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Got the project to run on Ubuntu, but there are quite a lot of general fixes we need to do to get it ready. Game has been updated to the newest version and some critical performance tweaks have been made. I just spent this weekend improving the gamepad aiming for monsters higher or lower then the player. Feels much better now. Can't really tell when it will be ready for linux release, but I'll be a pessimist and say within 2 months unless something really goes horribly wrong.
Looking forward to the day I can get my hands on it :)
Would be great if you could write some updates from time to time so we know it is on the way.
how does anyone get it in their heads that wasting time on linux support is going to make them more money?
https://www.gamingonlinux.com/articles/sounds-like-linux-game-download-are-popular-on-game-store-itch.11749
uh-huh, and that game has already been in a bundle. there is no profit for indie devs to port to linux, they would be better off porting to mac.. and we all know what a sad joke that is.
Got MIA to build under linux finally. There are problems we'll need to handle still, but I hope we'll be able to release at least a beta version soon.
https://steamdb.info/app/528160/history/?changeid=4459725