input processing for 0.3000 sec. [FadingIn] (id: 0 menu_fadeout), time_now: 1.4440
LLOG: Maximum grid 0x14bd9f4c memory usage: 7 kbytes
LLOG: [SessionCooperativeDI::Lobby_UpdateGameVisibility] Invisible (multiplayer_mode_available_by_session = FALSE )
LLOG: [SessionCooperativeDI::Lobby_UpdateMapZone] MapZone changed to -1
LLOG: [SessionDI::Lobby_UpdateMapCrcId] Setting Map (crc) id to: ffffffff
LLOG: [LobbyTools::Properties::SetMapCrcId] -1
LLOG: [SessionCooperativeDI::Lobby_UpdateGameVisibility] Invisible (multiplayer_mode_available_by_session = FALSE )
LLOG: [SessionDI::Lobby_UpdateMapCrcId] Setting Map (crc) id to: ffffffff
LLOG: [LobbyTools::Properties::SetMapCrcId] -1
CLOG: [CInetAddr::SetLocalHost] 10.10.10.8
Aborted (core dumped)
Game removed: AppID 91310 "Dead Island", ProcID 18856
Last edited by Jose[Linux]; Oct 25, 2014 @ 5:14pm
tuna Oct 25, 2014 @ 6:42pm 
Not to be a downer but the only issue I've had so far is it has an incredibly long load time between load screens. In fact it sort of crashes and then uncrashes if that makes sense?

Other than that I can't complain - get job on the devs side and a huge thanks for porting this over!



O.S: Ubuntu 14.04

P: Intel I5
GPU: AMD Radeon HD 7800
RAM: 16GB DDR3 Kingston (1600 MHz)
Kellzap Oct 25, 2014 @ 7:03pm 
Not playable for me. All I get is a black screen, but I do get sound.

OS: Ubuntu 14.04.1

CPU: AMD Dual-core

GPU: AMD Radeon HD 5670 (open source drivers)

RAM: 4GB



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Date Posted: Oct 25, 2014 @ 9:05am
Posts: 599