Left 4 Dead 2

Left 4 Dead 2

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✠Der Ehrwürden✠ 21 FEB 2014 a las 11:24 p. m.
Trying to extend Horde Alarm (mega_mob_incoming)
So I'm trying to modify sound file "mega_mob_incoming" which will replace the horde noise. I'm trying to replace it with the "Silent Hill Siren" Yes I know there's one in workshop already but only plays for like 6 seconds and stops. So I decided to make my own and it seems to still do the same thing, is there a script I have to mess with to extend the duration of the sound to play past 6 seconds? The .wav I made extends to 20 seconds long.
Última edición por ✠Der Ehrwürden✠; 21 FEB 2014 a las 11:25 p. m.
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Stark Raven 22 FEB 2014 a las 4:49 p. m. 
I think at that point you have to mess with sound caches.
The default sounds are made to play for a certain duration, and if you don't create a sound cache for your replacement file, it will just cut off at that duration. I don't know much about sound caches myself, or I'd have some nice Tank music set. The internet is your friend in this scenario.
✠Der Ehrwürden✠ 22 FEB 2014 a las 5:09 p. m. 
Publicado originalmente por Those Dirty Blues:
I think at that point you have to mess with sound caches.
The default sounds are made to play for a certain duration, and if you don't create a sound cache for your replacement file, it will just cut off at that duration. I don't know much about sound caches myself, or I'd have some nice Tank music set. The internet is your friend in this scenario.

Hm I see, cheers for the response.
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Publicado el: 21 FEB 2014 a las 11:24 p. m.
Mensajes: 2