Left 4 Dead 2
Trying to extend Horde Alarm (mega_mob_incoming)
So I'm trying to modify sound file "mega_mob_incoming" which will replace the horde noise. I'm trying to replace it with the "Silent Hill Siren" Yes I know there's one in workshop already but only plays for like 6 seconds and stops. So I decided to make my own and it seems to still do the same thing, is there a script I have to mess with to extend the duration of the sound to play past 6 seconds? The .wav I made extends to 20 seconds long.
แก้ไขล่าสุดโดย ✠Der Ehrwürden✠; 21 ก.พ. 2014 @ 11: 25pm
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กำลังแสดง 1-2 จาก 2 ความเห็น
I think at that point you have to mess with sound caches.
The default sounds are made to play for a certain duration, and if you don't create a sound cache for your replacement file, it will just cut off at that duration. I don't know much about sound caches myself, or I'd have some nice Tank music set. The internet is your friend in this scenario.
โพสต์ดั้งเดิมโดย Those Dirty Blues:
I think at that point you have to mess with sound caches.
The default sounds are made to play for a certain duration, and if you don't create a sound cache for your replacement file, it will just cut off at that duration. I don't know much about sound caches myself, or I'd have some nice Tank music set. The internet is your friend in this scenario.

Hm I see, cheers for the response.
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กำลังแสดง 1-2 จาก 2 ความเห็น
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วันที่โพสต์: 21 ก.พ. 2014 @ 11: 24pm
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