Dota 2
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Hero character/abilities/role/backstory creation thread
It would be likely that Valve and Icefrog will create new heroes when the originals come back. Until then, let us create our own to satisfy our wait until that time.

Basicaly,you can create a new hero's backstory, abilites or an entire hero. Like this one:

War
Dire Strength
Melee
Lore of War:
Being one of the four horsemen of half demons, he was the one who had the most pride. He enjoyed the development of the culture over at the isle of masks. However, during the great uprising against Demonicus and the isle of masks refusement, he decided to wage war on the masks for disgracing the bushido code. The isle was destroyed and he ruled that part of the world. He continued to wage war, looking for another chance to show his honour. He discovered a lone ronin, a survivour of the destruction of the isle. He has sided with the Dire for one chance to show his true strength

ABILITIES:
Greater Slash (No Target)
Will charge at a great speed so many units in the direction he is facing, dealing damage to all units he hits.
Damage: 100/150/200/250
Distance: 800/850/900/950
Mana: 175
Cooldown: 20
The key to winning war is to use greater blows to the enemy

Proof of honour (passive)
Every time War kills an enemy unit, he gains a stack of of honour. Each stack increases movement speed and attack damage. Creeps gives 0.5 stacks and heroes 5. War keeps the stacks until he dies.
Movement increase (Per stack): 1/3/5/7
Damage (Per stack): 2/4/6/8
Max stacks: 5/10/15/20
You must show your honour!

The honourable army (No target)
War summons two units under his control. One is ranged and one is melee. Each do damage based on a percentage of his strength and agility. (Ranged has the agility and the melee has strength)
Percentage of stats into damage: 40%/50%/60%/70%
Unit health: 100/200/300/400
Mana: 100/105/110/115
Cooldown: 30
Best thing about war is the opposing armies

[ult] CURSE OF WAR
Curses a target with thirst of war. The hero is silenced and is dealt massive damage if he does not kill a hero before the curse ends
Damage (Based on enemy health): 25%/50%/75%
Duration: 15
Mana: 300
Cooldown: 120
The curse of war is that you have to keep killing over and over. The moment you stop, is the moment you die.

LINK TO GROUP DEDICATED TO THIS THREAD AND THE GOOD OF NEW HEROES!: http://steamcommunity.com/groups/HeroCreationGroup

4 years later, we have a ♥♥♥♥♥♥ discord we can't post here.
Last edited by Postal Dude of Cykaland; Jan 13, 2019 @ 12:03am
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Can someone give a backstory to this character?
achus93 Feb 21, 2014 @ 12:05am 
this sounds like a different version of LC....
Originally posted by achus93:
this sounds like a different version of LC....
... I guess.

What would you do for a hero?
桃谷绘里香 Feb 21, 2014 @ 12:10am 
god
achus93 Feb 21, 2014 @ 12:10am 
Originally posted by Bloodseeker Edge -----(I====>:
Originally posted by achus93:
this sounds like a different version of LC....
... I guess.

What would you do for a hero?
i actually have been thinking of one, but i'm still thinking of the technicalities,
long story short it's a hero from another dimension, corrupted by some sort of evil, and'll spread that corruption if not kept in check....

i'll write up the backstory...
Originally posted by achus93:
Originally posted by Bloodseeker Edge -----(I====>:
... I guess.

What would you do for a hero?
i actually have been thinking of one, but i'm still thinking of the technicalities,
long story short it's a hero from another dimension, corrupted by some sort of evil, and'll spread that corruption if not kept in check....

i'll write up the backstory...
Sounds interesting.

My whole thing was aiming to the four horsemen with this one being War.

I was thinking of writing the backstory to intertwine with Juggernauts, as an explanation on why he is the last of his kind.
Originally posted by 只为土豪捡香皂:
god
Well...we already have zeus...
Roohee Feb 21, 2014 @ 12:30am 
I have some original hero ideas but I'm sure Valve would require us to make the whole hero on ourselves. The animations, vocies, effects and all.
Nokiya Feb 21, 2014 @ 12:30am 
For some time I was thinking of REAL Shaman hero.
All his 4 abilities are totems which give random buffs and are movable, making this hero micro intense. He's intelligence hero. Role: support
These totems give strong buffs as long as they're alive, but last around 15 seconds. You need to hit them 2-3 times to kill them (rather than 1 hit like on Jugg's totem).
Something like:
Totem of Haste: give % movement speed to all allied heroes within 600 range of totem (movable, takes 3 hits to be destroyed)
Totem of Speed: give % attack speed to all allied hereos within 600 range of totem (movable, takes 3 hits to be destroyed)
Totem of Power: Give +10-15-20-30 of main stat to all allied heroes within 600 range of totem (movable, takes 3 hits to be destroyed)
Totem of Restoration: Give % health and % mana regeneration to all allied heroes within 1000 range of totem. This totem is unable to be moved, and takes 5 hits in order to be destroyed (Ultimate)
----You can only have up to 2 totems up, not counting the Ultimate Totem. Third summoned totem will destroy the first summoned totem, replacing it.
Would love to see this ingame. I think it would be a very strong pro scene hero, on pair with chen and enchantress.


© Copyrighted by †HonoR†, 21.02.2014. All rights reserved.
Contact info: add me on steam.
Last edited by Nokiya; Feb 21, 2014 @ 12:52am
Originally posted by †HonoR†:
For some time I was thinking of REAL Shaman hero.
All his 4 abilities are totems which give random buffs and are movable, making this hero micro intense. He's obviously, support
These totems give strong buffs as long as they're alive, but last around 15 seconds. You need to hit them 2-3 times to kill them (rather than 1 hit like on Jugg's totem).
Something like:
Totem of Haste: give % movement speed to all allied heroes within 600 range of totem (movable, takes 3 hits to be destroyed)
Totem of Speed: give % attack speed to all allied hereos within 600 range of totem (movable, takes 3 hits to be destroyed)
Totem of Power: Give +10-15-20-30 of main stat to all allied heroes within 600 range of totem (movable, takes 3 hits to be destroyed)
Totem of Restoration: Give % health and % mana regeneration to all allied heroes within 1000 range of totem. This totem is unable to be moved, and takes 5 hits in order to be destroyed (Ultimate)
----You can only have up to 2 totems up, not counting the Ultimate Totem. Third summoned totem will destroy the first summoned totem, replacing it.
Would love to see this ingame. I think it would be a very strong pro scene hero, on pair with chen and enchantress.


© Copyrighted by †HonoR†, 21.02.2014. All rights reserved.
Contact info: add me on steam.
I would play this hero so much.

I just need to point out that Juggernaut has a ward, not a totem.
Originally posted by Freaksy:
I have some original hero ideas but I'm sure Valve would require us to make the whole hero on ourselves. The animations, vocies, effects and all.
This is just a silly thread to see what the community ideas are.
Nokiya Feb 21, 2014 @ 12:40am 
Originally posted by Bloodseeker Edge -----(I====>:

I just need to point out that Juggernaut has a ward, not a totem.
It's the same thing. It's Warcraft universe, they use totems there. It's just called "ward" in dota.
Orcs are shamanistic race, they use totems.
Originally posted by †HonoR†:
Originally posted by Bloodseeker Edge -----(I====>:

I just need to point out that Juggernaut has a ward, not a totem.
It's the same thing. It's Warcraft universe, they use totems there. It's just called "ward" in dota.
Orcs are shamanistic race, they use totems.
I didn't know in WoW they were called totems. My mistake. Still, great support hero (Orc you say? Very interesting.)
Nokiya Feb 21, 2014 @ 12:45am 
Originally posted by Bloodseeker Edge -----(I====>:
I didn't know in WoW they were called totems. My mistake. Still, great support hero (Orc you say? Very interesting.)
Yea. Jugg is originaly an red orc. Now only green ones exist since they've been tainted.
The log Earth Shaker carries on his back is also an totem. He's tauren tho (now some sort of monkey dog lol).
Originally posted by †HonoR†:
Originally posted by Bloodseeker Edge -----(I====>:
I didn't know in WoW they were called totems. My mistake. Still, great support hero (Orc you say? Very interesting.)
Yea. Jugg is originaly an red orc. Now only green ones exist since they've been tainted.
The log Earth Shaker carries on his back is also an totem. He's tauren tho (now some sort of monkey dog lol).
Very interesting. I would love to see your hero. Dire or Radiant?
Last edited by Postal Dude of Cykaland; Feb 21, 2014 @ 12:46am
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Date Posted: Feb 20, 2014 @ 11:45pm
Posts: 23,687